/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSimpleTextureEffect.h" #include "GrInvariantOutput.h" #include "GrTBackendProcessorFactory.h" #include "GrTexture.h" #include "gl/GrGLProcessor.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "gl/builders/GrGLProgramBuilder.h" class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { public: GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&) : INHERITED (factory) { } virtual void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) SK_OVERRIDE { GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\t%s = ", outputColor); fsBuilder->appendTextureLookupAndModulate(inputColor, samplers[0], coords[0].c_str(), coords[0].getType()); fsBuilder->codeAppend(";\n"); } private: typedef GrGLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { this->updateInvariantOutputForModulation(inout); } const GrBackendFragmentProcessorFactory& GrSimpleTextureEffect::getFactory() const { return GrTBackendFragmentProcessorFactory::getInstance(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); static const GrCoordSet kCoordSets[] = { kLocal_GrCoordSet, kPosition_GrCoordSet }; GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))]; const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); }