/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCQuadraticShader_DEFINED #define GrCCQuadraticShader_DEFINED #include "ccpr/GrCCCoverageProcessor.h" /** * This class renders the coverage of closed quadratic curves using the techniques outlined in * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and * Jim Blinn: * * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf * * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0]. * (Use GrCCGeometry::quadraticTo().) */ class GrCCQuadraticShader : public GrCCCoverageProcessor::Shader { public: void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* wind, const char** outHull4) const override; void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, const char* position, const char* coverage, const char* cornerCoverage) override; void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override; private: void calcHullCoverage(SkString* code, const char* coordAndGrad, const char* d, const char* outputCoverage) const; const GrShaderVar fQCoordMatrix{"qcoord_matrix", kFloat2x2_GrSLType}; const GrShaderVar fQCoord0{"qcoord0", kFloat2_GrSLType}; const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; GrGLSLVarying fCoord_fGrad; GrGLSLVarying fEdge_fWind_fCorner; }; #endif