/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrCircleEffect.fp; do not modify. **************************************************************************************************/ #include "GrCircleEffect.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLCircleEffect : public GrGLSLFragmentProcessor { public: GrGLSLCircleEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrCircleEffect& _outer = args.fFp.cast(); (void)_outer; auto edgeType = _outer.edgeType(); (void)edgeType; auto center = _outer.center(); (void)center; auto radius = _outer.radius(); (void)radius; prevRadius = -1.0; fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "circle"); fragBuilder->codeAppendf( "half2 prevCenter;\nhalf prevRadius = %f;\nhalf d;\n@if (%d == 2 || %d == 3) {\n " " d = (float(length((%s.xy - half2(sk_FragCoord.xy)) * %s.w)) - 1.0) * %s.z;\n} " "else {\n d = half((1.0 - float(length((%s.xy - half2(sk_FragCoord.xy)) * " "%s.w))) * float(%s.z));\n}\n@if ((%d == 1 || %d == 3) || %d == 4) {\n d = " "half(clamp(float(d), 0.0, 1.0));\n} else {\n d = half(float(d) > 0.5 ? 1.0 : " "0.0);\n}\n%s = %s * d;\n", prevRadius, (int)_outer.edgeType(), (int)_outer.edgeType(), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), (int)_outer.edgeType(), (int)_outer.edgeType(), (int)_outer.edgeType(), args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)"); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrCircleEffect& _outer = _proc.cast(); auto edgeType = _outer.edgeType(); (void)edgeType; auto center = _outer.center(); (void)center; auto radius = _outer.radius(); (void)radius; UniformHandle& circle = fCircleVar; (void)circle; if (radius != prevRadius || center != prevCenter) { SkScalar effectiveRadius = radius; if (GrProcessorEdgeTypeIsInverseFill((GrClipEdgeType)edgeType)) { effectiveRadius -= 0.5f; // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the // shader. effectiveRadius = SkTMax(0.001f, effectiveRadius); } else { effectiveRadius += 0.5f; } pdman.set4f(circle, center.fX, center.fY, effectiveRadius, SkScalarInvert(effectiveRadius)); prevCenter = center; prevRadius = radius; } } SkPoint prevCenter = half2(0); float prevRadius = 0; UniformHandle fCircleVar; }; GrGLSLFragmentProcessor* GrCircleEffect::onCreateGLSLInstance() const { return new GrGLSLCircleEffect(); } void GrCircleEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { b->add32((int32_t)fEdgeType); } bool GrCircleEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrCircleEffect& that = other.cast(); (void)that; if (fEdgeType != that.fEdgeType) return false; if (fCenter != that.fCenter) return false; if (fRadius != that.fRadius) return false; return true; } GrCircleEffect::GrCircleEffect(const GrCircleEffect& src) : INHERITED(kGrCircleEffect_ClassID, src.optimizationFlags()) , fEdgeType(src.fEdgeType) , fCenter(src.fCenter) , fRadius(src.fRadius) {} std::unique_ptr GrCircleEffect::clone() const { return std::unique_ptr(new GrCircleEffect(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleEffect); #if GR_TEST_UTILS std::unique_ptr GrCircleEffect::TestCreate(GrProcessorTestData* testData) { SkPoint center; center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar radius = testData->fRandom->nextRangeF(1.f, 1000.f); GrClipEdgeType et; do { et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); } while (GrClipEdgeType::kHairlineAA == et); return GrCircleEffect::Make(et, center, radius); } #endif