/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "effects/GrCustomXfermode.h" #include "effects/GrCustomXfermodePriv.h" #include "GrCoordTransform.h" #include "GrContext.h" #include "GrFragmentProcessor.h" #include "GrInvariantOutput.h" #include "GrProcessor.h" #include "GrTexture.h" #include "GrTextureAccess.h" #include "SkXfermode.h" #include "gl/GrGLCaps.h" #include "gl/GrGLGpu.h" #include "gl/GrGLProcessor.h" #include "gl/GrGLProgramDataManager.h" #include "gl/builders/GrGLProgramBuilder.h" bool GrCustomXfermode::IsSupportedMode(SkXfermode::Mode mode) { return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode; } /////////////////////////////////////////////////////////////////////////////// // Static helpers /////////////////////////////////////////////////////////////////////////////// static GrBlendEquation hw_blend_equation(SkXfermode::Mode mode) { enum { kOffset = kOverlay_GrBlendEquation - SkXfermode::kOverlay_Mode }; return static_cast(mode + kOffset); GR_STATIC_ASSERT(kOverlay_GrBlendEquation == SkXfermode::kOverlay_Mode + kOffset); GR_STATIC_ASSERT(kDarken_GrBlendEquation == SkXfermode::kDarken_Mode + kOffset); GR_STATIC_ASSERT(kLighten_GrBlendEquation == SkXfermode::kLighten_Mode + kOffset); GR_STATIC_ASSERT(kColorDodge_GrBlendEquation == SkXfermode::kColorDodge_Mode + kOffset); GR_STATIC_ASSERT(kColorBurn_GrBlendEquation == SkXfermode::kColorBurn_Mode + kOffset); GR_STATIC_ASSERT(kHardLight_GrBlendEquation == SkXfermode::kHardLight_Mode + kOffset); GR_STATIC_ASSERT(kSoftLight_GrBlendEquation == SkXfermode::kSoftLight_Mode + kOffset); GR_STATIC_ASSERT(kDifference_GrBlendEquation == SkXfermode::kDifference_Mode + kOffset); GR_STATIC_ASSERT(kExclusion_GrBlendEquation == SkXfermode::kExclusion_Mode + kOffset); GR_STATIC_ASSERT(kMultiply_GrBlendEquation == SkXfermode::kMultiply_Mode + kOffset); GR_STATIC_ASSERT(kHSLHue_GrBlendEquation == SkXfermode::kHue_Mode + kOffset); GR_STATIC_ASSERT(kHSLSaturation_GrBlendEquation == SkXfermode::kSaturation_Mode + kOffset); GR_STATIC_ASSERT(kHSLColor_GrBlendEquation == SkXfermode::kColor_Mode + kOffset); GR_STATIC_ASSERT(kHSLLuminosity_GrBlendEquation == SkXfermode::kLuminosity_Mode + kOffset); GR_STATIC_ASSERT(kGrBlendEquationCnt == SkXfermode::kLastMode + 1 + kOffset); } static void hard_light(GrGLFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst) { static const char kComponents[] = {'r', 'g', 'b'}; for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) { char component = kComponents[i]; fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src); fsBuilder->codeAppendf("%s.%c = 2.0 * %s.%c * %s.%c;", final, component, src, component, dst, component); fsBuilder->codeAppend("} else {"); fsBuilder->codeAppendf("%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);", final, component, src, dst, dst, dst, component, src, src, component); fsBuilder->codeAppend("}"); } fsBuilder->codeAppendf("%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);", final, src, dst, dst, src); } // Does one component of color-dodge static void color_dodge_component(GrGLFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst, const char component) { fsBuilder->codeAppendf("if (0.0 == %s.%c) {", dst, component); fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);", final, component, src, component, dst); fsBuilder->codeAppend("} else {"); fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component); fsBuilder->codeAppend("if (0.0 == d) {"); fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, dst, src, component, dst, dst, component, src); fsBuilder->codeAppend("} else {"); fsBuilder->codeAppendf("d = min(%s.a, %s.%c * %s.a / d);", dst, dst, component, src); fsBuilder->codeAppendf("%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, src, component, dst, dst, component, src); fsBuilder->codeAppend("}"); fsBuilder->codeAppend("}"); } // Does one component of color-burn static void color_burn_component(GrGLFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst, const char component) { fsBuilder->codeAppendf("if (%s.a == %s.%c) {", dst, dst, component); fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, dst, src, component, dst, dst, component, src); fsBuilder->codeAppendf("} else if (0.0 == %s.%c) {", src, component); fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);", final, component, dst, component, src); fsBuilder->codeAppend("} else {"); fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);", dst, dst, dst, component, src, src, component); fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, src, component, dst, dst, component, src); fsBuilder->codeAppend("}"); } // Does one component of soft-light. Caller should have already checked that dst alpha > 0. static void soft_light_component_pos_dst_alpha(GrGLFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst, const char component) { // if (2S < Sa) fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src); // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1) fsBuilder->codeAppendf("%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a +" "(1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);", final, component, dst, component, dst, component, src, src, component, dst, dst, src, component, dst, component, src, src, component); // else if (4D < Da) fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {", dst, component, dst); fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;", dst, component, dst, component); fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component); fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst); fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst); // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2 fsBuilder->codeAppendf("%s.%c =" "(-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +" " 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) /" "DaSqd;", final, component, src, component, src, component, dst, component, src, src, component, dst, src, src, component, src, src, component); fsBuilder->codeAppendf("} else {"); // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S fsBuilder->codeAppendf("%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c +" "%s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;", final, component, dst, dst, component, src, src, component, dst, src, component, dst, component, src, src, component, src, component); fsBuilder->codeAppendf("}"); } // Adds a function that takes two colors and an alpha as input. It produces a color with the // hue and saturation of the first color, the luminosity of the second color, and the input // alpha. It has this signature: // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor). static void add_lum_function(GrGLFragmentBuilder* fsBuilder, SkString* setLumFunction) { // Emit a helper that gets the luminance of a color. SkString getFunction; GrGLShaderVar getLumArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType), }; SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);"); fsBuilder->emitFunction(kFloat_GrSLType, "luminance", SK_ARRAY_COUNT(getLumArgs), getLumArgs, getLumBody.c_str(), &getFunction); // Emit the set luminance function. GrGLShaderVar setLumArgs[] = { GrGLShaderVar("hueSat", kVec3f_GrSLType), GrGLShaderVar("alpha", kFloat_GrSLType), GrGLShaderVar("lumColor", kVec3f_GrSLType), }; SkString setLumBody; setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str()); setLumBody.append("vec3 outColor = hueSat + diff;"); setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str()); setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);" "float maxComp = max(max(outColor.r, outColor.g), outColor.b);" "if (minComp < 0.0 && outLum != minComp) {" "outColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) /" "(outLum - minComp);" "}" "if (maxComp > alpha && maxComp != outLum) {" "outColor = outLum +" "((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) /" "(maxComp - outLum);" "}" "return outColor;"); fsBuilder->emitFunction(kVec3f_GrSLType, "set_luminance", SK_ARRAY_COUNT(setLumArgs), setLumArgs, setLumBody.c_str(), setLumFunction); } // Adds a function that creates a color with the hue and luminosity of one input color and // the saturation of another color. It will have this signature: // float set_saturation(vec3 hueLumColor, vec3 satColor) static void add_sat_function(GrGLFragmentBuilder* fsBuilder, SkString* setSatFunction) { // Emit a helper that gets the saturation of a color SkString getFunction; GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) }; SkString getSatBody; getSatBody.printf("return max(max(color.r, color.g), color.b) - " "min(min(color.r, color.g), color.b);"); fsBuilder->emitFunction(kFloat_GrSLType, "saturation", SK_ARRAY_COUNT(getSatArgs), getSatArgs, getSatBody.c_str(), &getFunction); // Emit a helper that sets the saturation given sorted input channels. This used // to use inout params for min, mid, and max components but that seems to cause // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the // adjusted min, mid, and max inputs, respectively. SkString helperFunction; GrGLShaderVar helperArgs[] = { GrGLShaderVar("minComp", kFloat_GrSLType), GrGLShaderVar("midComp", kFloat_GrSLType), GrGLShaderVar("maxComp", kFloat_GrSLType), GrGLShaderVar("sat", kFloat_GrSLType), }; static const char kHelperBody[] = "if (minComp < maxComp) {" "vec3 result;" "result.r = 0.0;" "result.g = sat * (midComp - minComp) / (maxComp - minComp);" "result.b = sat;" "return result;" "} else {" "return vec3(0, 0, 0);" "}"; fsBuilder->emitFunction(kVec3f_GrSLType, "set_saturation_helper", SK_ARRAY_COUNT(helperArgs), helperArgs, kHelperBody, &helperFunction); GrGLShaderVar setSatArgs[] = { GrGLShaderVar("hueLumColor", kVec3f_GrSLType), GrGLShaderVar("satColor", kVec3f_GrSLType), }; const char* helpFunc = helperFunction.c_str(); SkString setSatBody; setSatBody.appendf("float sat = %s(satColor);" "if (hueLumColor.r <= hueLumColor.g) {" "if (hueLumColor.g <= hueLumColor.b) {" "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);" "} else if (hueLumColor.r <= hueLumColor.b) {" "hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);" "} else {" "hueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);" "}" "} else if (hueLumColor.r <= hueLumColor.b) {" "hueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);" "} else if (hueLumColor.g <= hueLumColor.b) {" "hueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);" "} else {" "hueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);" "}" "return hueLumColor;", getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc, helpFunc, helpFunc); fsBuilder->emitFunction(kVec3f_GrSLType, "set_saturation", SK_ARRAY_COUNT(setSatArgs), setSatArgs, setSatBody.c_str(), setSatFunction); } static void emit_custom_xfermode_code(SkXfermode::Mode mode, GrGLFragmentBuilder* fsBuilder, const char* outputColor, const char* inputColor, const char* dstColor) { // We don't try to optimize for this case at all if (NULL == inputColor) { fsBuilder->codeAppendf("const vec4 ones = vec4(1);"); inputColor = "ones"; } fsBuilder->codeAppendf("// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode)); // These all perform src-over on the alpha channel. fsBuilder->codeAppendf("%s.a = %s.a + (1.0 - %s.a) * %s.a;", outputColor, inputColor, inputColor, dstColor); switch (mode) { case SkXfermode::kOverlay_Mode: // Overlay is Hard-Light with the src and dst reversed hard_light(fsBuilder, outputColor, dstColor, inputColor); break; case SkXfermode::kDarken_Mode: fsBuilder->codeAppendf("%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, " "(1.0 - %s.a) * %s.rgb + %s.rgb);", outputColor, inputColor, dstColor, inputColor, dstColor, inputColor, dstColor); break; case SkXfermode::kLighten_Mode: fsBuilder->codeAppendf("%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, " "(1.0 - %s.a) * %s.rgb + %s.rgb);", outputColor, inputColor, dstColor, inputColor, dstColor, inputColor, dstColor); break; case SkXfermode::kColorDodge_Mode: color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'r'); color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'g'); color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'b'); break; case SkXfermode::kColorBurn_Mode: color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'r'); color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'g'); color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'b'); break; case SkXfermode::kHardLight_Mode: hard_light(fsBuilder, outputColor, inputColor, dstColor); break; case SkXfermode::kSoftLight_Mode: fsBuilder->codeAppendf("if (0.0 == %s.a) {", dstColor); fsBuilder->codeAppendf("%s.rgba = %s;", outputColor, inputColor); fsBuilder->codeAppendf("} else {"); soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'r'); soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'g'); soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'b'); fsBuilder->codeAppendf("}"); break; case SkXfermode::kDifference_Mode: fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb -" "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);", outputColor, inputColor, dstColor, inputColor, dstColor, dstColor, inputColor); break; case SkXfermode::kExclusion_Mode: fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb - " "2.0 * %s.rgb * %s.rgb;", outputColor, dstColor, inputColor, dstColor, inputColor); break; case SkXfermode::kMultiply_Mode: fsBuilder->codeAppendf("%s.rgb = (1.0 - %s.a) * %s.rgb + " "(1.0 - %s.a) * %s.rgb + " "%s.rgb * %s.rgb;", outputColor, inputColor, dstColor, dstColor, inputColor, inputColor, dstColor); break; case SkXfermode::kHue_Mode: { // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S SkString setSat, setLum; add_sat_function(fsBuilder, &setSat); add_lum_function(fsBuilder, &setLum); fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;", dstColor, inputColor); fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb)," "dstSrcAlpha.a, dstSrcAlpha.rgb);", outputColor, setLum.c_str(), setSat.c_str(), inputColor, dstColor); fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;", outputColor, inputColor, dstColor, dstColor, inputColor); break; } case SkXfermode::kSaturation_Mode: { // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S SkString setSat, setLum; add_sat_function(fsBuilder, &setSat); add_lum_function(fsBuilder, &setLum); fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;", dstColor, inputColor); fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a)," "dstSrcAlpha.a, dstSrcAlpha.rgb);", outputColor, setLum.c_str(), setSat.c_str(), inputColor, dstColor); fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;", outputColor, inputColor, dstColor, dstColor, inputColor); break; } case SkXfermode::kColor_Mode: { // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S SkString setLum; add_lum_function(fsBuilder, &setLum); fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;", inputColor, dstColor); fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);", outputColor, setLum.c_str(), dstColor, inputColor); fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;", outputColor, inputColor, dstColor, dstColor, inputColor); break; } case SkXfermode::kLuminosity_Mode: { // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S SkString setLum; add_lum_function(fsBuilder, &setLum); fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;", inputColor, dstColor); fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);", outputColor, setLum.c_str(), dstColor, inputColor); fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;", outputColor, inputColor, dstColor, dstColor, inputColor); break; } default: SkFAIL("Unknown Custom Xfer mode."); break; } } /////////////////////////////////////////////////////////////////////////////// // Fragment Processor /////////////////////////////////////////////////////////////////////////////// GrFragmentProcessor* GrCustomXfermode::CreateFP(SkXfermode::Mode mode, GrTexture* background) { if (!GrCustomXfermode::IsSupportedMode(mode)) { return NULL; } else { return SkNEW_ARGS(GrCustomXferFP, (mode, background)); } } /////////////////////////////////////////////////////////////////////////////// class GLCustomXferFP : public GrGLFragmentProcessor { public: GLCustomXferFP(const GrFragmentProcessor&) {} ~GLCustomXferFP() override {}; void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) override { SkXfermode::Mode mode = fp.cast().mode(); GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); const char* dstColor = "bgColor"; fsBuilder->codeAppendf("vec4 %s = ", dstColor); fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); fsBuilder->codeAppendf(";"); emit_custom_xfermode_code(mode, fsBuilder, outputColor, inputColor, dstColor); } void setData(const GrGLProgramDataManager&, const GrProcessor&) override {} static void GenKey(const GrFragmentProcessor& proc, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { // The background may come from the dst or from a texture. uint32_t key = proc.numTextures(); SkASSERT(key <= 1); key |= proc.cast().mode() << 1; b->add32(key); } private: typedef GrGLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrCustomXferFP::GrCustomXferFP(SkXfermode::Mode mode, GrTexture* background) : fMode(mode) { this->initClassID(); SkASSERT(background); fBackgroundTransform.reset(kLocal_GrCoordSet, background, GrTextureParams::kNone_FilterMode); this->addCoordTransform(&fBackgroundTransform); fBackgroundAccess.reset(background); this->addTextureAccess(&fBackgroundAccess); } void GrCustomXferFP::getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GLCustomXferFP::GenKey(*this, caps, b); } GrGLFragmentProcessor* GrCustomXferFP::createGLInstance() const { return SkNEW_ARGS(GLCustomXferFP, (*this)); } bool GrCustomXferFP::onIsEqual(const GrFragmentProcessor& other) const { const GrCustomXferFP& s = other.cast(); return fMode == s.fMode; } void GrCustomXferFP::onComputeInvariantOutput(GrInvariantOutput* inout) const { inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCustomXferFP); GrFragmentProcessor* GrCustomXferFP::TestCreate(SkRandom* rand, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode); return SkNEW_ARGS(GrCustomXferFP, (static_cast(mode), textures[0])); } /////////////////////////////////////////////////////////////////////////////// // Xfer Processor /////////////////////////////////////////////////////////////////////////////// class CustomXP : public GrXferProcessor { public: static GrXferProcessor* Create(SkXfermode::Mode mode, const GrDeviceCoordTexture* dstCopy, bool willReadDstColor) { if (!GrCustomXfermode::IsSupportedMode(mode)) { return NULL; } else { return SkNEW_ARGS(CustomXP, (mode, dstCopy, willReadDstColor)); } } ~CustomXP() override {}; const char* name() const override { return "Custom Xfermode"; } GrGLXferProcessor* createGLInstance() const override; bool hasSecondaryOutput() const override { return false; } SkXfermode::Mode mode() const { return fMode; } bool hasHWBlendEquation() const { return -1 != static_cast(fHWBlendEquation); } GrBlendEquation hwBlendEquation() const { SkASSERT(this->hasHWBlendEquation()); return fHWBlendEquation; } private: CustomXP(SkXfermode::Mode mode, const GrDeviceCoordTexture* dstCopy, bool willReadDstColor); GrXferProcessor::OptFlags onGetOptimizations(const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, bool doesStencilWrite, GrColor* overrideColor, const GrDrawTargetCaps& caps) override; void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; bool onWillNeedXferBarrier(const GrRenderTarget* rt, const GrDrawTargetCaps& caps, GrXferBarrierType* outBarrierType) const override; void onGetBlendInfo(BlendInfo*) const override; bool onIsEqual(const GrXferProcessor& xpBase) const override; SkXfermode::Mode fMode; GrBlendEquation fHWBlendEquation; typedef GrXferProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrXPFactory* GrCustomXfermode::CreateXPFactory(SkXfermode::Mode mode) { if (!GrCustomXfermode::IsSupportedMode(mode)) { return NULL; } else { return SkNEW_ARGS(GrCustomXPFactory, (mode)); } } /////////////////////////////////////////////////////////////////////////////// class GLCustomXP : public GrGLXferProcessor { public: GLCustomXP(const GrXferProcessor&) {} ~GLCustomXP() override {} static void GenKey(const GrXferProcessor& p, const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) { const CustomXP& xp = p.cast(); uint32_t key = xp.numTextures(); SkASSERT(key <= 1); key |= xp.readsCoverage() << 1; if (xp.hasHWBlendEquation()) { SkASSERT(caps.advBlendEqInteraction() > 0); // 0 will mean !xp.hasHWBlendEquation(). key |= caps.advBlendEqInteraction() << 2; } if (!xp.hasHWBlendEquation() || caps.mustEnableSpecificAdvBlendEqs()) { GR_STATIC_ASSERT(GrGLSLCaps::kLast_AdvBlendEqInteraction < 4); key |= xp.mode() << 4; } b->add32(key); } private: void onEmitCode(const EmitArgs& args) override { const CustomXP& xp = args.fXP.cast(); GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); if (xp.hasHWBlendEquation()) { // The blend mode will be implemented in hardware; only output the src color. fsBuilder->enableAdvancedBlendEquationIfNeeded(xp.hwBlendEquation()); if (xp.readsCoverage()) { // Do coverage modulation by multiplying it into the src color before blending. // (See getOptimizations()) fsBuilder->codeAppendf("%s = %s * %s;", args.fOutputPrimary, args.fInputCoverage, args.fInputColor); } else { fsBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, args.fInputColor); } } else { const char* dstColor = fsBuilder->dstColor(); emit_custom_xfermode_code(xp.mode(), fsBuilder, args.fOutputPrimary, args.fInputColor, dstColor); if (xp.readsCoverage()) { fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", args.fOutputPrimary, args.fOutputPrimary, args.fInputCoverage, args.fInputCoverage, dstColor); } } } void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) override {} typedef GrGLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// CustomXP::CustomXP(SkXfermode::Mode mode, const GrDeviceCoordTexture* dstCopy, bool willReadDstColor) : INHERITED(dstCopy, willReadDstColor), fMode(mode), fHWBlendEquation(static_cast(-1)) { this->initClassID(); } void CustomXP::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GLCustomXP::GenKey(*this, caps, b); } GrGLXferProcessor* CustomXP::createGLInstance() const { SkASSERT(this->willReadDstColor() != this->hasHWBlendEquation()); return SkNEW_ARGS(GLCustomXP, (*this)); } bool CustomXP::onIsEqual(const GrXferProcessor& other) const { const CustomXP& s = other.cast(); return fMode == s.fMode && fHWBlendEquation == s.fHWBlendEquation; } GrXferProcessor::OptFlags CustomXP::onGetOptimizations(const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, bool doesStencilWrite, GrColor* overrideColor, const GrDrawTargetCaps& caps) { /* Most the optimizations we do here are based on tweaking alpha for coverage. The general SVG blend equation is defined in the spec as follows: Dca' = B(Sc, Dc) * Sa * Da + Y * Sca * (1-Da) + Z * Dca * (1-Sa) Da' = X * Sa * Da + Y * Sa * (1-Da) + Z * Da * (1-Sa) (Note that Sca, Dca indicate RGB vectors that are premultiplied by alpha, and that B(Sc, Dc) is a mode-specific function that accepts non-multiplied RGB colors.) For every blend mode supported by this class, i.e. the "advanced" blend modes, X=Y=Z=1 and this equation reduces to the PDF blend equation. It can be shown that when X=Y=Z=1, these equations can modulate alpha for coverage. == Color == We substitute Y=Z=1 and define a blend() function that calculates Dca' in terms of premultiplied alpha only: blend(Sca, Dca, Sa, Da) = {Dca : if Sa == 0, Sca : if Da == 0, B(Sca/Sa, Dca/Da) * Sa * Da + Sca * (1-Da) + Dca * (1-Sa) : if Sa,Da != 0} And for coverage modulation, we use a post blend src-over model: Dca'' = f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca (Where f is the fractional coverage.) Next we show that canTweakAlphaForCoverage() is true by proving the following relationship: blend(f*Sca, Dca, f*Sa, Da) == f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca General case (f,Sa,Da != 0): f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca = f * (B(Sca/Sa, Dca/Da) * Sa * Da + Sca * (1-Da) + Dca * (1-Sa)) + (1-f) * Dca [Sa,Da != 0, definition of blend()] = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) + f*Dca * (1-Sa) + Dca - f*Dca = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca - f*Sca * Da + f*Dca - f*Dca * Sa + Dca - f*Dca = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca - f*Sca * Da - f*Dca * Sa + Dca = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) - f*Dca * Sa + Dca = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) + Dca * (1 - f*Sa) = B(f*Sca/f*Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) + Dca * (1 - f*Sa) [f!=0] = blend(f*Sca, Dca, f*Sa, Da) [definition of blend()] Corner cases (Sa=0, Da=0, and f=0): Sa=0: f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca = f * Dca + (1-f) * Dca [Sa=0, definition of blend()] = Dca = blend(0, Dca, 0, Da) [definition of blend()] = blend(f*Sca, Dca, f*Sa, Da) [Sa=0] Da=0: f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca = f * Sca + (1-f) * Dca [Da=0, definition of blend()] = f * Sca [Da=0] = blend(f*Sca, 0, f*Sa, 0) [definition of blend()] = blend(f*Sca, Dca, f*Sa, Da) [Da=0] f=0: f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca = Dca [f=0] = blend(0, Dca, 0, Da) [definition of blend()] = blend(f*Sca, Dca, f*Sa, Da) [f=0] == Alpha == We substitute X=Y=Z=1 and define a blend() function that calculates Da': blend(Sa, Da) = Sa * Da + Sa * (1-Da) + Da * (1-Sa) = Sa * Da + Sa - Sa * Da + Da - Da * Sa = Sa + Da - Sa * Da We use the same model for coverage modulation as we did with color: Da'' = f * blend(Sa, Da) + (1-f) * Da And show that canTweakAlphaForCoverage() is true by proving the following relationship: blend(f*Sa, Da) == f * blend(Sa, Da) + (1-f) * Da f * blend(Sa, Da) + (1-f) * Da = f * (Sa + Da - Sa * Da) + (1-f) * Da = f*Sa + f*Da - f*Sa * Da + Da - f*Da = f*Sa - f*Sa * Da + Da = f*Sa + Da - f*Sa * Da = blend(f*Sa, Da) */ OptFlags flags = kNone_Opt; if (colorPOI.allStagesMultiplyInput()) { flags |= kCanTweakAlphaForCoverage_OptFlag; } if (coveragePOI.isSolidWhite()) { flags |= kIgnoreCoverage_OptFlag; } if (caps.advancedBlendEquationSupport() && !coveragePOI.isFourChannelOutput()) { // This blend mode can be implemented in hardware. fHWBlendEquation = hw_blend_equation(fMode); } return flags; } bool CustomXP::onWillNeedXferBarrier(const GrRenderTarget* rt, const GrDrawTargetCaps& caps, GrXferBarrierType* outBarrierType) const { if (this->hasHWBlendEquation() && !caps.advancedCoherentBlendEquationSupport()) { *outBarrierType = kBlend_GrXferBarrierType; return true; } return false; } void CustomXP::onGetBlendInfo(BlendInfo* blendInfo) const { if (this->hasHWBlendEquation()) { blendInfo->fEquation = this->hwBlendEquation(); } } /////////////////////////////////////////////////////////////////////////////// GrCustomXPFactory::GrCustomXPFactory(SkXfermode::Mode mode) : fMode(mode) { this->initClassID(); } GrXferProcessor* GrCustomXPFactory::onCreateXferProcessor(const GrDrawTargetCaps& caps, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, const GrDeviceCoordTexture* dstCopy) const { return CustomXP::Create(fMode, dstCopy, this->willReadDstColor(caps, colorPOI, coveragePOI)); } bool GrCustomXPFactory::willReadDstColor(const GrDrawTargetCaps& caps, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI) const { if (!caps.advancedBlendEquationSupport()) { // No hardware support for advanced blend equations; we will need to do it in the shader. return true; } if (coveragePOI.isFourChannelOutput()) { // Advanced blend equations can't tweak alpha for RGB coverage. return true; } return false; } void GrCustomXPFactory::getInvariantOutput(const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, GrXPFactory::InvariantOutput* output) const { output->fWillBlendWithDst = true; output->fBlendedColorFlags = 0; } GR_DEFINE_XP_FACTORY_TEST(GrCustomXPFactory); GrXPFactory* GrCustomXPFactory::TestCreate(SkRandom* rand, GrContext*, const GrDrawTargetCaps&, GrTexture*[]) { int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode); return SkNEW_ARGS(GrCustomXPFactory, (static_cast(mode))); }