/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSimpleTextureEffect.h" #include "GrInvariantOutput.h" #include "GrTexture.h" #include "gl/GrGLCaps.h" #include "gl/GrGLFragmentProcessor.h" #include "gl/GrGLTexture.h" #include "gl/builders/GrGLProgramBuilder.h" class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { public: GrGLSimpleTextureEffect(const GrProcessor&) {} virtual void emitCode(EmitArgs& args) override { GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\t%s = ", args.fOutputColor); fsBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0], args.fCoords[0].c_str(), args.fCoords[0].getType()); fsBuilder->codeAppend(";\n"); } private: typedef GrGLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { this->updateInvariantOutputForModulation(inout); } void GrSimpleTextureEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLSimpleTextureEffect::GenKey(*this, caps, b); } GrGLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const { return new GrGLSimpleTextureEffect(*this); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData* d) { int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); static const GrCoordSet kCoordSets[] = { kLocal_GrCoordSet, kDevice_GrCoordSet }; GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kCoordSets))]; const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); return GrSimpleTextureEffect::Create(d->fProcDataManager, d->fTextures[texIdx], matrix, coordSet); }