/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBicubicTextureEffect_DEFINED #define GrBicubicTextureEffect_DEFINED #include "GrSingleTextureEffect.h" #include "GrTextureDomain.h" #include "gl/GrGLFragmentProcessor.h" class GrGLBicubicEffect; class GrInvariantOutput; class GrBicubicEffect : public GrSingleTextureEffect { public: enum { kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of // surrounding texels are needed by the kernel in x and y. }; virtual ~GrBicubicEffect(); const float* coefficients() const { return fCoefficients; } const char* name() const override { return "Bicubic"; } const GrTextureDomain& domain() const { return fDomain; } /** * Create a simple filter effect with custom bicubic coefficients and optional domain. */ static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkScalar coefficients[16], const SkRect* domain = nullptr) { if (nullptr == domain) { static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; return Create(procDataManager, tex, coefficients, GrCoordTransform::MakeDivByTextureWHMatrix(tex), kTileModes); } else { return new GrBicubicEffect(procDataManager, tex, coefficients, GrCoordTransform::MakeDivByTextureWHMatrix(tex), *domain); } } /** * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. */ static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkMatrix& matrix, SkShader::TileMode tileModes[2]) { return Create(procDataManager, tex, gMitchellCoefficients, matrix, tileModes); } /** * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y * tilemodes. */ static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkScalar coefficients[16], const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) { return new GrBicubicEffect(procDataManager, tex, coefficients, matrix, tileModes); } /** * Create a Mitchell filter effect with a texture matrix and a domain. */ static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) { return new GrBicubicEffect(procDataManager, tex, gMitchellCoefficients, matrix, domain); } /** * Determines whether the bicubic effect should be used based on the transformation from the * local coords to the device. Returns true if the bicubic effect should be used. filterMode * is set to appropriate filtering mode to use regardless of the return result (e.g. when this * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or * kNearest). */ static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, GrTextureParams::FilterMode* filterMode); private: GrBicubicEffect(GrProcessorDataManager*, GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, const SkShader::TileMode tileModes[2]); GrBicubicEffect(GrProcessorDataManager*, GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, const SkRect& domain); GrGLFragmentProcessor* onCreateGLInstance() const override; void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; void onComputeInvariantOutput(GrInvariantOutput* inout) const override; float fCoefficients[16]; GrTextureDomain fDomain; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; static const SkScalar gMitchellCoefficients[16]; typedef GrSingleTextureEffect INHERITED; }; #endif