/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBezierEffect.h" #include "gl/builders/GrGLFullProgramBuilder.h" #include "gl/GrGLProcessor.h" #include "gl/GrGLSL.h" #include "gl/GrGLGeometryProcessor.h" #include "GrTBackendProcessorFactory.h" class GrGLConicEffect : public GrGLGeometryProcessor { public: GrGLConicEffect(const GrBackendProcessorFactory&, const GrProcessor&); virtual void emitCode(GrGLFullProgramBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {} private: GrPrimitiveEdgeType fEdgeType; typedef GrGLGeometryProcessor INHERITED; }; GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory, const GrProcessor& effect) : INHERITED (factory) { const GrConicEffect& ce = effect.cast(); fEdgeType = ce.getEdgeType(); } void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName); const GrShaderVar& inConicCoeffs = geometryProcessor.cast().inConicCoeffs(); GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppend("float edgeAlpha;"); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); fsBuilder->codeAppendf("float dfdx =" "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", fsName, fsName, fsName); fsBuilder->codeAppendf("float dfdy =" "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", fsName, fsName, fsName); fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName, fsName, fsName); fsBuilder->codeAppend("func = abs(func);"); fsBuilder->codeAppend("edgeAlpha = func / gFM;"); fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); fsBuilder->codeAppendf("float dfdx =" "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", fsName, fsName, fsName); fsBuilder->codeAppendf("float dfdy =" "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", fsName, fsName, fsName); fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName, fsName, fsName); fsBuilder->codeAppend("edgeAlpha = func / gFM;"); fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillBW_GrProcessorEdgeType: { fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName, fsName, fsName); fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); break; } default: SkFAIL("Shouldn't get here"); } fsBuilder->codeAppendf("%s = %s;", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); } void GrGLConicEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrConicEffect& ce = processor.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrConicEffect::~GrConicEffect() {} const GrBackendGeometryProcessorFactory& GrConicEffect::getFactory() const { return GrTBackendGeometryProcessorFactory::getInstance(); } GrConicEffect::GrConicEffect(GrPrimitiveEdgeType edgeType) : fEdgeType(edgeType) , fInConicCoeffs(this->addVertexAttrib(GrShaderVar("inConicCoeffs", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier))) { } bool GrConicEffect::onIsEqual(const GrProcessor& other) const { const GrConicEffect& ce = other.cast(); return (ce.fEdgeType == fEdgeType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); GrGeometryProcessor* GrConicEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { GrGeometryProcessor* gp; do { GrPrimitiveEdgeType edgeType = static_cast( random->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrConicEffect::Create(edgeType, caps); } while (NULL == gp); return gp; } ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// class GrGLQuadEffect : public GrGLGeometryProcessor { public: GrGLQuadEffect(const GrBackendProcessorFactory&, const GrProcessor&); virtual void emitCode(GrGLFullProgramBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {} private: GrPrimitiveEdgeType fEdgeType; typedef GrGLGeometryProcessor INHERITED; }; GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory, const GrProcessor& effect) : INHERITED (factory) { const GrQuadEffect& ce = effect.cast(); fEdgeType = ce.getEdgeType(); } void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); const GrShaderVar& inHairQuadEdge = geometryProcessor.cast().inHairQuadEdge(); vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("float edgeAlpha;"); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", fsName, fsName); fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName); fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", fsName, fsName); fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName); fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillBW_GrProcessorEdgeType: { fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName); fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); break; } default: SkFAIL("Shouldn't get here"); } fsBuilder->codeAppendf("%s = %s;", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); } void GrGLQuadEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrQuadEffect& ce = processor.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrQuadEffect::~GrQuadEffect() {} const GrBackendGeometryProcessorFactory& GrQuadEffect::getFactory() const { return GrTBackendGeometryProcessorFactory::getInstance(); } GrQuadEffect::GrQuadEffect(GrPrimitiveEdgeType edgeType) : fEdgeType(edgeType) , fInHairQuadEdge(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier))) { } bool GrQuadEffect::onIsEqual(const GrProcessor& other) const { const GrQuadEffect& ce = other.cast(); return (ce.fEdgeType == fEdgeType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); GrGeometryProcessor* GrQuadEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { GrGeometryProcessor* gp; do { GrPrimitiveEdgeType edgeType = static_cast( random->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrQuadEffect::Create(edgeType, caps); } while (NULL == gp); return gp; } ////////////////////////////////////////////////////////////////////////////// // Cubic ////////////////////////////////////////////////////////////////////////////// class GrGLCubicEffect : public GrGLGeometryProcessor { public: GrGLCubicEffect(const GrBackendProcessorFactory&, const GrProcessor&); virtual void emitCode(GrGLFullProgramBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {} private: GrPrimitiveEdgeType fEdgeType; typedef GrGLGeometryProcessor INHERITED; }; GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory, const GrProcessor& processor) : INHERITED (factory) { const GrCubicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", &vsName, &fsName, GrGLShaderVar::kHigh_Precision); GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); const GrShaderVar& inCubicCoeffs = geometryProcessor.cast().inCubicCoeffs(); vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); fsBuilder->declAppend(edgeAlpha); fsBuilder->declAppend(dklmdx); fsBuilder->declAppend(dklmdy); fsBuilder->declAppend(dfdx); fsBuilder->declAppend(dfdy); fsBuilder->declAppend(gF); fsBuilder->declAppend(gFM); fsBuilder->declAppend(func); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName); fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName); fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str()); fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str()); fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), fsName, fsName, fsName, fsName, fsName); fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fsBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case kFillAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName); fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName); fsBuilder->codeAppendf("%s =" "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str()); fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str()); fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), fsName, fsName, fsName, fsName, fsName); fsBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case kFillBW_GrProcessorEdgeType: { fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName); fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: SkFAIL("Shouldn't get here"); } fsBuilder->codeAppendf("%s = %s;", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str()); } void GrGLCubicEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrCubicEffect& ce = processor.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrCubicEffect::~GrCubicEffect() {} const GrBackendGeometryProcessorFactory& GrCubicEffect::getFactory() const { return GrTBackendGeometryProcessorFactory::getInstance(); } GrCubicEffect::GrCubicEffect(GrPrimitiveEdgeType edgeType) : fEdgeType(edgeType) , fInCubicCoeffs(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier))) { } bool GrCubicEffect::onIsEqual(const GrProcessor& other) const { const GrCubicEffect& ce = other.cast(); return (ce.fEdgeType == fEdgeType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect); GrGeometryProcessor* GrCubicEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { GrGeometryProcessor* gp; do { GrPrimitiveEdgeType edgeType = static_cast( random->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrCubicEffect::Create(edgeType, caps); } while (NULL == gp); return gp; }