/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBezierEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "GrTBackendEffectFactory.h" class GrGLConicEffect : public GrGLEffect { public: GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} private: GrBezierEdgeType fEdgeType; typedef GrGLEffect INHERITED; }; GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { const GrConicEffect& ce = drawEffect.castEffect(); fEdgeType = ce.getEdgeType(); } void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName); const SkString* attr0Name = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); switch (fEdgeType) { case kHairAA_GrBezierEdgeType: { SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tfloat dfdx =\n" "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", fsName, fsName, fsName); builder->fsCodeAppendf("\t\tfloat dfdy =\n" "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", fsName, fsName, fsName); builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tfunc = abs(func);\n"); builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); break; } case kFillAA_GrBezierEdgeType: { SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tfloat dfdx =\n" "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", fsName, fsName, fsName); builder->fsCodeAppendf("\t\tfloat dfdy =\n" "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", fsName, fsName, fsName); builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); break; } case kFillNoAA_GrBezierEdgeType: { builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); break; } } SkString modulate; GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); } GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const GrConicEffect& ce = drawEffect.castEffect(); return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; } ////////////////////////////////////////////////////////////////////////////// GrConicEffect::~GrConicEffect() {} const GrBackendEffectFactory& GrConicEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } GrConicEffect::GrConicEffect(GrBezierEdgeType edgeType) : GrEffect() { this->addVertexAttrib(kVec4f_GrSLType); fEdgeType = edgeType; } bool GrConicEffect::onIsEqual(const GrEffect& other) const { const GrConicEffect& ce = CastEffect(other); return (ce.fEdgeType == fEdgeType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrConicEffect); GrEffectRef* GrConicEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { const GrBezierEdgeType edgeType = static_cast(random->nextULessThan(3)); return GrConicEffect::Create(edgeType, caps); } ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// class GrGLQuadEffect : public GrGLEffect { public: GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} private: GrBezierEdgeType fEdgeType; typedef GrGLEffect INHERITED; }; GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { const GrQuadEffect& ce = drawEffect.castEffect(); fEdgeType = ce.getEdgeType(); } void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { const char *vsName, *fsName; const SkString* attrName = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); switch (fEdgeType) { case kHairAA_GrBezierEdgeType: { SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", fsName, fsName); builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); break; } case kFillAA_GrBezierEdgeType: { SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", fsName, fsName); builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF));\n"); builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); break; } case kFillNoAA_GrBezierEdgeType: { builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); break; } } SkString modulate; GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); } GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const GrQuadEffect& ce = drawEffect.castEffect(); return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; } ////////////////////////////////////////////////////////////////////////////// GrQuadEffect::~GrQuadEffect() {} const GrBackendEffectFactory& GrQuadEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } GrQuadEffect::GrQuadEffect(GrBezierEdgeType edgeType) : GrEffect() { this->addVertexAttrib(kVec4f_GrSLType); fEdgeType = edgeType; } bool GrQuadEffect::onIsEqual(const GrEffect& other) const { const GrQuadEffect& ce = CastEffect(other); return (ce.fEdgeType == fEdgeType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrQuadEffect); GrEffectRef* GrQuadEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { const GrBezierEdgeType edgeType = static_cast(random->nextULessThan(3)); return GrQuadEffect::Create(edgeType, caps); } ////////////////////////////////////////////////////////////////////////////// // Cubic ////////////////////////////////////////////////////////////////////////////// class GrGLCubicEffect : public GrGLEffect { public: GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} private: GrBezierEdgeType fEdgeType; typedef GrGLEffect INHERITED; }; GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { const GrCubicEffect& ce = drawEffect.castEffect(); fEdgeType = ce.getEdgeType(); } void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", &vsName, &fsName); const SkString* attr0Name = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); switch (fEdgeType) { case kHairAA_GrBezierEdgeType: { SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tfloat dfdx =\n" "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppendf("\t\tfloat dfdy =\n" "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tfunc = abs(func);\n"); builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); break; } case kFillAA_GrBezierEdgeType: { SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); builder->fsCodeAppendf("\t\tfloat dfdx =\n" "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppendf("\t\tfloat dfdy =\n" "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); break; } case kFillNoAA_GrBezierEdgeType: { builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); break; } } SkString modulate; GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); } GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const GrCubicEffect& ce = drawEffect.castEffect(); return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; } ////////////////////////////////////////////////////////////////////////////// GrCubicEffect::~GrCubicEffect() {} const GrBackendEffectFactory& GrCubicEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } GrCubicEffect::GrCubicEffect(GrBezierEdgeType edgeType) : GrEffect() { this->addVertexAttrib(kVec4f_GrSLType); fEdgeType = edgeType; } bool GrCubicEffect::onIsEqual(const GrEffect& other) const { const GrCubicEffect& ce = CastEffect(other); return (ce.fEdgeType == fEdgeType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrCubicEffect); GrEffectRef* GrCubicEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { const GrBezierEdgeType edgeType = static_cast(random->nextULessThan(3)); return GrCubicEffect::Create(edgeType, caps); }