/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrConstColorProcessor.fp; do not modify. **************************************************************************************************/ #include "GrConstColorProcessor.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLConstColorProcessor : public GrGLSLFragmentProcessor { public: GrGLSLConstColorProcessor() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrConstColorProcessor& _outer = args.fFp.cast(); (void)_outer; auto color = _outer.color(); (void)color; auto mode = _outer.mode(); (void)mode; fColorUniformVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "colorUniform"); fragBuilder->codeAppendf( "half4 prevColor;\n@switch (%d) {\n case 0:\n %s = %s;\n break;\n " " case 1:\n %s = %s * %s;\n break;\n case 2:\n %s = %s.w " "* %s;\n break;\n}\n", (int)_outer.mode(), args.fOutputColor, args.fUniformHandler->getUniformCStr(fColorUniformVar), args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", args.fUniformHandler->getUniformCStr(fColorUniformVar), args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", args.fUniformHandler->getUniformCStr(fColorUniformVar)); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrConstColorProcessor& _outer = _proc.cast(); auto color = _outer.color(); (void)color; UniformHandle& colorUniform = fColorUniformVar; (void)colorUniform; auto mode = _outer.mode(); (void)mode; // We use the "illegal" color value as an uninit sentinel. With GrColor4f, the "illegal" // color is *really* illegal (not just unpremultiplied), so this check is simple. if (prevColor != color) { pdman.set4fv(colorUniform, 1, color.fRGBA); prevColor = color; } } GrColor4f prevColor = GrColor4f::kIllegalConstructor; UniformHandle fColorUniformVar; }; GrGLSLFragmentProcessor* GrConstColorProcessor::onCreateGLSLInstance() const { return new GrGLSLConstColorProcessor(); } void GrConstColorProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { b->add32((int32_t)fMode); } bool GrConstColorProcessor::onIsEqual(const GrFragmentProcessor& other) const { const GrConstColorProcessor& that = other.cast(); (void)that; if (fColor != that.fColor) return false; if (fMode != that.fMode) return false; return true; } GrConstColorProcessor::GrConstColorProcessor(const GrConstColorProcessor& src) : INHERITED(kGrConstColorProcessor_ClassID, src.optimizationFlags()) , fColor(src.fColor) , fMode(src.fMode) {} std::unique_ptr GrConstColorProcessor::clone() const { return std::unique_ptr(new GrConstColorProcessor(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConstColorProcessor); #if GR_TEST_UTILS std::unique_ptr GrConstColorProcessor::TestCreate(GrProcessorTestData* d) { GrColor4f color; int colorPicker = d->fRandom->nextULessThan(3); switch (colorPicker) { case 0: { uint32_t a = d->fRandom->nextULessThan(0x100); uint32_t r = d->fRandom->nextULessThan(a + 1); uint32_t g = d->fRandom->nextULessThan(a + 1); uint32_t b = d->fRandom->nextULessThan(a + 1); color = GrColor4f::FromGrColor(GrColorPackRGBA(r, g, b, a)); break; } case 1: color = GrColor4f::TransparentBlack(); break; case 2: uint32_t c = d->fRandom->nextULessThan(0x100); color = GrColor4f::FromGrColor(c | (c << 8) | (c << 16) | (c << 24)); break; } InputMode mode = static_cast(d->fRandom->nextULessThan(kInputModeCnt)); return GrConstColorProcessor::Make(color, mode); } #endif