/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDistanceFieldTextureEffect_DEFINED #define GrDistanceFieldTextureEffect_DEFINED #include "GrEffect.h" #include "GrVertexEffect.h" class GrGLDistanceFieldTextureEffect; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. */ class GrDistanceFieldTextureEffect : public GrVertexEffect { public: static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& p) { AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, p))); return CreateEffectRef(effect); } virtual ~GrDistanceFieldTextureEffect() {} static const char* Name() { return "Texture"; } virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; typedef GrGLDistanceFieldTextureEffect GLEffect; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params); virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; GrTextureAccess fTextureAccess; GR_DECLARE_EFFECT_TEST; typedef GrVertexEffect INHERITED; }; #endif