/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRRectEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "GrTBackendEffectFactory.h" #include "SkPath.h" // This effect only supports circular corner rrects where all corners have the same radius // which must be <= kRadiusMin. static const SkScalar kRadiusMin = 0.5f; ////////////////////////////////////////////////////////////////////////////// class GrGLRRectEffect : public GrGLEffect { public: GrGLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; } virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; private: GrGLUniformManager::UniformHandle fInnerRectUniform; GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform; SkRRect fPrevRRect; typedef GrGLEffect INHERITED; }; GrGLRRectEffect::GrGLRRectEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { fPrevRRect.setEmpty(); } void GrGLRRectEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const char *rectName; const char *radiusPlusHalfName; // The inner rect is the rrect bounds inset by the radius. Its top, left, right, and bottom // edges correspond to components x, y, z, and w, respectively. fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "innerRect", &rectName); fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kFloat_GrSLType, "radiusPlusHalf", &radiusPlusHalfName); const char* fragmentPos = builder->fragmentPosition(); // At each quarter-circle corner we compute a vector that is the offset of the fragment position // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant // to that corner. This means that points near the interior near the rrect top edge will have // a vector that points straight up for both the TL left and TR corners. Computing an // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, // fragments near the other three edges will get the correct AA. Fragments in the interior of // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas. // The code below is a simplified version of the above that performs maxs on the vector // components before computing distances and alpha values so that only one distance computation // need be computed to determine the min alpha. builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); } void GrGLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const GrRRectEffect& rre = drawEffect.castEffect(); const SkRRect& rrect = rre.getRRect(); if (rrect != fPrevRRect) { SkASSERT(rrect.isSimpleCircular()); SkRect rect = rrect.getBounds(); SkScalar radius = rrect.getSimpleRadii().fX; SkASSERT(radius >= kRadiusMin); rect.inset(radius, radius); uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f); fPrevRRect = rrect; } } ////////////////////////////////////////////////////////////////////////////// GrEffectRef* GrRRectEffect::Create(const SkRRect& rrect) { if (!rrect.isSimpleCircular()) { return NULL; } if (rrect.getSimpleRadii().fX < kRadiusMin) { return NULL; } return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectEffect, (rrect)))); } GrRRectEffect::~GrRRectEffect() {} void GrRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { *validFlags = 0; } const GrBackendEffectFactory& GrRRectEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } GrRRectEffect::GrRRectEffect(const SkRRect& rrect) : fRRect(rrect) { SkASSERT(rrect.isSimpleCircular()); SkASSERT(rrect.getSimpleRadii().fX >= kRadiusMin); this->setWillReadFragmentPosition(); } bool GrRRectEffect::onIsEqual(const GrEffect& other) const { const GrRRectEffect& rre = CastEffect(other); return fRRect == rre.fRRect; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrRRectEffect); GrEffectRef* GrRRectEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { SkScalar w = random->nextRangeScalar(20.f, 1000.f); SkScalar h = random->nextRangeScalar(20.f, 1000.f); SkScalar r = random->nextRangeF(kRadiusMin, 9.f); SkRRect rrect; rrect.setRectXY(SkRect::MakeWH(w, h), r, r); return GrRRectEffect::Create(rrect); }