/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBezierEffect.h" #include "GrShaderCaps.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "glsl/GrGLSLUtil.h" #include "glsl/GrGLSLVarying.h" #include "glsl/GrGLSLVertexShaderBuilder.h" class GrGLConicEffect : public GrGLSLGeometryProcessor { public: GrGLConicEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const GrConicEffect& ce = primProc.cast(); if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) { fViewMatrix = ce.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (ce.color() != fColor) { float c[4]; GrColorToRGBAFloat(ce.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = ce.color(); } if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); fCoverageScale = ce.coverageScale(); } this->setTransformDataHelper(ce.localMatrix(), pdman, &transformIter); } private: SkMatrix fViewMatrix; GrColor fColor; uint8_t fCoverageScale; GrPrimitiveEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; typedef GrGLSLGeometryProcessor INHERITED; }; GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { const GrConicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrConicEffect& gp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVertToFrag v(kVec4f_GrSLType); varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position this->setupPosition(vertBuilder, uniformHandler, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); // emit transforms with position this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fFPCoordTransformHandler); // TODO: this precision check should actually be a check on the number of bits // high and medium provide and the selection of the lowest level that suffices. // Additionally we should assert that the upstream code only lets us get here if // either high or medium provides the required number of bits. GrSLPrecision precision = kHigh_GrSLPrecision; const GrShaderCaps::PrecisionInfo& highP = args.fShaderCaps->getFloatShaderPrecisionInfo( kFragment_GrShaderType, kHigh_GrSLPrecision); if (!highP.supported()) { precision = kMedium_GrSLPrecision; } GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, precision); GrShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, precision); GrShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, precision); GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0, precision); GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision); GrShaderVar gF("gF", kVec2f_GrSLType, 0, precision); GrShaderVar gFM("gFM", kFloat_GrSLType, 0, precision); GrShaderVar func("func", kFloat_GrSLType, 0, precision); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(dklmdx); fragBuilder->declAppend(dklmdy); fragBuilder->declAppend(dfdx); fragBuilder->declAppend(dfdy); fragBuilder->declAppend(gF); fragBuilder->declAppend(gFM); fragBuilder->declAppend(func); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fragBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillAA_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s =" "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s =" "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillBW_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: SkFAIL("Shouldn't get here"); } // TODO should we really be doing this? if (gp.coverageScale() != 0xff) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kHigh_GrSLPrecision, "Coverage", &coverageScale); fragBuilder->codeAppendf("%s = vec4(%s * %s);", args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); } else { fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } } void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrConicEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= 0xff != ce.coverageScale() ? 0x8 : 0x0; key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0; key |= ComputePosKey(ce.viewMatrix()) << 5; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrConicEffect::~GrConicEffect() {} void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLConicEffect::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLConicEffect(*this); } GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage, GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix, bool usesLocalCoords) : fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(viewMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) , fEdgeType(edgeType) { this->initClassID(); fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); fInConicCoeffs = &this->addVertexAttrib("inConicCoeffs", kVec4f_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); sk_sp GrConicEffect::TestCreate(GrProcessorTestData* d) { sk_sp gp; do { GrPrimitiveEdgeType edgeType = static_cast( d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrConicEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), edgeType, *d->fCaps, GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); } while (nullptr == gp); return gp; } ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// class GrGLQuadEffect : public GrGLSLGeometryProcessor { public: GrGLQuadEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const GrQuadEffect& qe = primProc.cast(); if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) { fViewMatrix = qe.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (qe.color() != fColor) { float c[4]; GrColorToRGBAFloat(qe.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = qe.color(); } if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); fCoverageScale = qe.coverageScale(); } this->setTransformDataHelper(qe.localMatrix(), pdman, &transformIter); } private: SkMatrix fViewMatrix; GrColor fColor; uint8_t fCoverageScale; GrPrimitiveEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; typedef GrGLSLGeometryProcessor INHERITED; }; GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { const GrQuadEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrQuadEffect& gp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVertToFrag v(kVec4f_GrSLType); varyingHandler->addVarying("HairQuadEdge", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position this->setupPosition(vertBuilder, uniformHandler, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); // emit transforms with position this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fFPCoordTransformHandler); fragBuilder->codeAppendf("float edgeAlpha;"); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillAA_GrProcessorEdgeType: { fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case kFillBW_GrProcessorEdgeType: { fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); break; } default: SkFAIL("Shouldn't get here"); } if (0xff != gp.coverageScale()) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "Coverage", &coverageScale); fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); } } void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrQuadEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= ce.coverageScale() != 0xff ? 0x8 : 0x0; key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0; key |= ComputePosKey(ce.viewMatrix()) << 5; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrQuadEffect::~GrQuadEffect() {} void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLQuadEffect::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLQuadEffect(*this); } GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage, GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix, bool usesLocalCoords) : fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) , fEdgeType(edgeType) { this->initClassID(); fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); fInHairQuadEdge = &this->addVertexAttrib("inHairQuadEdge", kVec4f_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); sk_sp GrQuadEffect::TestCreate(GrProcessorTestData* d) { sk_sp gp; do { GrPrimitiveEdgeType edgeType = static_cast( d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrQuadEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), edgeType, *d->fCaps, GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); } while (nullptr == gp); return gp; } ////////////////////////////////////////////////////////////////////////////// // Cubic ////////////////////////////////////////////////////////////////////////////// class GrGLCubicEffect : public GrGLSLGeometryProcessor { public: GrGLCubicEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const GrCubicEffect& ce = primProc.cast(); if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) { fViewMatrix = ce.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (ce.color() != fColor) { float c[4]; GrColorToRGBAFloat(ce.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = ce.color(); } this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); } private: SkMatrix fViewMatrix; GrColor fColor; GrPrimitiveEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fViewMatrixUniform; typedef GrGLSLGeometryProcessor INHERITED; }; GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL) { const GrCubicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrCubicEffect& gp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVertToFrag v(kVec4f_GrSLType); varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color if (!gp.colorIgnored()) { this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); } // Setup position this->setupPosition(vertBuilder, uniformHandler, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); // emit transforms with position this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, gp.inPosition()->fName, args.fFPCoordTransformHandler); GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); GrShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(dklmdx); fragBuilder->declAppend(dklmdy); fragBuilder->declAppend(dfdx); fragBuilder->declAppend(dfdy); fragBuilder->declAppend(gF); fragBuilder->declAppend(gFM); fragBuilder->declAppend(func); switch (fEdgeType) { case kHairlineAA_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fragBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case kFillAA_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s =" "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case kFillBW_GrProcessorEdgeType: { fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: SkFAIL("Shouldn't get here"); } fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrCubicEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= ComputePosKey(ce.viewMatrix()) << 5; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrCubicEffect::~GrCubicEffect() {} void GrCubicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLCubicEffect::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrCubicEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLCubicEffect(*this); } GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix, GrPrimitiveEdgeType edgeType) : fColor(color) , fViewMatrix(viewMatrix) , fEdgeType(edgeType) { this->initClassID(); fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); fInCubicCoeffs = &this->addVertexAttrib("inCubicCoeffs", kVec4f_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect); sk_sp GrCubicEffect::TestCreate(GrProcessorTestData* d) { sk_sp gp; do { GrPrimitiveEdgeType edgeType = static_cast( d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); gp = GrCubicEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), edgeType, *d->fCaps); } while (nullptr == gp); return gp; }