/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBezierEffect.h" #include "gl/GrGLProcessor.h" #include "gl/GrGLSL.h" #include "gl/GrGLGeometryProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" struct ConicBatchTracker { GrGPInput fInputColorType; GrColor fColor; uint8_t fCoverageScale; bool fUsesLocalCoords; }; class GrGLConicEffect : public GrGLGeometryProcessor { public: GrGLConicEffect(const GrGeometryProcessor&, const GrBatchTracker&); virtual void emitCode(const EmitArgs&) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, const GrGLCaps&, GrProcessorKeyBuilder*); virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor&, const GrBatchTracker& bt) SK_OVERRIDE { const ConicBatchTracker& local = bt.cast(); if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(local.fColor, c); pdman.set4fv(fColorUniform, 1, c); fColor = local.fColor; } if (0xff != local.fCoverageScale && fCoverageScale != local.fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(local.fCoverageScale)); fCoverageScale = local.fCoverageScale; } } private: GrColor fColor; uint8_t fCoverageScale; GrPrimitiveEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; typedef GrGLGeometryProcessor INHERITED; }; GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor, const GrBatchTracker& bt) : fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { const GrConicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLConicEffect::emitCode(const EmitArgs& args) { GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); const GrConicEffect& gp = args.fGP.cast(); const ConicBatchTracker& local = args.fBT.cast(); GrGLVertToFrag v(kVec4f_GrSLType); args.fPB->addVarying("ConicCoeffs", &v); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); // Setup pass through color this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform); // setup coord outputs vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName); vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName); // setup position varying vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), gp.inPosition()->fName); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppend("float edgeAlpha;"); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); fsBuilder->codeAppendf("float dfdx =" "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("float dfdy =" "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("func = abs(func);"); fsBuilder->codeAppend("edgeAlpha = func / gFM;"); fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); fsBuilder->codeAppendf("float dfdx =" "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("float dfdy =" "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("edgeAlpha = func / gFM;"); fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillBW_GrProcessorEdgeType: { fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); break; } default: SkFAIL("Shouldn't get here"); } if (0xff != local.fCoverageScale) { const char* coverageScale; fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "Coverage", &coverageScale); fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); } } void GrGLConicEffect::GenKey(const GrGeometryProcessor& processor, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrConicEffect& ce = processor.cast(); const ConicBatchTracker& local = bt.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x0; key |= 0xff != local.fCoverageScale ? 0x8 : 0x0; key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrConicEffect::~GrConicEffect() {} void GrConicEffect::getGLProcessorKey(const GrBatchTracker& bt, const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLConicEffect::GenKey(*this, bt, caps, b); } GrGLGeometryProcessor* GrConicEffect::createGLInstance(const GrBatchTracker& bt) const { return SkNEW_ARGS(GrGLConicEffect, (*this, bt)); } GrConicEffect::GrConicEffect(GrColor color, uint8_t coverage, GrPrimitiveEdgeType edgeType) : INHERITED(color, false), fCoverageScale(coverage), fEdgeType(edgeType) { this->initClassID(); fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); fInConicCoeffs = &this->addVertexAttrib(GrAttribute("inConicCoeffs", kVec4f_GrVertexAttribType)); } bool GrConicEffect::onIsEqual(const GrGeometryProcessor& other) const { const GrConicEffect& ce = other.cast(); return (ce.fEdgeType == fEdgeType); } void GrConicEffect::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const { ConicBatchTracker* local = bt->cast(); local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, false); local->fCoverageScale = fCoverageScale; local->fUsesLocalCoords = init.fUsesLocalCoords; } bool GrConicEffect::onCanMakeEqual(const GrBatchTracker& m, const GrGeometryProcessor& that, const GrBatchTracker& t) const { const ConicBatchTracker& mine = m.cast(); const ConicBatchTracker& theirs = t.cast(); return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, that, theirs.fUsesLocalCoords) && CanCombineOutput(mine.fInputColorType, mine.fColor, theirs.fInputColorType, theirs.fColor) && mine.fCoverageScale == theirs.fCoverageScale; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); GrGeometryProcessor* GrConicEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { GrGeometryProcessor* gp; do { GrPrimitiveEdgeType edgeType = static_cast( random->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrConicEffect::Create(GrRandomColor(random), edgeType, caps); } while (NULL == gp); return gp; } ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// struct QuadBatchTracker { GrGPInput fInputColorType; GrColor fColor; uint8_t fCoverageScale; bool fUsesLocalCoords; }; class GrGLQuadEffect : public GrGLGeometryProcessor { public: GrGLQuadEffect(const GrGeometryProcessor&, const GrBatchTracker&); virtual void emitCode(const EmitArgs&) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, const GrGLCaps&, GrProcessorKeyBuilder*); virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor&, const GrBatchTracker& bt) SK_OVERRIDE { const QuadBatchTracker& local = bt.cast(); if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(local.fColor, c); pdman.set4fv(fColorUniform, 1, c); fColor = local.fColor; } if (0xff != local.fCoverageScale && local.fCoverageScale != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(local.fCoverageScale)); fCoverageScale = local.fCoverageScale; } } private: GrColor fColor; uint8_t fCoverageScale; GrPrimitiveEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; typedef GrGLGeometryProcessor INHERITED; }; GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor, const GrBatchTracker& bt) : fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { const GrQuadEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLQuadEffect::emitCode(const EmitArgs& args) { GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); const GrQuadEffect& gp = args.fGP.cast(); const QuadBatchTracker& local = args.fBT.cast(); GrGLVertToFrag v(kVec4f_GrSLType); args.fPB->addVarying("HairQuadEdge", &v); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); // Setup pass through color this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform); // setup coord outputs vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName); vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName); // setup position varying vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), gp.inPosition()->fName); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppendf("float edgeAlpha;"); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); // Add line below for smooth cubic ramp // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillBW_GrProcessorEdgeType: { fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); break; } default: SkFAIL("Shouldn't get here"); } if (0xff != local.fCoverageScale) { const char* coverageScale; fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "Coverage", &coverageScale); fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); } } void GrGLQuadEffect::GenKey(const GrGeometryProcessor& processor, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrQuadEffect& ce = processor.cast(); const QuadBatchTracker& local = bt.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x0; key |= 0xff != local.fCoverageScale ? 0x8 : 0x0; key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrQuadEffect::~GrQuadEffect() {} void GrQuadEffect::getGLProcessorKey(const GrBatchTracker& bt, const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLQuadEffect::GenKey(*this, bt, caps, b); } GrGLGeometryProcessor* GrQuadEffect::createGLInstance(const GrBatchTracker& bt) const { return SkNEW_ARGS(GrGLQuadEffect, (*this, bt)); } GrQuadEffect::GrQuadEffect(GrColor color, uint8_t coverage, GrPrimitiveEdgeType edgeType) : INHERITED(color, false), fCoverageScale(coverage), fEdgeType(edgeType) { this->initClassID(); fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); fInHairQuadEdge = &this->addVertexAttrib(GrAttribute("inHairQuadEdge", kVec4f_GrVertexAttribType)); } bool GrQuadEffect::onIsEqual(const GrGeometryProcessor& other) const { const GrQuadEffect& ce = other.cast(); return (ce.fEdgeType == fEdgeType); } void GrQuadEffect::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const { QuadBatchTracker* local = bt->cast(); local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, false); local->fCoverageScale = fCoverageScale; local->fUsesLocalCoords = init.fUsesLocalCoords; } bool GrQuadEffect::onCanMakeEqual(const GrBatchTracker& m, const GrGeometryProcessor& that, const GrBatchTracker& t) const { const QuadBatchTracker& mine = m.cast(); const QuadBatchTracker& theirs = t.cast(); return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, that, theirs.fUsesLocalCoords) && CanCombineOutput(mine.fInputColorType, mine.fColor, theirs.fInputColorType, theirs.fColor) && mine.fCoverageScale == theirs.fCoverageScale; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); GrGeometryProcessor* GrQuadEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { GrGeometryProcessor* gp; do { GrPrimitiveEdgeType edgeType = static_cast( random->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrQuadEffect::Create(GrRandomColor(random), edgeType, caps); } while (NULL == gp); return gp; } ////////////////////////////////////////////////////////////////////////////// // Cubic ////////////////////////////////////////////////////////////////////////////// struct CubicBatchTracker { GrGPInput fInputColorType; GrColor fColor; bool fUsesLocalCoords; }; class GrGLCubicEffect : public GrGLGeometryProcessor { public: GrGLCubicEffect(const GrGeometryProcessor&, const GrBatchTracker&); virtual void emitCode(const EmitArgs&) SK_OVERRIDE; static inline void GenKey(const GrGeometryProcessor&, const GrBatchTracker&, const GrGLCaps&, GrProcessorKeyBuilder*); virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor&, const GrBatchTracker& bt) SK_OVERRIDE { const CubicBatchTracker& local = bt.cast(); if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(local.fColor, c); pdman.set4fv(fColorUniform, 1, c); fColor = local.fColor; } } private: GrColor fColor; GrPrimitiveEdgeType fEdgeType; UniformHandle fColorUniform; typedef GrGLGeometryProcessor INHERITED; }; GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor, const GrBatchTracker&) : fColor(GrColor_ILLEGAL) { const GrCubicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLCubicEffect::emitCode(const EmitArgs& args) { GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); const GrCubicEffect& gp = args.fGP.cast(); const CubicBatchTracker& local = args.fBT.cast(); GrGLVertToFrag v(kVec4f_GrSLType); args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); // Setup pass through color this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform); // setup coord outputs vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName); vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName); // setup position varying vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), gp.inPosition()->fName); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); fsBuilder->declAppend(edgeAlpha); fsBuilder->declAppend(dklmdx); fsBuilder->declAppend(dklmdy); fsBuilder->declAppend(dfdx); fsBuilder->declAppend(dfdy); fsBuilder->declAppend(gF); fsBuilder->declAppend(gFM); fsBuilder->declAppend(func); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fsBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case kFillAA_GrProcessorEdgeType: { SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fsBuilder->codeAppendf("%s =" "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case kFillBW_GrProcessorEdgeType: { fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: SkFAIL("Shouldn't get here"); } fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } void GrGLCubicEffect::GenKey(const GrGeometryProcessor& processor, const GrBatchTracker& bt, const GrGLCaps&, GrProcessorKeyBuilder* b) { const GrCubicEffect& ce = processor.cast(); const CubicBatchTracker& local = bt.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= kUniform_GrGPInput == local.fInputColorType ? 0x4 : 0x8; key |= local.fUsesLocalCoords && processor.localMatrix().hasPerspective() ? 0x10 : 0x0; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrCubicEffect::~GrCubicEffect() {} void GrCubicEffect::getGLProcessorKey(const GrBatchTracker& bt, const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLCubicEffect::GenKey(*this, bt, caps, b); } GrGLGeometryProcessor* GrCubicEffect::createGLInstance(const GrBatchTracker& bt) const { return SkNEW_ARGS(GrGLCubicEffect, (*this, bt)); } GrCubicEffect::GrCubicEffect(GrColor color, GrPrimitiveEdgeType edgeType) : INHERITED(color), fEdgeType(edgeType) { this->initClassID(); fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); fInCubicCoeffs = &this->addVertexAttrib(GrAttribute("inCubicCoeffs", kVec4f_GrVertexAttribType)); } bool GrCubicEffect::onIsEqual(const GrGeometryProcessor& other) const { const GrCubicEffect& ce = other.cast(); return (ce.fEdgeType == fEdgeType); } void GrCubicEffect::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const { CubicBatchTracker* local = bt->cast(); local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, false); local->fUsesLocalCoords = init.fUsesLocalCoords; } bool GrCubicEffect::onCanMakeEqual(const GrBatchTracker& m, const GrGeometryProcessor& that, const GrBatchTracker& t) const { const CubicBatchTracker& mine = m.cast(); const CubicBatchTracker& theirs = t.cast(); return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, that, theirs.fUsesLocalCoords) && CanCombineOutput(mine.fInputColorType, mine.fColor, theirs.fInputColorType, theirs.fColor); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect); GrGeometryProcessor* GrCubicEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { GrGeometryProcessor* gp; do { GrPrimitiveEdgeType edgeType = static_cast( random->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrCubicEffect::Create(GrRandomColor(random), edgeType, caps); } while (NULL == gp); return gp; }