/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrCustomCoordsTextureEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLShaderBuilder.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "gl/GrGLVertexEffect.h" #include "GrTBackendEffectFactory.h" #include "GrTexture.h" class GrGLCustomCoordsTextureEffect : public GrGLVertexEffect { public: GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) {} virtual void emitCode(GrGLFullShaderBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) SK_OVERRIDE { SkASSERT(1 == drawEffect.castEffect().numVertexAttribs()); SkString fsCoordName; const char* vsVaryingName; const char* fsVaryingNamePtr; builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr); fsCoordName = fsVaryingNamePtr; const char* attrName = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); builder->fsCodeAppendf("\t%s = ", outputColor); builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], fsCoordName.c_str(), kVec2f_GrSLType); builder->fsCodeAppend(";\n"); } virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) SK_OVERRIDE {} private: typedef GrGLVertexEffect INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, const GrTextureParams& params) : fTextureAccess(texture, params) { this->addTextureAccess(&fTextureAccess); this->addVertexAttrib(kVec2f_GrSLType); } bool GrCustomCoordsTextureEffect::onIsEqual(const GrEffect& other) const { const GrCustomCoordsTextureEffect& cte = CastEffect(other); return fTextureAccess == cte.fTextureAccess; } void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && GrPixelConfigIsOpaque(this->texture(0)->config())) { *validFlags = kA_GrColorComponentFlag; } else { *validFlags = 0; } } const GrBackendEffectFactory& GrCustomCoordsTextureEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrCustomCoordsTextureEffect); GrEffect* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); }