/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCPathProcessor_DEFINED #define GrCCPathProcessor_DEFINED #include "GrCaps.h" #include "GrGeometryProcessor.h" #include "SkPath.h" #include class GrOnFlushResourceProvider; class GrOpFlushState; class GrPipeline; /** * This class draws AA paths using the coverage count masks produced by GrCCCoverageProcessor. * * Paths are drawn as bloated octagons, and coverage is derived from the coverage count mask and * fill rule. * * To draw paths, the caller must set up an instance buffer as detailed below, then call drawPaths() * providing its own instance buffer alongside the buffers found by calling FindIndexBuffer/ * FindVertexBuffer. */ class GrCCPathProcessor : public GrGeometryProcessor { public: enum class InstanceAttribs { kDevBounds, kDevBounds45, kAtlasOffset, kColor }; static constexpr int kNumInstanceAttribs = 1 + (int)InstanceAttribs::kColor; struct Instance { SkRect fDevBounds; SkRect fDevBounds45; // Bounding box in "| 1 -1 | * devCoords" space. // | 1 1 | std::array fAtlasOffset; uint32_t fColor; GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); }; GR_STATIC_ASSERT(4 * 10 == sizeof(Instance)); static sk_sp FindVertexBuffer(GrOnFlushResourceProvider*); static sk_sp FindIndexBuffer(GrOnFlushResourceProvider*); GrCCPathProcessor(GrResourceProvider*, sk_sp atlas, SkPath::FillType, const SkMatrix& viewMatrixIfUsingLocalCoords = SkMatrix::I()); const char* name() const override { return "GrCCPathProcessor"; } const GrSurfaceProxy* atlasProxy() const { return fAtlasAccess.proxy(); } const GrTexture* atlas() const { return fAtlasAccess.peekTexture(); } const SkMatrix& localMatrix() const { return fLocalMatrix; } SkPath::FillType fillType() const { return fFillType; } const Attribute& getInstanceAttrib(InstanceAttribs attribID) const { const Attribute& attrib = this->getAttrib((int)attribID); SkASSERT(Attribute::InputRate::kPerInstance == attrib.fInputRate); return attrib; } const Attribute& getEdgeNormsAttrib() const { SkASSERT(1 + kNumInstanceAttribs == this->numAttribs()); const Attribute& attrib = this->getAttrib(kNumInstanceAttribs); SkASSERT(Attribute::InputRate::kPerVertex == attrib.fInputRate); return attrib; } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; void drawPaths(GrOpFlushState*, const GrPipeline&, const GrBuffer* indexBuffer, const GrBuffer* vertexBuffer, GrBuffer* instanceBuffer, int baseInstance, int endInstance, const SkRect& bounds) const; private: const SkPath::FillType fFillType; const TextureSampler fAtlasAccess; SkMatrix fLocalMatrix; typedef GrGeometryProcessor INHERITED; }; #endif