/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCPathProcessor_DEFINED #define GrCCPathProcessor_DEFINED #include "GrCaps.h" #include "GrGeometryProcessor.h" #include "SkPath.h" #include class GrOnFlushResourceProvider; /** * This class draws AA paths using the coverage count masks produced by GrCCCoverageProcessor. * * Paths are drawn as bloated octagons, and coverage is derived from the coverage count mask and * fill rule. * * The caller must set up an instance buffer as detailed below, then draw indexed-instanced * meshes using the buffers and parameters provided by this class. */ class GrCCPathProcessor : public GrGeometryProcessor { public: enum class InstanceAttribs { kDevBounds, kDevBounds45, kViewMatrix, // FIXME: This causes a lot of duplication. It could move to a texel buffer. kViewTranslate, kAtlasOffset, kColor }; static constexpr int kNumInstanceAttribs = 1 + (int)InstanceAttribs::kColor; struct Instance { SkRect fDevBounds; SkRect fDevBounds45; // Bounding box in "| 1 -1 | * devCoords" space. // | 1 1 | std::array fViewMatrix; // {kScaleX, kSkewy, kSkewX, kScaleY} std::array fViewTranslate; std::array fAtlasOffset; uint32_t fColor; GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); }; GR_STATIC_ASSERT(4 * 16 == sizeof(Instance)); static GrPrimitiveType MeshPrimitiveType(const GrCaps& caps) { return caps.usePrimitiveRestart() ? GrPrimitiveType::kTriangleStrip : GrPrimitiveType::kTriangles; } static sk_sp FindVertexBuffer(GrOnFlushResourceProvider*); static sk_sp FindIndexBuffer(GrOnFlushResourceProvider*); static int NumIndicesPerInstance(const GrCaps&); GrCCPathProcessor(GrResourceProvider*, sk_sp atlas, SkPath::FillType); const char* name() const override { return "GrCCPathProcessor"; } const GrSurfaceProxy* atlasProxy() const { return fAtlasAccess.proxy(); } const GrTexture* atlas() const { return fAtlasAccess.peekTexture(); } SkPath::FillType fillType() const { return fFillType; } const Attribute& getInstanceAttrib(InstanceAttribs attribID) const { const Attribute& attrib = this->getAttrib((int)attribID); SkASSERT(Attribute::InputRate::kPerInstance == attrib.fInputRate); return attrib; } const Attribute& getEdgeNormsAttrib() const { SkASSERT(1 + kNumInstanceAttribs == this->numAttribs()); const Attribute& attrib = this->getAttrib(kNumInstanceAttribs); SkASSERT(Attribute::InputRate::kPerVertex == attrib.fInputRate); return attrib; } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; private: const SkPath::FillType fFillType; const TextureSampler fAtlasAccess; typedef GrGeometryProcessor INHERITED; }; #endif