/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCPRQuadraticProcessor_DEFINED #define GrCCPRQuadraticProcessor_DEFINED #include "ccpr/GrCCPRCoverageProcessor.h" /** * This class renders the coverage of closed quadratic curves using the techniques outlined in * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and * Jim Blinn: * * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf * * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0]. * Use GrPathUtils::chopMonotonicQuads. */ class GrCCPRQuadraticProcessor : public GrCCPRCoverageProcessor::PrimitiveProcessor { public: GrCCPRQuadraticProcessor() : INHERITED(CoverageType::kShader) , fCanonicalMatrix("canonical_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fCanonicalDerivatives("canonical_derivatives", kMat22f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fEdgeDistanceEquation("edge_distance_equation", kVec3f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fXYD(kVec3f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { varyingHandler->addVarying("xyd", &fXYD, kHigh_GrSLPrecision); } void onEmitVertexShader(const GrCCPRCoverageProcessor&, GrGLSLVertexBuilder*, const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs*) const override; void emitWind(GrGLSLGeometryBuilder*, const char* rtAdjust, const char* outputWind) const final; void onEmitGeometryShader(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const final; void emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* coverage, const char* wind) const final; protected: virtual void emitQuadraticGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* rtAdjust) const = 0; virtual void onEmitPerVertexGeometryCode(SkString* fnBody) const = 0; GrShaderVar fCanonicalMatrix; GrShaderVar fCanonicalDerivatives; GrShaderVar fEdgeDistanceEquation; GrGLSLGeoToFrag fXYD; typedef GrCCPRCoverageProcessor::PrimitiveProcessor INHERITED; }; /** * This pass draws a conservative raster hull around the quadratic bezier curve, computes the * curve's coverage using the gradient-based AA technique outlined in the Loop/Blinn paper, and * uses simple distance-to-edge to subtract out coverage for the flat closing edge [P2 -> P0]. Since * the provided curves are monotonic, this will get every pixel right except the two corners. */ class GrCCPRQuadraticHullProcessor : public GrCCPRQuadraticProcessor { public: GrCCPRQuadraticHullProcessor() : fGradXY(kVec2f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); varyingHandler->addVarying("grad_xy", &fGradXY, kHigh_GrSLPrecision); } void emitQuadraticGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* rtAdjust) const override; void onEmitPerVertexGeometryCode(SkString* fnBody) const override; void emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const override; private: GrGLSLGeoToFrag fGradXY; typedef GrCCPRQuadraticProcessor INHERITED; }; /** * This pass fixes the corners of a closed quadratic segment with soft MSAA. */ class GrCCPRQuadraticCornerProcessor : public GrCCPRQuadraticProcessor { public: GrCCPRQuadraticCornerProcessor() : fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fdXYDdx(kVec3f_GrSLType) , fdXYDdy(kVec3f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); varyingHandler->addFlatVarying("dXYDdx", &fdXYDdx, kHigh_GrSLPrecision); varyingHandler->addFlatVarying("dXYDdy", &fdXYDdy, kHigh_GrSLPrecision); } void emitQuadraticGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* rtAdjust) const override; void onEmitPerVertexGeometryCode(SkString* fnBody) const override; void emitShaderCoverage(GrGLSLFragmentBuilder*, const char* outputCoverage) const override; private: GrShaderVar fEdgeDistanceDerivatives; GrGLSLGeoToFrag fdXYDdx; GrGLSLGeoToFrag fdXYDdy; typedef GrCCPRQuadraticProcessor INHERITED; }; #endif