/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrOvalEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLShaderBuilder.h" #include "gl/GrGLSL.h" #include "GrTBackendEffectFactory.h" #include "SkRect.h" ////////////////////////////////////////////////////////////////////////////// class GLCircleEffect; class CircleEffect : public GrEffect { public: static GrEffect* Create(GrEffectEdgeType, const SkPoint& center, SkScalar radius); virtual ~CircleEffect() {}; static const char* Name() { return "Circle"; } const SkPoint& getCenter() const { return fCenter; } SkScalar getRadius() const { return fRadius; } GrEffectEdgeType getEdgeType() const { return fEdgeType; } typedef GLCircleEffect GLEffect; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: CircleEffect(GrEffectEdgeType, const SkPoint& center, SkScalar radius); virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; SkPoint fCenter; SkScalar fRadius; GrEffectEdgeType fEdgeType; GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GrEffect* CircleEffect::Create(GrEffectEdgeType edgeType, const SkPoint& center, SkScalar radius) { SkASSERT(radius >= 0); return SkNEW_ARGS(CircleEffect, (edgeType, center, radius)); } void CircleEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { *validFlags = 0; } const GrBackendEffectFactory& CircleEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } CircleEffect::CircleEffect(GrEffectEdgeType edgeType, const SkPoint& c, SkScalar r) : fCenter(c) , fRadius(r) , fEdgeType(edgeType) { this->setWillReadFragmentPosition(); } bool CircleEffect::onIsEqual(const GrEffect& other) const { const CircleEffect& ce = CastEffect(other); return fEdgeType == ce.fEdgeType && fCenter == ce.fCenter && fRadius == ce.fRadius; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(CircleEffect); GrEffect* CircleEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { SkPoint center; center.fX = random->nextRangeScalar(0.f, 1000.f); center.fY = random->nextRangeScalar(0.f, 1000.f); SkScalar radius = random->nextRangeF(0.f, 1000.f); GrEffectEdgeType et; do { et = (GrEffectEdgeType)random->nextULessThan(kGrEffectEdgeTypeCnt); } while (kHairlineAA_GrEffectEdgeType == et); return CircleEffect::Create(et, center, radius); } ////////////////////////////////////////////////////////////////////////////// class GLCircleEffect : public GrGLEffect { public: GLCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; private: GrGLUniformManager::UniformHandle fCircleUniform; SkPoint fPrevCenter; SkScalar fPrevRadius; typedef GrGLEffect INHERITED; }; GLCircleEffect::GLCircleEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { fPrevRadius = -1.f; } void GLCircleEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const CircleEffect& ce = drawEffect.castEffect(); const char *circleName; // The circle uniform is (center.x, center.y, radius + 0.5) for regular fills and // (... ,radius - 0.5) for inverse fills. fCircleUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType, "circle", &circleName); const char* fragmentPos = builder->fragmentPosition(); SkASSERT(kHairlineAA_GrEffectEdgeType != ce.getEdgeType()); if (GrEffectEdgeTypeIsInverseFill(ce.getEdgeType())) { builder->fsCodeAppendf("\t\tfloat d = length(%s.xy - %s.xy) - %s.z;\n", circleName, fragmentPos, circleName); } else { builder->fsCodeAppendf("\t\tfloat d = %s.z - length(%s.xy - %s.xy);\n", circleName, fragmentPos, circleName); } if (GrEffectEdgeTypeIsAA(ce.getEdgeType())) { builder->fsCodeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); } else { builder->fsCodeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); } builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str()); } void GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) { const CircleEffect& ce = drawEffect.castEffect(); b->add32(ce.getEdgeType()); } void GLCircleEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const CircleEffect& ce = drawEffect.castEffect(); if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) { SkScalar radius = ce.getRadius(); if (GrEffectEdgeTypeIsInverseFill(ce.getEdgeType())) { radius -= 0.5f; } else { radius += 0.5f; } uman.set3f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius); fPrevCenter = ce.getCenter(); fPrevRadius = ce.getRadius(); } } ////////////////////////////////////////////////////////////////////////////// class GLEllipseEffect; class EllipseEffect : public GrEffect { public: static GrEffect* Create(GrEffectEdgeType, const SkPoint& center, SkScalar rx, SkScalar ry); virtual ~EllipseEffect() {}; static const char* Name() { return "Ellipse"; } const SkPoint& getCenter() const { return fCenter; } SkVector getRadii() const { return fRadii; } GrEffectEdgeType getEdgeType() const { return fEdgeType; } typedef GLEllipseEffect GLEffect; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: EllipseEffect(GrEffectEdgeType, const SkPoint& center, SkScalar rx, SkScalar ry); virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; SkPoint fCenter; SkVector fRadii; GrEffectEdgeType fEdgeType; GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GrEffect* EllipseEffect::Create(GrEffectEdgeType edgeType, const SkPoint& center, SkScalar rx, SkScalar ry) { SkASSERT(rx >= 0 && ry >= 0); return SkNEW_ARGS(EllipseEffect, (edgeType, center, rx, ry)); } void EllipseEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { *validFlags = 0; } const GrBackendEffectFactory& EllipseEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } EllipseEffect::EllipseEffect(GrEffectEdgeType edgeType, const SkPoint& c, SkScalar rx, SkScalar ry) : fCenter(c) , fRadii(SkVector::Make(rx, ry)) , fEdgeType(edgeType) { this->setWillReadFragmentPosition(); } bool EllipseEffect::onIsEqual(const GrEffect& other) const { const EllipseEffect& ee = CastEffect(other); return fEdgeType == ee.fEdgeType && fCenter == ee.fCenter && fRadii == ee.fRadii; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(EllipseEffect); GrEffect* EllipseEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { SkPoint center; center.fX = random->nextRangeScalar(0.f, 1000.f); center.fY = random->nextRangeScalar(0.f, 1000.f); SkScalar rx = random->nextRangeF(0.f, 1000.f); SkScalar ry = random->nextRangeF(0.f, 1000.f); GrEffectEdgeType et; do { et = (GrEffectEdgeType)random->nextULessThan(kGrEffectEdgeTypeCnt); } while (kHairlineAA_GrEffectEdgeType == et); return EllipseEffect::Create(et, center, rx, ry); } ////////////////////////////////////////////////////////////////////////////// class GLEllipseEffect : public GrGLEffect { public: GLEllipseEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; private: GrGLUniformManager::UniformHandle fEllipseUniform; SkPoint fPrevCenter; SkVector fPrevRadii; typedef GrGLEffect INHERITED; }; GLEllipseEffect::GLEllipseEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { fPrevRadii.fX = -1.f; } void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const EllipseEffect& ee = drawEffect.castEffect(); const char *ellipseName; // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) fEllipseUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "ellipse", &ellipseName); const char* fragmentPos = builder->fragmentPosition(); // d is the offset to the ellipse center builder->fsCodeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipseName); builder->fsCodeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. builder->fsCodeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n"); // grad_dot is the squared length of the gradient of the implicit. builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); // avoid calling inversesqrt on zero. builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n"); switch (ee.getEdgeType()) { case kFillAA_GrEffectEdgeType: builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n"); break; case kInverseFillAA_GrEffectEdgeType: builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n"); break; case kFillBW_GrEffectEdgeType: builder->fsCodeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n"); break; case kInverseFillBW_GrEffectEdgeType: builder->fsCodeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0.0;\n"); break; case kHairlineAA_GrEffectEdgeType: SkFAIL("Hairline not expected here."); } builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); } void GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) { const EllipseEffect& ee = drawEffect.castEffect(); b->add32(ee.getEdgeType()); } void GLEllipseEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const EllipseEffect& ee = drawEffect.castEffect(); if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) { SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX); SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY); uman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXSqd, invRYSqd); fPrevCenter = ee.getCenter(); fPrevRadii = ee.getRadii(); } } ////////////////////////////////////////////////////////////////////////////// GrEffect* GrOvalEffect::Create(GrEffectEdgeType edgeType, const SkRect& oval) { if (kHairlineAA_GrEffectEdgeType == edgeType) { return NULL; } SkScalar w = oval.width(); SkScalar h = oval.height(); if (SkScalarNearlyEqual(w, h)) { w /= 2; return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval.fTop + w), w); } else { w /= 2; h /= 2; return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval.fTop + h), w, h); } return NULL; }