/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDistanceFieldGeoProc_DEFINED #define GrDistanceFieldGeoProc_DEFINED #include "GrProcessor.h" #include "GrGeometryProcessor.h" class GrGLDistanceFieldA8TextGeoProc; class GrGLDistanceFieldPathGeoProc; class GrGLDistanceFieldLCDTextGeoProc; class GrInvariantOutput; enum GrDistanceFieldEffectFlags { kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix kScaleOnly_DistanceFieldEffectFlag = 0x02, // ctm has only scale and translate kPerspective_DistanceFieldEffectFlag = 0x04, // ctm has perspective (and positions are x,y,w) kUseLCD_DistanceFieldEffectFlag = 0x08, // use lcd text kBGR_DistanceFieldEffectFlag = 0x10, // lcd display has bgr order kPortrait_DistanceFieldEffectFlag = 0x20, // lcd display is in portrait mode (not used yet) kGammaCorrect_DistanceFieldEffectFlag = 0x40, // assume gamma-correct output (linear blending) kAliased_DistanceFieldEffectFlag = 0x80, // monochrome output kInvalid_DistanceFieldEffectFlag = 0x100, // invalid state (for initialization) kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kScaleOnly_DistanceFieldEffectFlag, // The subset of the flags relevant to GrDistanceFieldA8TextGeoProc kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kScaleOnly_DistanceFieldEffectFlag | kPerspective_DistanceFieldEffectFlag | kGammaCorrect_DistanceFieldEffectFlag | kAliased_DistanceFieldEffectFlag, // The subset of the flags relevant to GrDistanceFieldLCDTextGeoProc kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kScaleOnly_DistanceFieldEffectFlag | kPerspective_DistanceFieldEffectFlag | kUseLCD_DistanceFieldEffectFlag | kBGR_DistanceFieldEffectFlag | kGammaCorrect_DistanceFieldEffectFlag, }; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldA8TextGeoProc : public GrGeometryProcessor { public: /** The local matrix should be identity if local coords are not required by the GrPipeline. */ #ifdef SK_GAMMA_APPLY_TO_A8 static sk_sp Make(const sk_sp* proxies, int numActiveProxies, const GrSamplerState& params, float lum, uint32_t flags, const SkMatrix& localMatrixIfUsesLocalCoords) { return sk_sp(new GrDistanceFieldA8TextGeoProc( proxies, numActiveProxies, params, lum, flags, localMatrixIfUsesLocalCoords)); } #else static sk_sp Make(const sk_sp* proxies, int numActiveProxies, const GrSamplerState& params, uint32_t flags, const SkMatrix& localMatrixIfUsesLocalCoords) { return sk_sp(new GrDistanceFieldA8TextGeoProc( proxies, numActiveProxies, params, flags, localMatrixIfUsesLocalCoords)); } #endif ~GrDistanceFieldA8TextGeoProc() override {} const char* name() const override { return "DistanceFieldA8Text"; } const Attribute& inPosition() const { return fInPosition; } const Attribute& inColor() const { return kInColor; } const Attribute& inTextureCoords() const { return kInTextureCoords; } const SkMatrix& localMatrix() const { return fLocalMatrix; } #ifdef SK_GAMMA_APPLY_TO_A8 float getDistanceAdjust() const { return fDistanceAdjust; } #endif uint32_t getFlags() const { return fFlags; } void addNewProxies(const sk_sp* proxies, int numProxies, const GrSamplerState&); void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; private: GrDistanceFieldA8TextGeoProc(const sk_sp* proxies, int numActiveProxies, const GrSamplerState& params, #ifdef SK_GAMMA_APPLY_TO_A8 float distanceAdjust, #endif uint32_t flags, const SkMatrix& localMatrix); const Attribute& onVertexAttribute(int i) const override { return IthAttribute(i, fInPosition, kInColor, kInTextureCoords); } static constexpr int kMaxTextures = 4; TextureSampler fTextureSamplers[kMaxTextures]; SkMatrix fLocalMatrix; Attribute fInPosition; uint32_t fFlags; #ifdef SK_GAMMA_APPLY_TO_A8 float fDistanceAdjust; #endif static constexpr Attribute kInColor = {"inColor", kUByte4_norm_GrVertexAttribType}; static constexpr Attribute kInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType}; GR_DECLARE_GEOMETRY_PROCESSOR_TEST typedef GrGeometryProcessor INHERITED; }; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input * coords are a custom attribute. No gamma correct blending is applied. Used for paths only. */ class GrDistanceFieldPathGeoProc : public GrGeometryProcessor { public: /** The local matrix should be identity if local coords are not required by the GrPipeline. */ static sk_sp Make(const SkMatrix& matrix, const sk_sp* proxies, int numActiveProxies, const GrSamplerState& params, uint32_t flags) { return sk_sp( new GrDistanceFieldPathGeoProc(matrix, proxies, numActiveProxies, params, flags)); } ~GrDistanceFieldPathGeoProc() override {} const char* name() const override { return "DistanceFieldPath"; } const Attribute& inPosition() const { return kInPosition; } const Attribute& inColor() const { return kInColor; } const Attribute& inTextureCoords() const { return kInTextureCoords; } const SkMatrix& matrix() const { return fMatrix; } uint32_t getFlags() const { return fFlags; } void addNewProxies(const sk_sp*, int numActiveProxies, const GrSamplerState&); void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; private: static constexpr int kMaxTextures = 4; GrDistanceFieldPathGeoProc(const SkMatrix& matrix, const sk_sp* proxies, int numActiveProxies, const GrSamplerState&, uint32_t flags); const Attribute& onVertexAttribute(int i) const override; SkMatrix fMatrix; // view matrix if perspective, local matrix otherwise TextureSampler fTextureSamplers[kMaxTextures]; uint32_t fFlags; static constexpr Attribute kInPosition = {"inPosition", kFloat2_GrVertexAttribType}; static constexpr Attribute kInColor = {"inColor", kUByte4_norm_GrVertexAttribType}; static constexpr Attribute kInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType}; GR_DECLARE_GEOMETRY_PROCESSOR_TEST typedef GrGeometryProcessor INHERITED; }; /** * The output color of this effect is a modulation of the input color and samples from a * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldLCDTextGeoProc : public GrGeometryProcessor { public: struct DistanceAdjust { SkScalar fR, fG, fB; static DistanceAdjust Make(SkScalar r, SkScalar g, SkScalar b) { DistanceAdjust result; result.fR = r; result.fG = g; result.fB = b; return result; } bool operator==(const DistanceAdjust& wa) const { return (fR == wa.fR && fG == wa.fG && fB == wa.fB); } bool operator!=(const DistanceAdjust& wa) const { return !(*this == wa); } }; static sk_sp Make(const sk_sp* proxies, int numActiveProxies, const GrSamplerState& params, DistanceAdjust distanceAdjust, uint32_t flags, const SkMatrix& localMatrixIfUsesLocalCoords) { return sk_sp( new GrDistanceFieldLCDTextGeoProc(proxies, numActiveProxies, params, distanceAdjust, flags, localMatrixIfUsesLocalCoords)); } ~GrDistanceFieldLCDTextGeoProc() override {} const char* name() const override { return "DistanceFieldLCDText"; } const Attribute& inPosition() const { return fInPosition; } const Attribute& inColor() const { return kInColor; } const Attribute& inTextureCoords() const { return kInTextureCoords; } DistanceAdjust getDistanceAdjust() const { return fDistanceAdjust; } uint32_t getFlags() const { return fFlags; } const SkMatrix& localMatrix() const { return fLocalMatrix; } void addNewProxies(const sk_sp*, int numActiveProxies, const GrSamplerState&); void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; private: GrDistanceFieldLCDTextGeoProc(const sk_sp* proxies, int numActiveProxies, const GrSamplerState& params, DistanceAdjust wa, uint32_t flags, const SkMatrix& localMatrix); const Attribute& onVertexAttribute(int) const override; static constexpr int kMaxTextures = 4; TextureSampler fTextureSamplers[kMaxTextures]; const SkMatrix fLocalMatrix; DistanceAdjust fDistanceAdjust; Attribute fInPosition; uint32_t fFlags; static constexpr Attribute kInColor = {"inColor", kUByte4_norm_GrVertexAttribType}; static constexpr Attribute kInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType}; GR_DECLARE_GEOMETRY_PROCESSOR_TEST typedef GrGeometryProcessor INHERITED; }; #endif