/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrConvolutionEffect_DEFINED #define GrConvolutionEffect_DEFINED #include "Gr1DKernelEffect.h" class GrGLConvolutionEffect; /** * A convolution effect. The kernel is specified as an array of 2 * half-width * + 1 weights. Each texel is multiplied by it's weight and summed to determine * the output color. The output color is modulated by the input color. */ class GrConvolutionEffect : public Gr1DKernelEffect { public: /// Convolve with an arbitrary user-specified kernel static GrFragmentProcessor* Create(GrTexture* tex, Direction dir, int halfWidth, const float* kernel, bool useBounds, float bounds[2]) { return SkNEW_ARGS(GrConvolutionEffect, (tex, dir, halfWidth, kernel, useBounds, bounds)); } /// Convolve with a Gaussian kernel static GrFragmentProcessor* CreateGaussian(GrTexture* tex, Direction dir, int halfWidth, float gaussianSigma, bool useBounds, float bounds[2]) { return SkNEW_ARGS(GrConvolutionEffect, (tex, dir, halfWidth, gaussianSigma, useBounds, bounds)); } virtual ~GrConvolutionEffect(); const float* kernel() const { return fKernel; } const float* bounds() const { return fBounds; } bool useBounds() const { return fUseBounds; } static const char* Name() { return "Convolution"; } typedef GrGLConvolutionEffect GLProcessor; virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE; enum { // This was decided based on the min allowed value for the max texture // samples per fragment program run in DX9SM2 (32). A sigma param of 4.0 // on a blur filter gives a kernel width of 25 while a sigma of 5.0 // would exceed a 32 wide kernel. kMaxKernelRadius = 12, // With a C++11 we could have a constexpr version of WidthFromRadius() // and not have to duplicate this calculation. kMaxKernelWidth = 2 * kMaxKernelRadius + 1, }; protected: float fKernel[kMaxKernelWidth]; bool fUseBounds; float fBounds[2]; private: GrConvolutionEffect(GrTexture*, Direction, int halfWidth, const float* kernel, bool useBounds, float bounds[2]); /// Convolve with a Gaussian kernel GrConvolutionEffect(GrTexture*, Direction, int halfWidth, float gaussianSigma, bool useBounds, float bounds[2]); virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; virtual void onComputeInvariantOutput(InvariantOutput* inout) const { // If the texture was opaque we could know that the output color if we knew the sum of the // kernel values. inout->fValidFlags = 0; inout->fIsSingleComponent = false; } GR_DECLARE_FRAGMENT_PROCESSOR_TEST; typedef Gr1DKernelEffect INHERITED; }; #endif