/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrConfigConversionEffect.h" #include "GrContext.h" #include "GrTBackendEffectFactory.h" #include "GrSimpleTextureEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLShaderBuilder.h" #include "SkMatrix.h" class GrGLConfigConversionEffect : public GrGLEffect { public: GrGLConfigConversionEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { const GrConfigConversionEffect& effect = drawEffect.castEffect(); fSwapRedAndBlue = effect.swapsRedAndBlue(); fPMConversion = effect.pmConversion(); } virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) SK_OVERRIDE { // Using highp for GLES here in order to avoid some precision issues on specific GPUs. GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); SkString tmpDecl; tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl); builder->fsCodeAppendf("%s;", tmpDecl.c_str()); builder->fsCodeAppendf("%s = ", tmpVar.c_str()); builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); builder->fsCodeAppend(";"); if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { SkASSERT(fSwapRedAndBlue); builder->fsCodeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str()); } else { const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; switch (fPMConversion) { case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: builder->fsCodeAppendf( "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);", tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str()); break; case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion: // Add a compensation(0.001) here to avoid the side effect of the floor operation. // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0 // is less than the integer value converted from %s.r by 1 when the %s.r is // converted from the integer value 2^n, such as 1, 2, 4, 8, etc. builder->fsCodeAppendf( "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);", tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str()); break; case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: builder->fsCodeAppendf( "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);", tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str()); break; case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion: builder->fsCodeAppendf( "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);", tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str()); break; default: SkFAIL("Unknown conversion op."); break; } builder->fsCodeAppendf("%s = %s;", outputColor, tmpVar.c_str()); } SkString modulate; GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); builder->fsCodeAppend(modulate.c_str()); } static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) { const GrConfigConversionEffect& conv = drawEffect.castEffect(); uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1); b->add32(key); } private: bool fSwapRedAndBlue; GrConfigConversionEffect::PMConversion fPMConversion; typedef GrGLEffect INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture, bool swapRedAndBlue, PMConversion pmConversion, const SkMatrix& matrix) : GrSingleTextureEffect(texture, matrix) , fSwapRedAndBlue(swapRedAndBlue) , fPMConversion(pmConversion) { SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() || kBGRA_8888_GrPixelConfig == texture->config()); // Why did we pollute our texture cache instead of using a GrSingleTextureEffect? SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion); } const GrBackendEffectFactory& GrConfigConversionEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } bool GrConfigConversionEffect::onIsEqual(const GrEffect& s) const { const GrConfigConversionEffect& other = CastEffect(s); return this->texture(0) == s.texture(0) && other.fSwapRedAndBlue == fSwapRedAndBlue && other.fPMConversion == fPMConversion; } void GrConfigConversionEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { this->updateConstantColorComponentsForModulation(color, validFlags); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrConfigConversionEffect); GrEffect* GrConfigConversionEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { PMConversion pmConv = static_cast(random->nextULessThan(kPMConversionCnt)); bool swapRB; if (kNone_PMConversion == pmConv) { swapRB = true; } else { swapRB = random->nextBool(); } return SkNEW_ARGS(GrConfigConversionEffect, (textures[GrEffectUnitTest::kSkiaPMTextureIdx], swapRB, pmConv, GrEffectUnitTest::TestMatrix(random))); } /////////////////////////////////////////////////////////////////////////////// void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context, PMConversion* pmToUPMRule, PMConversion* upmToPMRule) { *pmToUPMRule = kNone_PMConversion; *upmToPMRule = kNone_PMConversion; SkAutoTMalloc data(256 * 256 * 3); uint32_t* srcData = data.get(); uint32_t* firstRead = data.get() + 256 * 256; uint32_t* secondRead = data.get() + 2 * 256 * 256; // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate // values in row y. We set r,g, and b to the same value since they are handled identically. for (int y = 0; y < 256; ++y) { for (int x = 0; x < 256; ++x) { uint8_t* color = reinterpret_cast(&srcData[256*y + x]); color[3] = y; color[2] = SkTMin(x, y); color[1] = SkTMin(x, y); color[0] = SkTMin(x, y); } } GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; desc.fWidth = 256; desc.fHeight = 256; desc.fConfig = kRGBA_8888_GrPixelConfig; SkAutoTUnref readTex(context->createUncachedTexture(desc, NULL, 0)); if (!readTex.get()) { return; } SkAutoTUnref tempTex(context->createUncachedTexture(desc, NULL, 0)); if (!tempTex.get()) { return; } desc.fFlags = kNone_GrTextureFlags; SkAutoTUnref dataTex(context->createUncachedTexture(desc, data, 0)); if (!dataTex.get()) { return; } static const PMConversion kConversionRules[][2] = { {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion}, {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion}, }; GrContext::AutoWideOpenIdentityDraw awoid(context, NULL); bool failed = true; for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) { *pmToUPMRule = kConversionRules[i][0]; *upmToPMRule = kConversionRules[i][1]; static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256)); static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1); // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data. // We then verify that two reads produced the same values. SkAutoTUnref pmToUPM1(SkNEW_ARGS(GrConfigConversionEffect, (dataTex, false, *pmToUPMRule, SkMatrix::I()))); SkAutoTUnref upmToPM(SkNEW_ARGS(GrConfigConversionEffect, (readTex, false, *upmToPMRule, SkMatrix::I()))); SkAutoTUnref pmToUPM2(SkNEW_ARGS(GrConfigConversionEffect, (tempTex, false, *pmToUPMRule, SkMatrix::I()))); context->setRenderTarget(readTex->asRenderTarget()); GrPaint paint1; paint1.addColorEffect(pmToUPM1); context->drawRectToRect(paint1, kDstRect, kSrcRect); readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead); context->setRenderTarget(tempTex->asRenderTarget()); GrPaint paint2; paint2.addColorEffect(upmToPM); context->drawRectToRect(paint2, kDstRect, kSrcRect); context->setRenderTarget(readTex->asRenderTarget()); GrPaint paint3; paint3.addColorEffect(pmToUPM2); context->drawRectToRect(paint3, kDstRect, kSrcRect); readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead); failed = false; for (int y = 0; y < 256 && !failed; ++y) { for (int x = 0; x <= y; ++x) { if (firstRead[256 * y + x] != secondRead[256 * y + x]) { failed = true; break; } } } } if (failed) { *pmToUPMRule = kNone_PMConversion; *upmToPMRule = kNone_PMConversion; } } const GrEffect* GrConfigConversionEffect::Create(GrTexture* texture, bool swapRedAndBlue, PMConversion pmConversion, const SkMatrix& matrix) { if (!swapRedAndBlue && kNone_PMConversion == pmConversion) { // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect // then we may pollute our texture cache with redundant shaders. So in the case that no // conversions were requested we instead return a GrSimpleTextureEffect. return GrSimpleTextureEffect::Create(texture, matrix); } else { if (kRGBA_8888_GrPixelConfig != texture->config() && kBGRA_8888_GrPixelConfig != texture->config() && kNone_PMConversion != pmConversion) { // The PM conversions assume colors are 0..255 return NULL; } return SkNEW_ARGS(GrConfigConversionEffect, (texture, swapRedAndBlue, pmConversion, matrix)); } }