/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCustomCoordsTextureEffect_DEFINED #define GrCustomCoordsTextureEffect_DEFINED #include "GrProcessor.h" #include "GrGeometryProcessor.h" class GrGLCustomCoordsTextureEffect; /** * The output color of this effect is a modulation of the input color and a sample from a texture. * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. */ class GrCustomCoordsTextureEffect : public GrGeometryProcessor { public: static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& p) { return SkNEW_ARGS(GrCustomCoordsTextureEffect, (tex, p)); } virtual ~GrCustomCoordsTextureEffect() {} static const char* Name() { return "Texture"; } const GrShaderVar& inTextureCoords() const { return fInTextureCoords; } typedef GrGLCustomCoordsTextureEffect GLProcessor; virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE; private: GrCustomCoordsTextureEffect(GrTexture* texture, const GrTextureParams& params); virtual bool onIsEqual(const GrProcessor& other) const SK_OVERRIDE; virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE; GrTextureAccess fTextureAccess; const GrShaderVar& fInTextureCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; #endif