/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrOvalEffect.h" #include "GrFragmentProcessor.h" #include "GrInvariantOutput.h" #include "SkRect.h" #include "gl/GrGLFragmentProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" ////////////////////////////////////////////////////////////////////////////// class CircleEffect : public GrFragmentProcessor { public: static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& center, SkScalar radius); virtual ~CircleEffect() {}; const char* name() const override { return "Circle"; } const SkPoint& getCenter() const { return fCenter; } SkScalar getRadius() const { return fRadius; } GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; } private: CircleEffect(GrPrimitiveEdgeType, const SkPoint& center, SkScalar radius); GrGLFragmentProcessor* onCreateGLInstance() const override; void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; void onComputeInvariantOutput(GrInvariantOutput* inout) const override; SkPoint fCenter; SkScalar fRadius; GrPrimitiveEdgeType fEdgeType; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; typedef GrFragmentProcessor INHERITED; }; GrFragmentProcessor* CircleEffect::Create(GrPrimitiveEdgeType edgeType, const SkPoint& center, SkScalar radius) { SkASSERT(radius >= 0); return new CircleEffect(edgeType, center, radius); } void CircleEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { inout->mulByUnknownSingleComponent(); } CircleEffect::CircleEffect(GrPrimitiveEdgeType edgeType, const SkPoint& c, SkScalar r) : fCenter(c) , fRadius(r) , fEdgeType(edgeType) { this->initClassID(); this->setWillReadFragmentPosition(); } bool CircleEffect::onIsEqual(const GrFragmentProcessor& other) const { const CircleEffect& ce = other.cast(); return fEdgeType == ce.fEdgeType && fCenter == ce.fCenter && fRadius == ce.fRadius; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircleEffect); GrFragmentProcessor* CircleEffect::TestCreate(GrProcessorTestData* d) { SkPoint center; center.fX = d->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = d->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar radius = d->fRandom->nextRangeF(0.f, 1000.f); GrPrimitiveEdgeType et; do { et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt); } while (kHairlineAA_GrProcessorEdgeType == et); return CircleEffect::Create(et, center, radius); } ////////////////////////////////////////////////////////////////////////////// class GLCircleEffect : public GrGLFragmentProcessor { public: GLCircleEffect(const GrProcessor&); virtual void emitCode(EmitArgs&) override; static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); protected: void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override; private: GrGLProgramDataManager::UniformHandle fCircleUniform; SkPoint fPrevCenter; SkScalar fPrevRadius; typedef GrGLFragmentProcessor INHERITED; }; GLCircleEffect::GLCircleEffect(const GrProcessor&) { fPrevRadius = -1.f; } void GLCircleEffect::emitCode(EmitArgs& args) { const CircleEffect& ce = args.fFp.cast(); const char *circleName; // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. fCircleUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, kDefault_GrSLPrecision, "circle", &circleName); GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); const char* fragmentPos = fsBuilder->fragmentPosition(); SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); // TODO: Right now the distance to circle caclulation is performed in a space normalized to the // radius and then denormalized. This is to prevent overflow on devices that have a "real" // mediump. It'd be nice to only to this on mediump devices but we currently don't have the // caps here. if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { fsBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n", circleName, fragmentPos, circleName, circleName); } else { fsBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) * %s.w)) * %s.z;\n", circleName, fragmentPos, circleName, circleName); } if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) { fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); } else { fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); } fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str()); } void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const CircleEffect& ce = processor.cast(); b->add32(ce.getEdgeType()); } void GLCircleEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) { const CircleEffect& ce = processor.cast(); if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) { SkScalar radius = ce.getRadius(); if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { radius -= 0.5f; } else { radius += 0.5f; } pdman.set4f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius, SkScalarInvert(radius)); fPrevCenter = ce.getCenter(); fPrevRadius = ce.getRadius(); } } /////////////////////////////////////////////////////////////////////////////////////////////////// void CircleEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GLCircleEffect::GenKey(*this, caps, b); } GrGLFragmentProcessor* CircleEffect::onCreateGLInstance() const { return new GLCircleEffect(*this); } ////////////////////////////////////////////////////////////////////////////// class EllipseEffect : public GrFragmentProcessor { public: static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& center, SkScalar rx, SkScalar ry); virtual ~EllipseEffect() {}; const char* name() const override { return "Ellipse"; } const SkPoint& getCenter() const { return fCenter; } SkVector getRadii() const { return fRadii; } GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; } private: EllipseEffect(GrPrimitiveEdgeType, const SkPoint& center, SkScalar rx, SkScalar ry); GrGLFragmentProcessor* onCreateGLInstance() const override; void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; void onComputeInvariantOutput(GrInvariantOutput* inout) const override; SkPoint fCenter; SkVector fRadii; GrPrimitiveEdgeType fEdgeType; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; typedef GrFragmentProcessor INHERITED; }; GrFragmentProcessor* EllipseEffect::Create(GrPrimitiveEdgeType edgeType, const SkPoint& center, SkScalar rx, SkScalar ry) { SkASSERT(rx >= 0 && ry >= 0); return new EllipseEffect(edgeType, center, rx, ry); } void EllipseEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { inout->mulByUnknownSingleComponent(); } EllipseEffect::EllipseEffect(GrPrimitiveEdgeType edgeType, const SkPoint& c, SkScalar rx, SkScalar ry) : fCenter(c) , fRadii(SkVector::Make(rx, ry)) , fEdgeType(edgeType) { this->initClassID(); this->setWillReadFragmentPosition(); } bool EllipseEffect::onIsEqual(const GrFragmentProcessor& other) const { const EllipseEffect& ee = other.cast(); return fEdgeType == ee.fEdgeType && fCenter == ee.fCenter && fRadii == ee.fRadii; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(EllipseEffect); GrFragmentProcessor* EllipseEffect::TestCreate(GrProcessorTestData* d) { SkPoint center; center.fX = d->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = d->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar rx = d->fRandom->nextRangeF(0.f, 1000.f); SkScalar ry = d->fRandom->nextRangeF(0.f, 1000.f); GrPrimitiveEdgeType et; do { et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt); } while (kHairlineAA_GrProcessorEdgeType == et); return EllipseEffect::Create(et, center, rx, ry); } ////////////////////////////////////////////////////////////////////////////// class GLEllipseEffect : public GrGLFragmentProcessor { public: GLEllipseEffect(const GrProcessor&); virtual void emitCode(EmitArgs&) override; static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); protected: void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override; private: GrGLProgramDataManager::UniformHandle fEllipseUniform; SkPoint fPrevCenter; SkVector fPrevRadii; typedef GrGLFragmentProcessor INHERITED; }; GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { fPrevRadii.fX = -1.f; } void GLEllipseEffect::emitCode(EmitArgs& args) { const EllipseEffect& ee = args.fFp.cast(); const char *ellipseName; // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) // The last two terms can underflow on mediump, so we use highp. fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, kHigh_GrSLPrecision, "ellipse", &ellipseName); GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); const char* fragmentPos = fsBuilder->fragmentPosition(); // d is the offset to the ellipse center fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipseName); fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n"); // grad_dot is the squared length of the gradient of the implicit. fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); // avoid calling inversesqrt on zero. fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n"); switch (ee.getEdgeType()) { case kFillAA_GrProcessorEdgeType: fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n"); break; case kInverseFillAA_GrProcessorEdgeType: fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n"); break; case kFillBW_GrProcessorEdgeType: fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n"); break; case kInverseFillBW_GrProcessorEdgeType: fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0.0;\n"); break; case kHairlineAA_GrProcessorEdgeType: SkFAIL("Hairline not expected here."); } fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str()); } void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const EllipseEffect& ee = effect.cast(); b->add32(ee.getEdgeType()); } void GLEllipseEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& effect) { const EllipseEffect& ee = effect.cast(); if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) { SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX); SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY); pdman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXSqd, invRYSqd); fPrevCenter = ee.getCenter(); fPrevRadii = ee.getRadii(); } } /////////////////////////////////////////////////////////////////////////////////////////////////// void EllipseEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GLEllipseEffect::GenKey(*this, caps, b); } GrGLFragmentProcessor* EllipseEffect::onCreateGLInstance() const { return new GLEllipseEffect(*this); } ////////////////////////////////////////////////////////////////////////////// GrFragmentProcessor* GrOvalEffect::Create(GrPrimitiveEdgeType edgeType, const SkRect& oval) { if (kHairlineAA_GrProcessorEdgeType == edgeType) { return nullptr; } SkScalar w = oval.width(); SkScalar h = oval.height(); if (SkScalarNearlyEqual(w, h)) { w /= 2; return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval.fTop + w), w); } else { w /= 2; h /= 2; return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval.fTop + h), w, h); } return nullptr; }