/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDistanceFieldTextureEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "gl/GrGLVertexEffect.h" #include "GrTBackendEffectFactory.h" #include "GrTexture.h" // The distance field is constructed as unsigned char values, so that the zero value is at 128, // and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255. #define MULTIPLIER "7.96875" #define THRESHOLD "0.50196078431" class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { public: GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) , fTextureSize(SkSize::Make(-1.f,-1.f)) {} virtual void emitCode(GrGLFullShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) SK_OVERRIDE { SkASSERT(1 == drawEffect.castEffect().numVertexAttribs()); SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); SkString fsCoordName; const char* vsCoordName; const char* fsCoordNamePtr; builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr); fsCoordName = fsCoordNamePtr; const char* attrName0 = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); const char* textureSizeUniName = NULL; fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "TextureSize", &textureSizeUniName); builder->fsCodeAppend("\tvec4 texColor = "); builder->fsAppendTextureLookup(samplers[0], fsCoordName.c_str(), kVec2f_GrSLType); builder->fsCodeAppend(";\n"); builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n"); // we adjust for the effect of the transformation on the distance by using // the length of the gradient of the texture coordinates. We use st coordinates // to ensure we're mapping 1:1 from texel space to pixel space. builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName); builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n"); builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n"); builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n"); // this gives us a smooth step across approximately one fragment // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n"); builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); } virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) SK_OVERRIDE { SkASSERT(fTextureSizeUni.isValid()); const GrDistanceFieldTextureEffect& distanceFieldEffect = drawEffect.castEffect(); if (distanceFieldEffect.getSize().width() != fTextureSize.width() || distanceFieldEffect.getSize().height() != fTextureSize.height()) { fTextureSize = distanceFieldEffect.getSize(); uman.set2f(fTextureSizeUni, distanceFieldEffect.getSize().width(), distanceFieldEffect.getSize().height()); } } private: GrGLUniformManager::UniformHandle fTextureSizeUni; SkSize fTextureSize; typedef GrGLVertexEffect INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params, const SkISize& size) : fTextureAccess(texture, params) , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) { this->addTextureAccess(&fTextureAccess); this->addVertexAttrib(kVec2f_GrSLType); } bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { const GrDistanceFieldTextureEffect& cte = CastEffect(other); return fTextureAccess == cte.fTextureAccess; } void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && GrPixelConfigIsOpaque(this->texture(0)->config())) { *validFlags = kA_GrColorComponentFlag; } else { *validFlags = 0; } } const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); SkISize size = SkISize::Make(1024, 2048); return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size); }