/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDistanceFieldTextureEffect_DEFINED #define GrDistanceFieldTextureEffect_DEFINED #include "GrEffect.h" #include "GrVertexEffect.h" class GrGLDistanceFieldTextureEffect; class GrGLDistanceFieldLCDTextureEffect; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldTextureEffect : public GrVertexEffect { public: #ifdef SK_GAMMA_APPLY_TO_A8 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, float lum, bool similarity) { return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gammaParams, lum, similarity)); } #else static GrEffect* Create(GrTexture* tex, const GrTextureParams& params, bool similarity) { return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, similarity)); } #endif virtual ~GrDistanceFieldTextureEffect() {} static const char* Name() { return "DistanceFieldTexture"; } virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; #ifdef SK_GAMMA_APPLY_TO_A8 float getLuminance() const { return fLuminance; } #endif bool isSimilarity() const { return fIsSimilarity; } typedef GrGLDistanceFieldTextureEffect GLEffect; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params, #ifdef SK_GAMMA_APPLY_TO_A8 GrTexture* gamma, const GrTextureParams& gammaParams, float lum, #endif bool uniformScale); virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; GrTextureAccess fTextureAccess; #ifdef SK_GAMMA_APPLY_TO_A8 GrTextureAccess fGammaTextureAccess; float fLuminance; #endif bool fIsSimilarity; GR_DECLARE_EFFECT_TEST; typedef GrVertexEffect INHERITED; }; /** * The output color of this effect is a modulation of the input color and samples from a * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldLCDTextureEffect : public GrVertexEffect { public: static GrEffect* Create(GrTexture* tex, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, SkColor textColor, bool uniformScale, bool useBGR) { return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, (tex, params, gamma, gammaParams, textColor, uniformScale, useBGR)); } virtual ~GrDistanceFieldLCDTextureEffect() {} static const char* Name() { return "DistanceFieldLCDTexture"; } virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; GrColor getTextColor() const { return fTextColor; } bool isUniformScale() const { return fUniformScale; } bool useBGR() const { return fUseBGR; } typedef GrGLDistanceFieldLCDTextureEffect GLEffect; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, SkColor textColor, bool uniformScale, bool useBGR); virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; GrTextureAccess fTextureAccess; GrTextureAccess fGammaTextureAccess; GrColor fTextColor; bool fUniformScale; bool fUseBGR; GR_DECLARE_EFFECT_TEST; typedef GrVertexEffect INHERITED; }; #endif