/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBitmapTextGeoProc.h" #include "GrInvariantOutput.h" #include "GrTexture.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "glsl/GrGLSLVarying.h" #include "glsl/GrGLSLVertexShaderBuilder.h" class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor { public: GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GrBitmapTextGeoProc& cte = args.fGP.cast(); GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(cte); // compute numbers to be hardcoded to convert texture coordinates from int to float SkASSERT(cte.numTextureSamplers() == 1); SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).texture()); SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); GrGLSLVertToFrag v(kVec2f_GrSLType); varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color if (cte.hasVertexColor()) { varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor); } else { this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); } // Setup position this->setupPosition(vertBuilder, gpArgs, cte.inPosition()->fName); // emit transforms this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, cte.inPosition()->fName, cte.localMatrix(), args.fFPCoordTransformHandler); if (cte.maskFormat() == kARGB_GrMaskFormat) { fragBuilder->codeAppendf("%s = ", args.fOutputColor); fragBuilder->appendTextureLookupAndModulate(args.fOutputColor, args.fTexSamplers[0], v.fsIn(), kVec2f_GrSLType); fragBuilder->codeAppend(";"); fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); } else { fragBuilder->codeAppendf("%s = ", args.fOutputCoverage); fragBuilder->appendTextureLookup(args.fTexSamplers[0], v.fsIn(), kVec2f_GrSLType); fragBuilder->codeAppend(";"); if (cte.maskFormat() == kA565_GrMaskFormat) { // set alpha to be max of rgb coverage fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", args.fOutputCoverage, args.fOutputCoverage, args.fOutputCoverage, args.fOutputCoverage); } } } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp, FPCoordTransformIter&& transformIter) override { const GrBitmapTextGeoProc& btgp = gp.cast(); if (btgp.color() != fColor && !btgp.hasVertexColor()) { float c[4]; GrColorToRGBAFloat(btgp.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = btgp.color(); } this->setTransformDataHelper(btgp.localMatrix(), pdman, &transformIter); } static inline void GenKey(const GrGeometryProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrBitmapTextGeoProc& gp = proc.cast(); uint32_t key = 0; key |= (gp.usesLocalCoords() && gp.localMatrix().hasPerspective()) ? 0x1 : 0x0; key |= gp.maskFormat() << 1; b->add32(key); // Currently we hardcode numbers to convert atlas coordinates to normalized floating point SkASSERT(gp.numTextureSamplers() == 1); GrTexture* atlas = gp.textureSampler(0).texture(); SkASSERT(atlas); b->add32(atlas->width()); b->add32(atlas->height()); } private: GrColor fColor; UniformHandle fColorUniform; typedef GrGLSLGeometryProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, const GrSamplerParams& params, GrMaskFormat format, const SkMatrix& localMatrix, bool usesLocalCoords) : fColor(color) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fTextureSampler(texture, params) , fInColor(nullptr) , fMaskFormat(format) { this->initClassID(); fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType); bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat || kA565_GrMaskFormat == fMaskFormat; if (hasVertexColor) { fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); } fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType, kHigh_GrSLPrecision); this->addTextureSampler(&fTextureSampler); } void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLBitmapTextGeoProc::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrShaderCaps& caps) const { return new GrGLBitmapTextGeoProc(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); sk_sp GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) { int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrSamplerParams params(tileModes, d->fRandom->nextBool() ? GrSamplerParams::kBilerp_FilterMode : GrSamplerParams::kNone_FilterMode); GrMaskFormat format = kARGB_GrMaskFormat; // init to avoid warning switch (d->fRandom->nextULessThan(3)) { case 0: format = kA8_GrMaskFormat; break; case 1: format = kA565_GrMaskFormat; break; case 2: format = kARGB_GrMaskFormat; break; } return GrBitmapTextGeoProc::Make(GrRandomColor(d->fRandom), d->fTextures[texIdx], params, format, GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); }