/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBicubicTextureEffect_DEFINED #define GrBicubicTextureEffect_DEFINED #include "GrSingleTextureEffect.h" #include "GrTextureDomain.h" #include "GrDrawEffect.h" #include "gl/GrGLEffect.h" #include "GrTBackendEffectFactory.h" class GrGLBicubicEffect; class GrBicubicEffect : public GrSingleTextureEffect { public: enum { kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of // surrounding texels are needed by the kernel in x and y. }; virtual ~GrBicubicEffect(); static const char* Name() { return "Bicubic"; } const float* coefficients() const { return fCoefficients; } typedef GrGLBicubicEffect GLEffect; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; const GrTextureDomain& domain() const { return fDomain; } /** * Create a simple filter effect with custom bicubic coefficients and optional domain. */ static GrEffect* Create(GrTexture* tex, const SkScalar coefficients[16], const SkRect* domain = NULL) { if (NULL == domain) { static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), kTileModes); } else { return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, MakeDivByTextureWHMatrix(tex), *domain)); } } /** * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. */ static GrEffect* Create(GrTexture* tex, const SkMatrix& matrix, SkShader::TileMode tileModes[2]) { return Create(tex, gMitchellCoefficients, matrix, tileModes); } /** * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y * tilemodes. */ static GrEffect* Create(GrTexture* tex, const SkScalar coefficients[16], const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) { return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes)); } /** * Create a Mitchell filter effect with a texture matrix and a domain. */ static GrEffect* Create(GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) { return SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix, domain)); } /** * Determines whether the bicubic effect should be used based on the transformation from the * local coords to the device. Returns true if the bicubic effect should be used. filterMode * is set to appropriate filtering mode to use regardless of the return result (e.g. when this * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or * kNearest). */ static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, GrTextureParams::FilterMode* filterMode); private: GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, const SkShader::TileMode tileModes[2]); GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, const SkRect& domain); virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; float fCoefficients[16]; GrTextureDomain fDomain; GR_DECLARE_EFFECT_TEST; static const SkScalar gMitchellCoefficients[16]; typedef GrSingleTextureEffect INHERITED; }; #endif