/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrRRectBlurEffect.fp; do not modify. **************************************************************************************************/ #include "GrRRectBlurEffect.h" std::unique_ptr GrRRectBlurEffect::Make(GrContext* context, float sigma, float xformedSigma, const SkRRect& srcRRect, const SkRRect& devRRect) { SkASSERT(!SkRRectPriv::IsCircle(devRRect) && !devRRect.isRect()); // Should've been caught up-stream // TODO: loosen this up if (!SkRRectPriv::IsSimpleCircular(devRRect)) { return nullptr; } // Make sure we can successfully ninepatch this rrect -- the blur sigma has to be // sufficiently small relative to both the size of the corner radius and the // width (and height) of the rrect. SkRRect rrectToDraw; SkISize size; SkScalar ignored[kSkBlurRRectMaxDivisions]; int ignoredSize; uint32_t ignored32; bool ninePatchable = SkComputeBlurredRRectParams( srcRRect, devRRect, SkRect::MakeEmpty(), sigma, xformedSigma, &rrectToDraw, &size, ignored, ignored, ignored, ignored, &ignoredSize, &ignoredSize, &ignored32); if (!ninePatchable) { return nullptr; } sk_sp mask( find_or_create_rrect_blur_mask(context, rrectToDraw, size, xformedSigma)); if (!mask) { return nullptr; } return std::unique_ptr( new GrRRectBlurEffect(xformedSigma, devRRect.getBounds(), SkRRectPriv::GetSimpleRadii(devRRect).fX, std::move(mask))); } #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLRRectBlurEffect : public GrGLSLFragmentProcessor { public: GrGLSLRRectBlurEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrRRectBlurEffect& _outer = args.fFp.cast(); (void)_outer; auto sigma = _outer.sigma(); (void)sigma; auto rect = _outer.rect(); (void)rect; auto cornerRadius = _outer.cornerRadius(); (void)cornerRadius; fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "cornerRadius"); fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "proxyRect"); fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "blurRadius"); fragBuilder->codeAppendf( "\nhalf2 translatedFragPos = half2(sk_FragCoord.xy - %s.xy);\nhalf threshold = " "half(%s + 2.0 * float(%s));\nhalf2 middle = half2((%s.zw - %s.xy) - 2.0 * " "float(threshold));\nif (translatedFragPos.x >= threshold && translatedFragPos.x < " "middle.x + threshold) {\n translatedFragPos.x = threshold;\n} else if " "(translatedFragPos.x >= middle.x + threshold) {\n translatedFragPos.x -= " "float(middle.x) - 1.0;\n}\nif (translatedFragPos.y > threshold && " "translatedFragPos.y < middle.y + threshold) {\n translatedFr", args.fUniformHandler->getUniformCStr(fProxyRectVar), args.fUniformHandler->getUniformCStr(fCornerRadiusVar), args.fUniformHandler->getUniformCStr(fBlurRadiusVar), args.fUniformHandler->getUniformCStr(fProxyRectVar), args.fUniformHandler->getUniformCStr(fProxyRectVar)); fragBuilder->codeAppendf( "agPos.y = threshold;\n} else if (translatedFragPos.y >= middle.y + threshold) {\n " " translatedFragPos.y -= float(middle.y) - 1.0;\n}\nhalf2 proxyDims = " "half2(half(2.0 * float(threshold) + 1.0));\nhalf2 texCoord = translatedFragPos / " "proxyDims;\n%s = %s * texture(%s, float2(texCoord)).%s;\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrRRectBlurEffect& _outer = _proc.cast(); { pdman.set1f(fCornerRadiusVar, _outer.cornerRadius()); } auto sigma = _outer.sigma(); (void)sigma; auto rect = _outer.rect(); (void)rect; UniformHandle& cornerRadius = fCornerRadiusVar; (void)cornerRadius; GrSurfaceProxy& ninePatchSamplerProxy = *_outer.textureSampler(0).proxy(); GrTexture& ninePatchSampler = *ninePatchSamplerProxy.priv().peekTexture(); (void)ninePatchSampler; UniformHandle& proxyRect = fProxyRectVar; (void)proxyRect; UniformHandle& blurRadius = fBlurRadiusVar; (void)blurRadius; float blurRadiusValue = 3.f * SkScalarCeilToScalar(sigma - 1 / 6.0f); pdman.set1f(blurRadius, blurRadiusValue); SkRect outset = rect; outset.outset(blurRadiusValue, blurRadiusValue); pdman.set4f(proxyRect, outset.fLeft, outset.fTop, outset.fRight, outset.fBottom); } UniformHandle fProxyRectVar; UniformHandle fBlurRadiusVar; UniformHandle fCornerRadiusVar; }; GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLSLInstance() const { return new GrGLSLRRectBlurEffect(); } void GrRRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrRRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrRRectBlurEffect& that = other.cast(); (void)that; if (fSigma != that.fSigma) return false; if (fRect != that.fRect) return false; if (fCornerRadius != that.fCornerRadius) return false; if (fNinePatchSampler != that.fNinePatchSampler) return false; return true; } GrRRectBlurEffect::GrRRectBlurEffect(const GrRRectBlurEffect& src) : INHERITED(kGrRRectBlurEffect_ClassID, src.optimizationFlags()) , fSigma(src.fSigma) , fRect(src.fRect) , fCornerRadius(src.fCornerRadius) , fNinePatchSampler(src.fNinePatchSampler) { this->addTextureSampler(&fNinePatchSampler); } std::unique_ptr GrRRectBlurEffect::clone() const { return std::unique_ptr(new GrRRectBlurEffect(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRRectBlurEffect); #if GR_TEST_UTILS std::unique_ptr GrRRectBlurEffect::TestCreate(GrProcessorTestData* d) { SkScalar w = d->fRandom->nextRangeScalar(100.f, 1000.f); SkScalar h = d->fRandom->nextRangeScalar(100.f, 1000.f); SkScalar r = d->fRandom->nextRangeF(1.f, 9.f); SkScalar sigma = d->fRandom->nextRangeF(1.f, 10.f); SkRRect rrect; rrect.setRectXY(SkRect::MakeWH(w, h), r, r); return GrRRectBlurEffect::Make(d->context(), sigma, sigma, rrect, rrect); } #endif