/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDistanceFieldTextureEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "gl/GrGLVertexEffect.h" #include "GrTBackendEffectFactory.h" #include "GrTexture.h" // The distance field is constructed as unsigned char values, so that the zero value is at 128. // Hence our zero threshold is 128/255. #define THRESHOLD "0.50196078431" class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { public: GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) {} virtual void emitCode(GrGLFullShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) SK_OVERRIDE { SkASSERT(1 == drawEffect.castEffect().numVertexAttribs()); SkString fsCoordName; const char* vsVaryingName; const char* fsVaryingNamePtr; builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr); fsCoordName = fsVaryingNamePtr; const char* attrName = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); builder->fsCodeAppend("\tvec4 texColor = "); builder->fsAppendTextureLookup(samplers[0], fsCoordName.c_str(), kVec2f_GrSLType); builder->fsCodeAppend(";\n"); builder->fsCodeAppend("\tfloat distance = texColor.r;\n"); // this gives us a smooth step across approximately one fragment // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n"); builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); } virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) SK_OVERRIDE {} private: typedef GrGLVertexEffect INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params) : fTextureAccess(texture, params) { this->addTextureAccess(&fTextureAccess); this->addVertexAttrib(kVec2f_GrSLType); } bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { const GrDistanceFieldTextureEffect& cte = CastEffect(other); return fTextureAccess == cte.fTextureAccess; } void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && GrPixelConfigIsOpaque(this->texture(0)->config())) { *validFlags = kA_GrColorComponentFlag; } else { *validFlags = 0; } } const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); return GrDistanceFieldTextureEffect::Create(textures[texIdx], params); }