/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBezierEffect.h" #include "GrShaderCaps.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "glsl/GrGLSLUtil.h" #include "glsl/GrGLSLVarying.h" #include "glsl/GrGLSLVertexGeoBuilder.h" class GrGLConicEffect : public GrGLSLGeometryProcessor { public: GrGLConicEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const GrConicEffect& ce = primProc.cast(); if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) { fViewMatrix = ce.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (ce.color() != fColor) { float c[4]; GrColorToRGBAFloat(ce.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = ce.color(); } if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); fCoverageScale = ce.coverageScale(); } this->setTransformDataHelper(ce.localMatrix(), pdman, &transformIter); } private: SkMatrix fViewMatrix; GrColor fColor; uint8_t fCoverageScale; GrClipEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; typedef GrGLSLGeometryProcessor INHERITED; }; GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { const GrConicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrConicEffect& gp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVertToFrag v(kFloat4_GrSLType); varyingHandler->addVarying("ConicCoeffs", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position this->writeOutputPosition(vertBuilder, uniformHandler, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); // emit transforms with position this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fFPCoordTransformHandler); // TODO: we should check on the number of bits float and half provide and use the smallest one // that suffices. Additionally we should assert that the upstream code only lets us get here if // either float or half provides the required number of bits. GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0); GrShaderVar dklmdx("dklmdx", kFloat3_GrSLType, 0); GrShaderVar dklmdy("dklmdy", kFloat3_GrSLType, 0); GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0); GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0); GrShaderVar gF("gF", kFloat2_GrSLType, 0); GrShaderVar gFM("gFM", kFloat_GrSLType, 0); GrShaderVar func("func", kFloat_GrSLType, 0); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(dklmdx); fragBuilder->declAppend(dklmdy); fragBuilder->declAppend(dfdx); fragBuilder->declAppend(dfdy); fragBuilder->declAppend(gF); fragBuilder->declAppend(gFM); fragBuilder->declAppend(func); switch (fEdgeType) { case GrClipEdgeType::kHairlineAA: { fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fragBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case GrClipEdgeType::kFillAA: { fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s =" "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s =" "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = %s / %s;", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = clamp(0.5 - %s, 0.0, 1.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case GrClipEdgeType::kFillBW: { fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: SK_ABORT("Shouldn't get here"); } // TODO should we really be doing this? if (gp.coverageScale() != 0xff) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, "Coverage", &coverageScale); fragBuilder->codeAppendf("%s = half4(%s * %s);", args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); } else { fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } } void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrConicEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= 0xff != ce.coverageScale() ? 0x8 : 0x0; key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0; key |= ComputePosKey(ce.viewMatrix()) << 5; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrConicEffect::~GrConicEffect() {} void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLConicEffect::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLConicEffect(*this); } GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage, GrClipEdgeType edgeType, const SkMatrix& localMatrix, bool usesLocalCoords) : INHERITED(kGrConicEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(viewMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) , fEdgeType(edgeType) { fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); fInConicCoeffs = &this->addVertexAttrib("inConicCoeffs", kHalf4_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); #if GR_TEST_UTILS sk_sp GrConicEffect::TestCreate(GrProcessorTestData* d) { sk_sp gp; do { GrClipEdgeType edgeType = static_cast( d->fRandom->nextULessThan(kGrClipEdgeTypeCnt)); gp = GrConicEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), edgeType, *d->caps(), GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); } while (nullptr == gp); return gp; } #endif ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// class GrGLQuadEffect : public GrGLSLGeometryProcessor { public: GrGLQuadEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const GrQuadEffect& qe = primProc.cast(); if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) { fViewMatrix = qe.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (qe.color() != fColor) { float c[4]; GrColorToRGBAFloat(qe.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = qe.color(); } if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); fCoverageScale = qe.coverageScale(); } this->setTransformDataHelper(qe.localMatrix(), pdman, &transformIter); } private: SkMatrix fViewMatrix; GrColor fColor; uint8_t fCoverageScale; GrClipEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; typedef GrGLSLGeometryProcessor INHERITED; }; GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) { const GrQuadEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrQuadEffect& gp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVertToFrag v(kHalf4_GrSLType); varyingHandler->addVarying("HairQuadEdge", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position this->writeOutputPosition(vertBuilder, uniformHandler, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); // emit transforms with position this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), args.fFPCoordTransformHandler); fragBuilder->codeAppendf("half edgeAlpha;"); switch (fEdgeType) { case GrClipEdgeType::kHairlineAA: { fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case GrClipEdgeType::kFillAA: { fragBuilder->codeAppendf("half2 duvdx = dFdx(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("half2 duvdy = dFdy(%s.xy);", v.fsIn()); fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); fragBuilder->codeAppend("edgeAlpha = clamp(0.5 - edgeAlpha, 0.0, 1.0);"); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); break; } case GrClipEdgeType::kFillBW: { fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = half(edgeAlpha < 0.0);"); break; } default: SK_ABORT("Shouldn't get here"); } if (0xff != gp.coverageScale()) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Coverage", &coverageScale); fragBuilder->codeAppendf("%s = half4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fragBuilder->codeAppendf("%s = half4(edgeAlpha);", args.fOutputCoverage); } } void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrQuadEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= ce.coverageScale() != 0xff ? 0x8 : 0x0; key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0; key |= ComputePosKey(ce.viewMatrix()) << 5; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrQuadEffect::~GrQuadEffect() {} void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLQuadEffect::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLQuadEffect(*this); } GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage, GrClipEdgeType edgeType, const SkMatrix& localMatrix, bool usesLocalCoords) : INHERITED(kGrQuadEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) , fEdgeType(edgeType) { fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); fInHairQuadEdge = &this->addVertexAttrib("inHairQuadEdge", kHalf4_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); #if GR_TEST_UTILS sk_sp GrQuadEffect::TestCreate(GrProcessorTestData* d) { sk_sp gp; do { GrClipEdgeType edgeType = static_cast( d->fRandom->nextULessThan(kGrClipEdgeTypeCnt)); gp = GrQuadEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), edgeType, *d->caps(), GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); } while (nullptr == gp); return gp; } #endif ////////////////////////////////////////////////////////////////////////////// // Cubic ////////////////////////////////////////////////////////////////////////////// class GrGLCubicEffect : public GrGLSLGeometryProcessor { public: GrGLCubicEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const GrCubicEffect& ce = primProc.cast(); if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) { fViewMatrix = ce.viewMatrix(); float viewMatrix[3 * 3]; GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); } if (!fDevKLMMatrix.cheapEqualTo(ce.devKLMMatrix())) { fDevKLMMatrix = ce.devKLMMatrix(); float devKLMMatrix[3 * 3]; GrGLSLGetMatrix<3>(devKLMMatrix, fDevKLMMatrix); pdman.setMatrix3f(fDevKLMUniform, devKLMMatrix); } if (ce.color() != fColor) { float c[4]; GrColorToRGBAFloat(ce.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = ce.color(); } this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); } private: SkMatrix fViewMatrix; SkMatrix fDevKLMMatrix; GrColor fColor; GrClipEdgeType fEdgeType; UniformHandle fColorUniform; UniformHandle fViewMatrixUniform; UniformHandle fDevKLMUniform; typedef GrGLSLGeometryProcessor INHERITED; }; GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()) , fDevKLMMatrix(SkMatrix::InvalidMatrix()) , fColor(GrColor_ILLEGAL) { const GrCubicEffect& ce = processor.cast(); fEdgeType = ce.getEdgeType(); } void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrCubicEffect& gp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color if (!gp.colorIgnored()) { this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); } // Setup position this->writeOutputPosition(vertBuilder, uniformHandler, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); // Setup KLM const char* devkLMMatrixName; fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "KLM", &devkLMMatrixName); GrGLSLVertToFrag v(kFloat3_GrSLType); varyingHandler->addVarying("CubicCoeffs", &v); vertBuilder->codeAppendf("%s = %s * float3(%s, 1);", v.vsOut(), devkLMMatrixName, gpArgs->fPositionVar.c_str()); GrGLSLVertToFrag gradCoeffs(kFloat4_GrSLType); if (GrClipEdgeType::kFillAA == fEdgeType || GrClipEdgeType::kHairlineAA == fEdgeType) { varyingHandler->addVarying("GradCoeffs", &gradCoeffs); vertBuilder->codeAppendf("float k = %s[0], l = %s[1], m = %s[2];", v.vsOut(), v.vsOut(), v.vsOut()); vertBuilder->codeAppendf("float2 gk = float2(%s[0][0], %s[1][0]), " "gl = float2(%s[0][1], %s[1][1]), " "gm = float2(%s[0][2], %s[1][2]);", devkLMMatrixName, devkLMMatrixName, devkLMMatrixName, devkLMMatrixName, devkLMMatrixName, devkLMMatrixName); vertBuilder->codeAppendf("%s = float4(3 * k * gk, -m * gl - l * gm);", gradCoeffs.vsOut()); } // emit transforms with position this->emitTransforms(vertBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, gp.inPosition()->fName, args.fFPCoordTransformHandler); GrShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0); GrShaderVar gF("gF", kFloat2_GrSLType, 0); GrShaderVar func("func", kFloat_GrSLType, 0); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(gF); fragBuilder->declAppend(func); switch (fEdgeType) { case GrClipEdgeType::kHairlineAA: { fragBuilder->codeAppendf("%s = %s.x * %s.xy + %s.zw;", gF.c_str(), v.fsIn(), gradCoeffs.fsIn(), gradCoeffs.fsIn()); fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));", edgeAlpha.c_str(), func.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case GrClipEdgeType::kFillAA: { fragBuilder->codeAppendf("%s = %s.x * %s.xy + %s.zw;", gF.c_str(), v.fsIn(), gradCoeffs.fsIn(), gradCoeffs.fsIn()); fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));", edgeAlpha.c_str(), func.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = clamp(0.5 - %s, 0.0, 1.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), // edgeAlpha.c_str()); break; } case GrClipEdgeType::kFillBW: { fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = half(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); break; } default: SK_ABORT("Shouldn't get here"); } fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrCubicEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= ComputePosKey(ce.viewMatrix()) << 5; b->add32(key); } ////////////////////////////////////////////////////////////////////////////// GrCubicEffect::~GrCubicEffect() {} void GrCubicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLCubicEffect::GenKey(*this, caps, b); } GrGLSLPrimitiveProcessor* GrCubicEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLCubicEffect(*this); } GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix, const SkMatrix& devKLMMatrix, GrClipEdgeType edgeType) : INHERITED(kGrCubicEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fDevKLMMatrix(devKLMMatrix) , fEdgeType(edgeType) { fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect); #if GR_TEST_UTILS sk_sp GrCubicEffect::TestCreate(GrProcessorTestData* d) { sk_sp gp; do { GrClipEdgeType edgeType = static_cast( d->fRandom->nextULessThan(kGrClipEdgeTypeCnt)); gp = GrCubicEffect::Make(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom), GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool(), edgeType, *d->caps()); } while (nullptr == gp); return gp; } #endif