/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "effects/GrDisableColorXP.h" #include "GrPipeline.h" #include "GrProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLXferProcessor.h" /** * This xfer processor disables color writing. Thus color and coverage and ignored and no blending * occurs. This XP is usful for things like stenciling. */ class DisableColorXP : public GrXferProcessor { public: DisableColorXP() { this->initClassID(); } const char* name() const override { return "Disable Color"; } GrGLSLXferProcessor* createGLSLInstance() const override; private: void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; void onGetBlendInfo(GrXferProcessor::BlendInfo* blendInfo) const override; bool onIsEqual(const GrXferProcessor& xpBase) const override { return true; } typedef GrXferProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// class GLDisableColorXP : public GrGLSLXferProcessor { public: GLDisableColorXP(const GrProcessor&) {} ~GLDisableColorXP() override {} static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {} private: void emitOutputsForBlendState(const EmitArgs& args) override { // This emit code should be empty. However, on the nexus 6 there is a driver bug where if // you do not give gl_FragColor a value, the gl context is lost and we end up drawing // nothing. So this fix just sets the gl_FragColor arbitrarily to 0. GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; fragBuilder->codeAppendf("%s = half4(0);", args.fOutputPrimary); } void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {} typedef GrGLSLXferProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// void DisableColorXP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GLDisableColorXP::GenKey(*this, caps, b); } GrGLSLXferProcessor* DisableColorXP::createGLSLInstance() const { return new GLDisableColorXP(*this); } void DisableColorXP::onGetBlendInfo(GrXferProcessor::BlendInfo* blendInfo) const { blendInfo->fWriteColor = false; } /////////////////////////////////////////////////////////////////////////////// sk_sp GrDisableColorXPFactory::makeXferProcessor( const GrProcessorAnalysisColor&, GrProcessorAnalysisCoverage, bool hasMixedSamples, const GrCaps& caps, GrPixelConfigIsClamped dstIsClamped) const { return sk_sp(new DisableColorXP); } GR_DEFINE_XP_FACTORY_TEST(GrDisableColorXPFactory); #if GR_TEST_UTILS const GrXPFactory* GrDisableColorXPFactory::TestGet(GrProcessorTestData*) { return GrDisableColorXPFactory::Get(); } #endif