/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* * This file was autogenerated from GrCircleEffect.fp; do not modify. */ #include "GrCircleEffect.h" #if SK_SUPPORT_GPU #include "glsl/GrGLSLColorSpaceXformHelper.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLCircleEffect : public GrGLSLFragmentProcessor { public: GrGLSLCircleEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrCircleEffect& _outer = args.fFp.cast(); (void) _outer; prevRadius = -1.0; fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "circle"); fragBuilder->codeAppendf("vec2 prevCenter;\nfloat prevRadius = %f;\nfloat d;\nif (%d == 2 || %d == 3) {\n d = (length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z;\n} else {\n d = (1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z;\n}\nif ((%d == 1 || %d == 3) || %d == 4) {\n d = clamp(d, 0.0, 1.0);\n} else {\n d = d > 0.5 ? 1.0 : 0.0;\n}\n%s = %s * d;\n", prevRadius, _outer.edgeType(), _outer.edgeType(), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(), _outer.edgeType(), _outer.edgeType(), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)"); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrCircleEffect& _outer = _proc.cast(); auto edgeType = _outer.edgeType(); (void) edgeType; auto center = _outer.center(); (void) center; auto radius = _outer.radius(); (void) radius; UniformHandle& circle = fCircleVar; (void) circle; if (radius != prevRadius || center != prevCenter) { SkScalar effectiveRadius = radius; if (GrProcessorEdgeTypeIsInverseFill((GrPrimitiveEdgeType) edgeType)) { effectiveRadius -= 0.5f; } else { effectiveRadius += 0.5f; } pdman.set4f(circle, center.fX, center.fY, effectiveRadius, SkScalarInvert(effectiveRadius)); prevCenter = center; prevRadius = radius; } } SkPoint prevCenter; float prevRadius; UniformHandle fCircleVar; }; GrGLSLFragmentProcessor* GrCircleEffect::onCreateGLSLInstance() const { return new GrGLSLCircleEffect(); } void GrCircleEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { b->add32(fEdgeType); } bool GrCircleEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrCircleEffect& that = other.cast(); (void) that; if (fEdgeType != that.fEdgeType) return false; if (fCenter != that.fCenter) return false; if (fRadius != that.fRadius) return false; return true; } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleEffect); #if GR_TEST_UTILS sk_sp GrCircleEffect::TestCreate(GrProcessorTestData* testData) { SkPoint center; center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar radius = testData->fRandom->nextRangeF(0.f, 1000.f); GrPrimitiveEdgeType et; do { et = (GrPrimitiveEdgeType) testData->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt); } while (kHairlineAA_GrProcessorEdgeType == et); return GrCircleEffect::Make(et, center, radius); } #endif #endif