/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDistanceFieldTextureEffect_DEFINED #define GrDistanceFieldTextureEffect_DEFINED #include "GrProcessor.h" #include "GrGeometryProcessor.h" class GrGLDistanceFieldTextureEffect; class GrGLDistanceFieldNoGammaTextureEffect; class GrGLDistanceFieldLCDTextureEffect; enum GrDistanceFieldEffectFlags { kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix kRectToRect_DistanceFieldEffectFlag = 0x02, // ctm maps rects to rects kUseLCD_DistanceFieldEffectFlag = 0x04, // use lcd text kBGR_DistanceFieldEffectFlag = 0x08, // lcd display has bgr order kPortrait_DistanceFieldEffectFlag = 0x10, // lcd display is in portrait mode (not used yet) kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kRectToRect_DistanceFieldEffectFlag, // The subset of the flags relevant to GrDistanceFieldTextureEffect kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag, // The subset of the flags relevant to GrDistanceFieldLCDTextureEffect kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kRectToRect_DistanceFieldEffectFlag | kUseLCD_DistanceFieldEffectFlag | kBGR_DistanceFieldEffectFlag, }; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldTextureEffect : public GrGeometryProcessor { public: #ifdef SK_GAMMA_APPLY_TO_A8 static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, float lum, uint32_t flags) { return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gammaParams, lum, flags)); } #else static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params, uint32_t flags) { return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, flags)); } #endif virtual ~GrDistanceFieldTextureEffect() {} static const char* Name() { return "DistanceFieldTexture"; } const GrShaderVar& inTextureCoords() const { return fInTextureCoords; } #ifdef SK_GAMMA_APPLY_TO_A8 float getLuminance() const { return fLuminance; } #endif uint32_t getFlags() const { return fFlags; } typedef GrGLDistanceFieldTextureEffect GLProcessor; virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE; private: GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params, #ifdef SK_GAMMA_APPLY_TO_A8 GrTexture* gamma, const GrTextureParams& gammaParams, float lum, #endif uint32_t flags); virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE; virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE; GrTextureAccess fTextureAccess; #ifdef SK_GAMMA_APPLY_TO_A8 GrTextureAccess fGammaTextureAccess; float fLuminance; #endif uint32_t fFlags; const GrShaderVar& fInTextureCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. No gamma correct blending is applied. */ class GrDistanceFieldNoGammaTextureEffect : public GrGeometryProcessor { public: static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params, uint32_t flags) { return SkNEW_ARGS(GrDistanceFieldNoGammaTextureEffect, (tex, params, flags)); } virtual ~GrDistanceFieldNoGammaTextureEffect() {} static const char* Name() { return "DistanceFieldTexture"; } const GrShaderVar& inTextureCoords() const { return fInTextureCoords; } uint32_t getFlags() const { return fFlags; } typedef GrGLDistanceFieldNoGammaTextureEffect GLProcessor; virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE; private: GrDistanceFieldNoGammaTextureEffect(GrTexture* texture, const GrTextureParams& params, uint32_t flags); virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE; virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE; GrTextureAccess fTextureAccess; uint32_t fFlags; const GrShaderVar& fInTextureCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; /** * The output color of this effect is a modulation of the input color and samples from a * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldLCDTextureEffect : public GrGeometryProcessor { public: static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, SkColor textColor, uint32_t flags) { return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, (tex, params, gamma, gammaParams, textColor, flags)); } virtual ~GrDistanceFieldLCDTextureEffect() {} static const char* Name() { return "DistanceFieldLCDTexture"; } const GrShaderVar& inTextureCoords() const { return fInTextureCoords; } GrColor getTextColor() const { return fTextColor; } uint32_t getFlags() const { return fFlags; } typedef GrGLDistanceFieldLCDTextureEffect GLProcessor; virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE; private: GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, SkColor textColor, uint32_t flags); virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE; virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE; GrTextureAccess fTextureAccess; GrTextureAccess fGammaTextureAccess; GrColor fTextColor; uint32_t fFlags; const GrShaderVar& fInTextureCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; #endif