/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrArithmeticFP.fp; do not modify. **************************************************************************************************/ #include "GrArithmeticFP.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLArithmeticFP : public GrGLSLFragmentProcessor { public: GrGLSLArithmeticFP() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrArithmeticFP& _outer = args.fFp.cast(); (void)_outer; auto k1 = _outer.k1(); (void)k1; auto k2 = _outer.k2(); (void)k2; auto k3 = _outer.k3(); (void)k3; auto k4 = _outer.k4(); (void)k4; auto enforcePMColor = _outer.enforcePMColor(); (void)enforcePMColor; fKVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "k"); SkString _child0("_child0"); this->emitChild(0, &_child0, args); fragBuilder->codeAppendf( "half4 dst = %s;\n%s = half4(clamp(float4(float4(((%s.x * float4(%s)) * dst + %s.y " "* float4(%s)) + %s.z * float4(dst)) + %s.w), 0.0, 1.0));\nif (%s) {\n %s.xyz = " "half3(min(float3(%s.xyz), float(%s.w)));\n}\n", _child0.c_str(), args.fOutputColor, args.fUniformHandler->getUniformCStr(fKVar), args.fInputColor ? args.fInputColor : "half4(1)", args.fUniformHandler->getUniformCStr(fKVar), args.fInputColor ? args.fInputColor : "half4(1)", args.fUniformHandler->getUniformCStr(fKVar), args.fUniformHandler->getUniformCStr(fKVar), (_outer.enforcePMColor() ? "true" : "false"), args.fOutputColor, args.fOutputColor, args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrArithmeticFP& _outer = _proc.cast(); auto k1 = _outer.k1(); (void)k1; auto k2 = _outer.k2(); (void)k2; auto k3 = _outer.k3(); (void)k3; auto k4 = _outer.k4(); (void)k4; auto enforcePMColor = _outer.enforcePMColor(); (void)enforcePMColor; UniformHandle& k = fKVar; (void)k; pdman.set4f(k, k1, k2, k3, k4); } UniformHandle fKVar; }; GrGLSLFragmentProcessor* GrArithmeticFP::onCreateGLSLInstance() const { return new GrGLSLArithmeticFP(); } void GrArithmeticFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { b->add32((int32_t)fEnforcePMColor); } bool GrArithmeticFP::onIsEqual(const GrFragmentProcessor& other) const { const GrArithmeticFP& that = other.cast(); (void)that; if (fK1 != that.fK1) return false; if (fK2 != that.fK2) return false; if (fK3 != that.fK3) return false; if (fK4 != that.fK4) return false; if (fEnforcePMColor != that.fEnforcePMColor) return false; return true; } GrArithmeticFP::GrArithmeticFP(const GrArithmeticFP& src) : INHERITED(kGrArithmeticFP_ClassID, src.optimizationFlags()) , fK1(src.fK1) , fK2(src.fK2) , fK3(src.fK3) , fK4(src.fK4) , fEnforcePMColor(src.fEnforcePMColor) { this->registerChildProcessor(src.childProcessor(0).clone()); } std::unique_ptr GrArithmeticFP::clone() const { return std::unique_ptr(new GrArithmeticFP(*this)); }