/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "effects/GrConstColorProcessor.h" #include "GrInvariantOutput.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" class GLConstColorProcessor : public GrGLSLFragmentProcessor { public: GLConstColorProcessor() : fPrevColor(GrColor4f::kIllegalConstructor) {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const char* colorUni; fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kMedium_GrSLPrecision, "constantColor", &colorUni); GrConstColorProcessor::InputMode mode = args.fFp.cast().inputMode(); if (!args.fInputColor) { mode = GrConstColorProcessor::kIgnore_InputMode; } switch (mode) { case GrConstColorProcessor::kIgnore_InputMode: fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorUni); break; case GrConstColorProcessor::kModulateRGBA_InputMode: fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, args.fInputColor, colorUni); break; case GrConstColorProcessor::kModulateA_InputMode: fragBuilder->codeAppendf("%s = %s.a * %s;", args.fOutputColor, args.fInputColor, colorUni); break; } } protected: void onSetData(const GrGLSLProgramDataManager& pdm, const GrProcessor& processor) override { GrColor4f color = processor.cast().color(); // We use the "illegal" color value as an uninit sentinel. With GrColor4f, the "illegal" // color is *really* illegal (not just unpremultiplied), so this check is simple. if (fPrevColor != color) { pdm.set4fv(fColorUniform, 1, color.fRGBA); fPrevColor = color; } } private: GrGLSLProgramDataManager::UniformHandle fColorUniform; GrColor4f fPrevColor; typedef GrGLSLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// void GrConstColorProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const { if (kIgnore_InputMode == fMode) { inout->setToOther(kRGBA_GrColorComponentFlags, fColor.toGrColor(), GrInvariantOutput::kWillNot_ReadInput); } else { float r = fColor.fRGBA[0]; bool colorIsSingleChannel = r == fColor.fRGBA[1] && r == fColor.fRGBA[2] && r == fColor.fRGBA[3]; if (kModulateRGBA_InputMode == fMode) { if (colorIsSingleChannel) { inout->mulByKnownSingleComponent(SkToU8(sk_float_round2int(255.0f * r))); } else { inout->mulByKnownFourComponents(fColor.toGrColor()); } } else { if (colorIsSingleChannel) { inout->mulAlphaByKnownSingleComponent(SkToU8(sk_float_round2int(255.0f * r))); } else { inout->mulAlphaByKnownFourComponents(fColor.toGrColor()); } } } } void GrConstColorProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { b->add32(fMode); } GrGLSLFragmentProcessor* GrConstColorProcessor::onCreateGLSLInstance() const { return new GLConstColorProcessor; } bool GrConstColorProcessor::onIsEqual(const GrFragmentProcessor& other) const { const GrConstColorProcessor& that = other.cast(); return fMode == that.fMode && fColor == that.fColor; } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConstColorProcessor); sk_sp GrConstColorProcessor::TestCreate(GrProcessorTestData* d) { GrColor4f color; int colorPicker = d->fRandom->nextULessThan(3); switch (colorPicker) { case 0: { uint32_t a = d->fRandom->nextULessThan(0x100); uint32_t r = d->fRandom->nextULessThan(a+1); uint32_t g = d->fRandom->nextULessThan(a+1); uint32_t b = d->fRandom->nextULessThan(a+1); color = GrColor4f::FromGrColor(GrColorPackRGBA(r, g, b, a)); break; } case 1: color = GrColor4f::TransparentBlack(); break; case 2: uint32_t c = d->fRandom->nextULessThan(0x100); color = GrColor4f::FromGrColor(c | (c << 8) | (c << 16) | (c << 24)); break; } InputMode mode = static_cast(d->fRandom->nextULessThan(kInputModeCnt)); return GrConstColorProcessor::Make(color, mode); }