/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBitmapTextGeoProc.h" #include "GrInvariantOutput.h" #include "GrTexture.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "glsl/GrGLSLVarying.h" #include "glsl/GrGLSLVertexShaderBuilder.h" class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor { public: GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GrBitmapTextGeoProc& cte = args.fGP.cast(); GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(cte); // compute numbers to be hardcoded to convert texture coordinates from int to float SkASSERT(cte.numTextures() == 1); GrTexture* atlas = cte.textureAccess(0).getTexture(); SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); SkScalar recipWidth = 1.0f / atlas->width(); SkScalar recipHeight = 1.0f / atlas->height(); GrGLSLVertToFrag v(kVec2f_GrSLType); varyingHandler->addVarying("TextureCoords", &v); vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, cte.inTextureCoords()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color if (!cte.colorIgnored()) { if (cte.hasVertexColor()) { varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor); } else { this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); } } // Setup position this->setupPosition(vertBuilder, gpArgs, cte.inPosition()->fName); // emit transforms this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, cte.inPosition()->fName, cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); if (cte.maskFormat() == kARGB_GrMaskFormat) { fragBuilder->codeAppendf("%s = ", args.fOutputColor); fragBuilder->appendTextureLookupAndModulate(args.fOutputColor, args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); fragBuilder->codeAppend(";"); fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); } else { fragBuilder->codeAppendf("%s = ", args.fOutputCoverage); fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); fragBuilder->codeAppend(";"); if (cte.maskFormat() == kA565_GrMaskFormat) { // set alpha to be max of rgb coverage fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", args.fOutputCoverage, args.fOutputCoverage, args.fOutputCoverage, args.fOutputCoverage); } } } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override { const GrBitmapTextGeoProc& btgp = gp.cast(); if (btgp.color() != fColor && !btgp.hasVertexColor()) { float c[4]; GrColorToRGBAFloat(btgp.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = btgp.color(); } } void setTransformData(const GrPrimitiveProcessor& primProc, const GrGLSLProgramDataManager& pdman, int index, const SkTArray& transforms) override { this->setTransformDataHelper(primProc, pdman, index, transforms); } static inline void GenKey(const GrGeometryProcessor& proc, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const GrBitmapTextGeoProc& gp = proc.cast(); uint32_t key = 0; key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0; key |= gp.colorIgnored() ? 0x2 : 0x0; key |= gp.maskFormat() << 3; b->add32(key); // Currently we hardcode numbers to convert atlas coordinates to normalized floating point SkASSERT(gp.numTextures() == 1); GrTexture* atlas = gp.textureAccess(0).getTexture(); SkASSERT(atlas); b->add32(atlas->width()); b->add32(atlas->height()); } private: GrColor fColor; UniformHandle fColorUniform; typedef GrGLSLGeometryProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, const GrTextureParams& params, GrMaskFormat format, const SkMatrix& localMatrix, bool usesLocalCoords) : fColor(color) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fTextureAccess(texture, params) , fInColor(nullptr) , fMaskFormat(format) { this->initClassID(); fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat || kA565_GrMaskFormat == fMaskFormat; if (hasVertexColor) { fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); } fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", kVec2s_GrVertexAttribType)); this->addTextureAccess(&fTextureAccess); } void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLBitmapTextGeoProc::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrGLSLCaps& caps) const { return new GrGLBitmapTextGeoProc(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); const GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) { int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); GrMaskFormat format; switch (d->fRandom->nextULessThan(3)) { case 0: format = kA8_GrMaskFormat; break; case 1: format = kA565_GrMaskFormat; break; case 2: format = kARGB_GrMaskFormat; break; } return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[texIdx], params, format, GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); }