/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify. **************************************************************************************************/ #include "GrAlphaThresholdFragmentProcessor.h" inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags( float outerThreshold) { if (outerThreshold >= 1.0) { return kPreservesOpaqueInput_OptimizationFlag | kCompatibleWithCoverageAsAlpha_OptimizationFlag; } else { return kCompatibleWithCoverageAsAlpha_OptimizationFlag; } } #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { public: GrGLSLAlphaThresholdFragmentProcessor() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrAlphaThresholdFragmentProcessor& _outer = args.fFp.cast(); (void)_outer; auto innerThreshold = _outer.innerThreshold(); (void)innerThreshold; auto outerThreshold = _outer.outerThreshold(); (void)outerThreshold; fInnerThresholdVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); fOuterThresholdVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf( "half4 color = %s;\nhalf4 mask_color = texture(%s, %s).%s;\nif " "(float(mask_color.w) < 0.5) {\n if (color.w > %s) {\n half scale = %s / " "color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if " "(color.w < %s) {\n half scale = float(%s) / max(0.001, float(color.w));\n " "color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n", args.fInputColor ? args.fInputColor : "half4(1)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrAlphaThresholdFragmentProcessor& _outer = _proc.cast(); { pdman.set1f(fInnerThresholdVar, _outer.innerThreshold()); pdman.set1f(fOuterThresholdVar, _outer.outerThreshold()); } } UniformHandle fInnerThresholdVar; UniformHandle fOuterThresholdVar; }; GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { return new GrGLSLAlphaThresholdFragmentProcessor(); } void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const { const GrAlphaThresholdFragmentProcessor& that = other.cast(); (void)that; if (fMask != that.fMask) return false; if (fInnerThreshold != that.fInnerThreshold) return false; if (fOuterThreshold != that.fOuterThreshold) return false; return true; } GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor( const GrAlphaThresholdFragmentProcessor& src) : INHERITED(kGrAlphaThresholdFragmentProcessor_ClassID, src.optimizationFlags()) , fMask(src.fMask) , fInnerThreshold(src.fInnerThreshold) , fOuterThreshold(src.fOuterThreshold) , fMaskCoordTransform(src.fMaskCoordTransform) { this->setTextureSamplerCnt(1); this->addCoordTransform(&fMaskCoordTransform); } std::unique_ptr GrAlphaThresholdFragmentProcessor::clone() const { return std::unique_ptr(new GrAlphaThresholdFragmentProcessor(*this)); } const GrFragmentProcessor::TextureSampler& GrAlphaThresholdFragmentProcessor::onTextureSampler( int index) const { return IthTextureSampler(index, fMask); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); #if GR_TEST_UTILS std::unique_ptr GrAlphaThresholdFragmentProcessor::TestCreate( GrProcessorTestData* testData) { sk_sp maskProxy = testData->textureProxy(GrProcessorUnitTest::kAlphaTextureIdx); // Make the inner and outer thresholds be in (0, 1) exclusive and be sorted correctly. float innerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f; float outerThresh = testData->fRandom->nextUScalar1() * .99f + 0.005f; const int kMaxWidth = 1000; const int kMaxHeight = 1000; uint32_t width = testData->fRandom->nextULessThan(kMaxWidth); uint32_t height = testData->fRandom->nextULessThan(kMaxHeight); uint32_t x = testData->fRandom->nextULessThan(kMaxWidth - width); uint32_t y = testData->fRandom->nextULessThan(kMaxHeight - height); SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); return GrAlphaThresholdFragmentProcessor::Make(std::move(maskProxy), innerThresh, outerThresh, bounds); } #endif