/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGaussianConvolutionFragmentProcessor.h" #include "GrProxyMove.h" #include "GrTextureProxy.h" #include "../private/GrGLSL.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" // For brevity typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; class GrGLConvolutionEffect : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs&) override; static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); protected: void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; private: UniformHandle fKernelUni; UniformHandle fImageIncrementUni; UniformHandle fBoundsUni; typedef GrGLSLFragmentProcessor INHERITED; }; void GrGLConvolutionEffect::emitCode(EmitArgs& args) { const GrGaussianConvolutionFragmentProcessor& ce = args.fFp.cast(); GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "ImageIncrement"); if (ce.useBounds()) { fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "Bounds"); } int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); int arrayCount = (width + 3) / 4; SkASSERT(4 * arrayCount >= width); fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "Kernel", arrayCount); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); // Manually unroll loop because some drivers don't; yields 20-30% speedup. const char* kVecSuffix[4] = {".x", ".y", ".z", ".w"}; for (int i = 0; i < width; i++) { SkString index; SkString kernelIndex; index.appendS32(i / 4); kernel.appendArrayAccess(index.c_str(), &kernelIndex); kernelIndex.append(kVecSuffix[i & 0x3]); if (ce.useBounds()) { // We used to compute a bool indicating whether we're in bounds or not, cast it to a // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems // to have a bug that caused corruption. const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", component, bounds, component, bounds); } fragBuilder->codeAppendf("%s += ", args.fOutputColor); fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); if (ce.useBounds()) { fragBuilder->codeAppend("}"); } fragBuilder->codeAppendf("coord += %s;\n", imgInc); } fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor); } void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& processor) { const GrGaussianConvolutionFragmentProcessor& conv = processor.cast(); GrTexture& texture = *conv.textureSampler(0).peekTexture(); float imageIncrement[2] = {0}; float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; switch (conv.direction()) { case Gr1DKernelEffect::kX_Direction: imageIncrement[0] = 1.0f / texture.width(); break; case Gr1DKernelEffect::kY_Direction: imageIncrement[1] = ySign / texture.height(); break; default: SkFAIL("Unknown filter direction."); } pdman.set2fv(fImageIncrementUni, 1, imageIncrement); if (conv.useBounds()) { const int* bounds = conv.bounds(); if (Gr1DKernelEffect::kX_Direction == conv.direction()) { SkScalar inv = SkScalarInvert(SkIntToScalar(texture.width())); pdman.set2f(fBoundsUni, inv * bounds[0], inv * bounds[1]); } else { SkScalar inv = SkScalarInvert(SkIntToScalar(texture.height())); if (texture.origin() != kTopLeft_GrSurfaceOrigin) { pdman.set2f(fBoundsUni, 1.0f - (inv * bounds[1]), 1.0f - (inv * bounds[0])); } else { pdman.set2f(fBoundsUni, inv * bounds[1], inv * bounds[0]); } } } int width = Gr1DKernelEffect::WidthFromRadius(conv.radius()); int arrayCount = (width + 3) / 4; SkASSERT(4 * arrayCount >= width); pdman.set4fv(fKernelUni, arrayCount, conv.kernel()); } void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrGaussianConvolutionFragmentProcessor& conv = processor.cast(); uint32_t key = conv.radius(); key <<= 2; if (conv.useBounds()) { key |= 0x2; key |= GrGaussianConvolutionFragmentProcessor::kY_Direction == conv.direction() ? 0x1 : 0x0; } b->add32(key); } /////////////////////////////////////////////////////////////////////////////// static void fill_in_1D_guassian_kernel(float* kernel, int width, float gaussianSigma, int radius) { const float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); float sum = 0.0f; for (int i = 0; i < width; ++i) { float x = static_cast(i - radius); // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian // is dropped here, since we renormalize the kernel below. kernel[i] = sk_float_exp(-x * x * denom); sum += kernel[i]; } // Normalize the kernel float scale = 1.0f / sum; for (int i = 0; i < width; ++i) { kernel[i] *= scale; } } GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( GrResourceProvider* resourceProvider, sk_sp proxy, Direction direction, int radius, float gaussianSigma, bool useBounds, int bounds[2]) : INHERITED{resourceProvider, ModulationFlags(proxy->config()), GR_PROXY_MOVE(proxy), direction, radius} , fUseBounds(useBounds) { this->initClassID(); SkASSERT(radius <= kMaxKernelRadius); fill_in_1D_guassian_kernel(fKernel, this->width(), gaussianSigma, this->radius()); memcpy(fBounds, bounds, sizeof(fBounds)); } GrGaussianConvolutionFragmentProcessor::~GrGaussianConvolutionFragmentProcessor() {} void GrGaussianConvolutionFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLConvolutionEffect::GenKey(*this, caps, b); } GrGLSLFragmentProcessor* GrGaussianConvolutionFragmentProcessor::onCreateGLSLInstance() const { return new GrGLConvolutionEffect; } bool GrGaussianConvolutionFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { const GrGaussianConvolutionFragmentProcessor& s = sBase.cast(); return (this->radius() == s.radius() && this->direction() == s.direction() && this->useBounds() == s.useBounds() && 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGaussianConvolutionFragmentProcessor); #if GR_TEST_UTILS sk_sp GrGaussianConvolutionFragmentProcessor::TestCreate( GrProcessorTestData* d) { int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; sk_sp proxy = d->textureProxy(texIdx); bool useBounds = d->fRandom->nextBool(); int bounds[2]; Direction dir; if (d->fRandom->nextBool()) { dir = kX_Direction; bounds[0] = d->fRandom->nextRangeU(0, proxy->width()-1); bounds[1] = d->fRandom->nextRangeU(bounds[0], proxy->width()-1); } else { dir = kY_Direction; bounds[0] = d->fRandom->nextRangeU(0, proxy->height()-1); bounds[1] = d->fRandom->nextRangeU(bounds[0], proxy->height()-1); } int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); float sigma = radius / 3.f; return GrGaussianConvolutionFragmentProcessor::Make( d->resourceProvider(), d->textureProxy(texIdx), dir, radius, sigma, useBounds, bounds); } #endif