/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrConfigConversionEffect.h" #include "../private/GrGLSL.h" #include "GrClip.h" #include "GrContext.h" #include "GrRenderTargetContext.h" #include "SkMatrix.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs& args) override { const GrConfigConversionEffect& cce = args.fFp.cast(); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Use highp throughout the shader to avoid some precision issues on specific GPUs. fragBuilder->elevateDefaultPrecision(kHigh_GrSLPrecision); if (nullptr == args.fInputColor) { // could optimize this case, but we aren't for now. args.fInputColor = "vec4(1)"; } // Aggressively round to the nearest exact (N / 255) floating point value. This lets us // find a round-trip preserving pair on some GPUs that do odd byte to float conversion. fragBuilder->codeAppendf("vec4 color = floor(%s * 255.0 + 0.5) / 255.0;", args.fInputColor); switch (cce.pmConversion()) { case GrConfigConversionEffect::kToPremul_PMConversion: fragBuilder->codeAppend( "color.rgb = floor(color.rgb * color.a * 255.0 + 0.5) / 255.0;"); break; case GrConfigConversionEffect::kToUnpremul_PMConversion: fragBuilder->codeAppend( "color.rgb = color.a <= 0.0 ? vec3(0,0,0) : floor(color.rgb / color.a * 255.0 + 0.5) / 255.0;"); break; default: SkFAIL("Unknown conversion op."); break; } fragBuilder->codeAppendf("%s = color;", args.fOutputColor); } static inline void GenKey(const GrProcessor& processor, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrConfigConversionEffect& cce = processor.cast(); uint32_t key = cce.pmConversion(); b->add32(key); } private: typedef GrGLSLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrConfigConversionEffect::GrConfigConversionEffect(PMConversion pmConversion) : INHERITED(kNone_OptimizationFlags) , fPMConversion(pmConversion) { this->initClassID(); } bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const { const GrConfigConversionEffect& other = s.cast(); return other.fPMConversion == fPMConversion; } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect); #if GR_TEST_UTILS sk_sp GrConfigConversionEffect::TestCreate(GrProcessorTestData* d) { PMConversion pmConv = static_cast(d->fRandom->nextULessThan(kPMConversionCnt)); return sk_sp(new GrConfigConversionEffect(pmConv)); } #endif /////////////////////////////////////////////////////////////////////////////// void GrConfigConversionEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLConfigConversionEffect::GenKey(*this, caps, b); } GrGLSLFragmentProcessor* GrConfigConversionEffect::onCreateGLSLInstance() const { return new GrGLConfigConversionEffect(); } bool GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context) { static constexpr int kSize = 256; static constexpr GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig; SkAutoTMalloc data(kSize * kSize * 3); uint32_t* srcData = data.get(); uint32_t* firstRead = data.get() + kSize * kSize; uint32_t* secondRead = data.get() + 2 * kSize * kSize; // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate // values in row y. We set r,g, and b to the same value since they are handled identically. for (int y = 0; y < kSize; ++y) { for (int x = 0; x < kSize; ++x) { uint8_t* color = reinterpret_cast(&srcData[kSize*y + x]); color[3] = y; color[2] = SkTMin(x, y); color[1] = SkTMin(x, y); color[0] = SkTMin(x, y); } } const SkImageInfo ii = SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp readRTC(context->makeDeferredRenderTargetContext( SkBackingFit::kExact, kSize, kSize, kConfig, nullptr)); sk_sp tempRTC(context->makeDeferredRenderTargetContext( SkBackingFit::kExact, kSize, kSize, kConfig, nullptr)); if (!readRTC || !readRTC->asTextureProxy() || !tempRTC) { return false; } GrSurfaceDesc desc; desc.fWidth = kSize; desc.fHeight = kSize; desc.fConfig = kConfig; sk_sp dataProxy = GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc, SkBudgeted::kYes, data, 0); if (!dataProxy) { return false; } static const SkRect kRect = SkRect::MakeIWH(kSize, kSize); // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data. // We then verify that two reads produced the same values. GrPaint paint1; GrPaint paint2; GrPaint paint3; sk_sp pmToUPM(new GrConfigConversionEffect(kToUnpremul_PMConversion)); sk_sp upmToPM(new GrConfigConversionEffect(kToPremul_PMConversion)); paint1.addColorTextureProcessor(dataProxy, nullptr, SkMatrix::I()); paint1.addColorFragmentProcessor(pmToUPM); paint1.setPorterDuffXPFactory(SkBlendMode::kSrc); readRTC->fillRectToRect(GrNoClip(), std::move(paint1), GrAA::kNo, SkMatrix::I(), kRect, kRect); if (!readRTC->readPixels(ii, firstRead, 0, 0, 0)) { return false; } paint2.addColorTextureProcessor(readRTC->asTextureProxyRef(), nullptr, SkMatrix::I()); paint2.addColorFragmentProcessor(std::move(upmToPM)); paint2.setPorterDuffXPFactory(SkBlendMode::kSrc); tempRTC->fillRectToRect(GrNoClip(), std::move(paint2), GrAA::kNo, SkMatrix::I(), kRect, kRect); paint3.addColorTextureProcessor(tempRTC->asTextureProxyRef(), nullptr, SkMatrix::I()); paint3.addColorFragmentProcessor(std::move(pmToUPM)); paint3.setPorterDuffXPFactory(SkBlendMode::kSrc); readRTC->fillRectToRect(GrNoClip(), std::move(paint3), GrAA::kNo, SkMatrix::I(), kRect, kRect); if (!readRTC->readPixels(ii, secondRead, 0, 0, 0)) { return false; } for (int y = 0; y < kSize; ++y) { for (int x = 0; x <= y; ++x) { if (firstRead[kSize * y + x] != secondRead[kSize * y + x]) { return false; } } } return true; } sk_sp GrConfigConversionEffect::Make(sk_sp fp, PMConversion pmConversion) { if (!fp) { return nullptr; } sk_sp ccFP(new GrConfigConversionEffect(pmConversion)); sk_sp fpPipeline[] = { fp, ccFP }; return GrFragmentProcessor::RunInSeries(fpPipeline, 2); }