/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCPRQuadraticProcessor_DEFINED #define GrCCPRQuadraticProcessor_DEFINED #include "ccpr/GrCCPRCoverageProcessor.h" /** * This class renders the coverage of closed quadratic curves using the techniques outlined in * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and * Jim Blinn: * * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf * * The curves are rendered in two passes: * * Pass 1: Draw a conservative raster hull around the quadratic bezier points, and compute the * curve's coverage using the gradient-based AA technique outlined in the Loop/Blinn paper. * * Pass 2: Touch up and antialias the flat edge from P2 back to P0. */ class GrCCPRQuadraticProcessor : public GrCCPRCoverageProcessor::PrimitiveProcessor { public: GrCCPRQuadraticProcessor() : INHERITED(CoverageType::kShader) , fCanonicalMatrix("canonical_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fCanonicalDerivatives("canonical_derivatives", kMat22f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fCanonicalCoord(kVec4f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { varyingHandler->addVarying("canonical_coord", &fCanonicalCoord, kHigh_GrSLPrecision); } void onEmitVertexShader(const GrCCPRCoverageProcessor&, GrGLSLVertexBuilder*, const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs*) const override; void emitWind(GrGLSLGeometryBuilder*, const char* rtAdjust, const char* outputWind) const final; void onEmitGeometryShader(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const final; void emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* coverage, const char* wind) const override; void emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const override; protected: virtual void emitQuadraticGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const = 0; GrShaderVar fCanonicalMatrix; GrShaderVar fCanonicalDerivatives; GrGLSLGeoToFrag fCanonicalCoord; typedef GrCCPRCoverageProcessor::PrimitiveProcessor INHERITED; }; class GrCCPRQuadraticHullProcessor : public GrCCPRQuadraticProcessor { public: void emitQuadraticGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const override; private: typedef GrCCPRQuadraticProcessor INHERITED; }; /** * This pass touches up the flat edge (P2 -> P0) of a closed quadratic segment as follows: * * 1) Erase what the previous hull shader estimated for coverage. * 2) Replace coverage with distance to the curve's flat edge (this is necessary when the edge * is shared and must create a "water-tight" seam). * 3) Use pseudo MSAA to subtract out the remaining pixel coverage that is still inside the flat * edge, but outside the curve. */ class GrCCPRQuadraticSharedEdgeProcessor : public GrCCPRQuadraticProcessor { public: GrCCPRQuadraticSharedEdgeProcessor() : fXYD("xyd", kMat33f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType, GrShaderVar::kNonArray, kHigh_GrSLPrecision) , fFragCanonicalDerivatives(kMat22f_GrSLType) , fEdgeDistance(kVec3f_GrSLType) {} void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { this->INHERITED::resetVaryings(varyingHandler); varyingHandler->addFlatVarying("canonical_derivatives", &fFragCanonicalDerivatives, kHigh_GrSLPrecision); varyingHandler->addVarying("edge_distance", &fEdgeDistance, kHigh_GrSLPrecision); } void emitQuadraticGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, const char* rtAdjust) const override; void emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* coverage, const char* wind) const override; void emitShaderCoverage(GrGLSLFragmentBuilder*, const char* outputCoverage) const override; private: GrShaderVar fXYD; GrShaderVar fEdgeDistanceDerivatives; GrGLSLGeoToFrag fFragCanonicalDerivatives; GrGLSLGeoToFrag fEdgeDistance; typedef GrCCPRQuadraticProcessor INHERITED; }; #endif