/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrPremulInputFragmentProcessor.fp; do not modify. **************************************************************************************************/ #include "GrPremulInputFragmentProcessor.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLPremulInputFragmentProcessor : public GrGLSLFragmentProcessor { public: GrGLSLPremulInputFragmentProcessor() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrPremulInputFragmentProcessor& _outer = args.fFp.cast(); (void)_outer; fragBuilder->codeAppendf("%s = %s;\n%s.xyz *= %s.w;\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)"); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {} }; GrGLSLFragmentProcessor* GrPremulInputFragmentProcessor::onCreateGLSLInstance() const { return new GrGLSLPremulInputFragmentProcessor(); } void GrPremulInputFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrPremulInputFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const { const GrPremulInputFragmentProcessor& that = other.cast(); (void)that; return true; } GrPremulInputFragmentProcessor::GrPremulInputFragmentProcessor( const GrPremulInputFragmentProcessor& src) : INHERITED(kGrPremulInputFragmentProcessor_ClassID, src.optimizationFlags()) {} std::unique_ptr GrPremulInputFragmentProcessor::clone() const { return std::unique_ptr(new GrPremulInputFragmentProcessor(*this)); }