/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCPRTriangleProcessor_DEFINED #define GrCCPRTriangleProcessor_DEFINED #include "ccpr/GrCCPRCoverageProcessor.h" /** * This class renders the coverage of triangles. * * Triangles are rendered in three passes: * * Pass 1: Draw the triangle's conservative raster hull with a coverage of 1. (Conservative raster * is drawn by considering 3 pixel size boxes, one centered at each vertex, and drawing the * convex hull of those boxes.) * * Pass 2: Smooth the edges that were over-rendered during Pass 1. Draw the conservative raster of * each edge (i.e. convex hull of two pixel-size boxes at the endpoints), interpolating from * coverage=-1 on the outside edge to coverage=0 on the inside edge. * * Pass 3: Touch up the corner pixels to have the correct coverage. */ class GrCCPRTriangleProcessor : public GrCCPRCoverageProcessor::PrimitiveProcessor { public: GrCCPRTriangleProcessor(CoverageType initialCoverage) : INHERITED(initialCoverage) {} void onEmitVertexShader(const GrCCPRCoverageProcessor&, GrGLSLVertexBuilder*, const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs*) const override; void emitWind(GrGLSLGeometryBuilder*, const char* rtAdjust, const char* outputWind) const final; protected: void defineInputVertices(GrGLSLGeometryBuilder*) const; private: typedef GrCCPRCoverageProcessor::PrimitiveProcessor INHERITED; }; class GrCCPRTriangleHullAndEdgeProcessor : public GrCCPRTriangleProcessor { public: enum class GeometryType { kHulls, kEdges, kHullsAndEdges }; GrCCPRTriangleHullAndEdgeProcessor(GeometryType geometryType) : INHERITED(GeometryType::kHulls == geometryType ? CoverageType::kOne : CoverageType::kInterpolated) , fGeometryType(geometryType) {} void onEmitGeometryShader(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const override; private: const GeometryType fGeometryType; typedef GrCCPRTriangleProcessor INHERITED; }; /** * This pass fixes the corner pixels of a triangle. It touches up the simple distance-to-edge * coverage analysis done previously so that it takes into account the region that is outside both * edges at the same time. */ class GrCCPRTriangleCornerProcessor : public GrCCPRTriangleProcessor { public: GrCCPRTriangleCornerProcessor() : INHERITED(CoverageType::kShader) , fAABoxMatrices("aa_box_matrices", kFloat2x2_GrSLType, 2) , fAABoxTranslates("aa_box_translates", kFloat2_GrSLType, 2) , fGeoShaderBisects("bisects", kFloat2_GrSLType, 2) , fCornerLocationInAABoxes(kFloat2x2_GrSLType) , fBisectInAABoxes(kFloat2x2_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); varyingHandler->addVarying("corner_location_in_aa_boxes", &fCornerLocationInAABoxes); varyingHandler->addFlatVarying("bisect_in_aa_boxes", &fBisectInAABoxes); } void onEmitGeometryShader(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const override; void emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* coverage, const char* wind) const override; void emitShaderCoverage(GrGLSLFragmentBuilder*, const char* outputCoverage) const override; private: GrShaderVar fAABoxMatrices; GrShaderVar fAABoxTranslates; GrShaderVar fGeoShaderBisects; GrGLSLGeoToFrag fCornerLocationInAABoxes; GrGLSLGeoToFrag fBisectInAABoxes; typedef GrCCPRTriangleProcessor INHERITED; }; #endif