/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrCCPRGeometry.h" #include "GrTypes.h" #include "GrPathUtils.h" #include #include #include // We convert between SkPoint and Sk2f freely throughout this file. GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); GR_STATIC_ASSERT(2 * sizeof(float) == sizeof(SkPoint)); GR_STATIC_ASSERT(0 == offsetof(SkPoint, fX)); void GrCCPRGeometry::beginPath() { SkASSERT(!fBuildingContour); fVerbs.push_back(Verb::kBeginPath); } void GrCCPRGeometry::beginContour(const SkPoint& devPt) { SkASSERT(!fBuildingContour); fCurrFanPoint = fCurrAnchorPoint = devPt; // Store the current verb count in the fTriangles field for now. When we close the contour we // will use this value to calculate the actual number of triangles in its fan. fCurrContourTallies = {fVerbs.count(), 0, 0}; fPoints.push_back(devPt); fVerbs.push_back(Verb::kBeginContour); SkDEBUGCODE(fBuildingContour = true;) } void GrCCPRGeometry::lineTo(const SkPoint& devPt) { SkASSERT(fBuildingContour); SkASSERT(fCurrFanPoint == fPoints.back()); fCurrFanPoint = devPt; fPoints.push_back(devPt); fVerbs.push_back(Verb::kLineTo); } static inline Sk2f normalize(const Sk2f& n) { Sk2f nn = n*n; return n * (nn + SkNx_shuffle<1,0>(nn)).rsqrt(); } static inline float dot(const Sk2f& a, const Sk2f& b) { float product[2]; (a * b).store(product); return product[0] + product[1]; } static inline bool are_collinear(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2) { static constexpr float kFlatnessTolerance = 4; // 1/4 of a pixel. // Area (times 2) of the triangle. Sk2f a = (p0 - p1) * SkNx_shuffle<1,0>(p1 - p2); a = (a - SkNx_shuffle<1,0>(a)).abs(); // Bounding box of the triangle. Sk2f bbox0 = Sk2f::Min(Sk2f::Min(p0, p1), p2); Sk2f bbox1 = Sk2f::Max(Sk2f::Max(p0, p1), p2); // The triangle is linear if its area is within a fraction of the largest bounding box // dimension, or else if its area is within a fraction of a pixel. return (a * (kFlatnessTolerance/2) < Sk2f::Max(bbox1 - bbox0, 1)).anyTrue(); } // Returns whether the (convex) curve segment is monotonic with respect to [endPt - startPt]. static inline bool is_convex_curve_monotonic(const Sk2f& startPt, const Sk2f& startTan, const Sk2f& endPt, const Sk2f& endTan) { Sk2f v = endPt - startPt; float dot0 = dot(startTan, v); float dot1 = dot(endTan, v); // A small, negative tolerance handles floating-point error in the case when one tangent // approaches 0 length, meaning the (convex) curve segment is effectively a flat line. float tolerance = -std::max(std::abs(dot0), std::abs(dot1)) * SK_ScalarNearlyZero; return dot0 >= tolerance && dot1 >= tolerance; } static inline Sk2f lerp(const Sk2f& a, const Sk2f& b, const Sk2f& t) { return SkNx_fma(t, b - a, a); } void GrCCPRGeometry::quadraticTo(const SkPoint& devP0, const SkPoint& devP1) { SkASSERT(fBuildingContour); SkASSERT(fCurrFanPoint == fPoints.back()); Sk2f p0 = Sk2f::Load(&fCurrFanPoint); Sk2f p1 = Sk2f::Load(&devP0); Sk2f p2 = Sk2f::Load(&devP1); fCurrFanPoint = devP1; this->appendMonotonicQuadratics(p0, p1, p2); } inline void GrCCPRGeometry::appendMonotonicQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2) { Sk2f tan0 = p1 - p0; Sk2f tan1 = p2 - p1; // This should almost always be this case for well-behaved curves in the real world. if (is_convex_curve_monotonic(p0, tan0, p2, tan1)) { this->appendSingleMonotonicQuadratic(p0, p1, p2); return; } // Chop the curve into two segments with equal curvature. To do this we find the T value whose // tangent is perpendicular to the vector that bisects tan0 and -tan1. Sk2f n = normalize(tan0) - normalize(tan1); // This tangent can be found where (dQ(t) dot n) = 0: // // 0 = (dQ(t) dot n) = | 2*t 1 | * | p0 - 2*p1 + p2 | * | n | // | -2*p0 + 2*p1 | | . | // // = | 2*t 1 | * | tan1 - tan0 | * | n | // | 2*tan0 | | . | // // = 2*t * ((tan1 - tan0) dot n) + (2*tan0 dot n) // // t = (tan0 dot n) / ((tan0 - tan1) dot n) Sk2f dQ1n = (tan0 - tan1) * n; Sk2f dQ0n = tan0 * n; Sk2f t = (dQ0n + SkNx_shuffle<1,0>(dQ0n)) / (dQ1n + SkNx_shuffle<1,0>(dQ1n)); t = Sk2f::Min(Sk2f::Max(t, 0), 1); // Clamp for FP error. Sk2f p01 = SkNx_fma(t, tan0, p0); Sk2f p12 = SkNx_fma(t, tan1, p1); Sk2f p012 = lerp(p01, p12, t); this->appendSingleMonotonicQuadratic(p0, p01, p012); this->appendSingleMonotonicQuadratic(p012, p12, p2); } inline void GrCCPRGeometry::appendSingleMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2) { SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1])); // Don't send curves to the GPU if we know they are nearly flat (or just very small). if (are_collinear(p0, p1, p2)) { p2.store(&fPoints.push_back()); fVerbs.push_back(Verb::kLineTo); return; } p1.store(&fPoints.push_back()); p2.store(&fPoints.push_back()); fVerbs.push_back(Verb::kMonotonicQuadraticTo); ++fCurrContourTallies.fQuadratics; } using ExcludedTerm = GrPathUtils::ExcludedTerm; // Calculates the padding to apply around inflection points, in homogeneous parametric coordinates. // // More specifically, if the inflection point lies at C(t/s), then C((t +/- returnValue) / s) will // be the two points on the curve at which a square box with radius "padRadius" will have a corner // that touches the inflection point's tangent line. // // A serpentine cubic has two inflection points, so this method takes Sk2f and computes the padding // for both in SIMD. static inline Sk2f calc_inflect_homogeneous_padding(float padRadius, const Sk2f& t, const Sk2f& s, const SkMatrix& CIT, ExcludedTerm skipTerm) { SkASSERT(padRadius >= 0); Sk2f Clx = s*s*s; Sk2f Cly = (ExcludedTerm::kLinearTerm == skipTerm) ? s*s*t*-3 : s*t*t*3; Sk2f Lx = CIT[0] * Clx + CIT[3] * Cly; Sk2f Ly = CIT[1] * Clx + CIT[4] * Cly; float ret[2]; Sk2f bloat = padRadius * (Lx.abs() + Ly.abs()); (bloat * s >= 0).thenElse(bloat, -bloat).store(ret); ret[0] = cbrtf(ret[0]); ret[1] = cbrtf(ret[1]); return Sk2f::Load(ret); } static inline void swap_if_greater(float& a, float& b) { if (a > b) { std::swap(a, b); } } // Calculates all parameter values for a loop at which points a square box with radius "padRadius" // will have a corner that touches a tangent line from the intersection. // // T2 must contain the lesser parameter value of the loop intersection in its first component, and // the greater in its second. // // roots[0] will be filled with 1 or 3 sorted parameter values, representing the padding points // around the first tangent. roots[1] will be filled with the padding points for the second tangent. static inline void calc_loop_intersect_padding_pts(float padRadius, const Sk2f& T2, const SkMatrix& CIT, ExcludedTerm skipTerm, SkSTArray<3, float, true> roots[2]) { SkASSERT(padRadius >= 0); SkASSERT(T2[0] <= T2[1]); SkASSERT(roots[0].empty()); SkASSERT(roots[1].empty()); Sk2f T1 = SkNx_shuffle<1,0>(T2); Sk2f Cl = (ExcludedTerm::kLinearTerm == skipTerm) ? T2*-2 - T1 : T2*T2 + T2*T1*2; Sk2f Lx = Cl * CIT[3] + CIT[0]; Sk2f Ly = Cl * CIT[4] + CIT[1]; Sk2f bloat = Sk2f(+.5f * padRadius, -.5f * padRadius) * (Lx.abs() + Ly.abs()); Sk2f q = (1.f/3) * (T2 - T1); Sk2f qqq = q*q*q; Sk2f discr = qqq*bloat*2 + bloat*bloat; float numRoots[2], D[2]; (discr < 0).thenElse(3, 1).store(numRoots); (T2 - q).store(D); // Values for calculating one root. float R[2], QQ[2]; if ((discr >= 0).anyTrue()) { Sk2f r = qqq + bloat; Sk2f s = r.abs() + discr.sqrt(); (r > 0).thenElse(-s, s).store(R); (q*q).store(QQ); } // Values for calculating three roots. float P[2], cosTheta3[2]; if ((discr < 0).anyTrue()) { (q.abs() * -2).store(P); ((q >= 0).thenElse(1, -1) + bloat / qqq.abs()).store(cosTheta3); } for (int i = 0; i < 2; ++i) { if (1 == numRoots[i]) { float A = cbrtf(R[i]); float B = A != 0 ? QQ[i]/A : 0; roots[i].push_back(A + B + D[i]); continue; } static constexpr float k2PiOver3 = 2 * SK_ScalarPI / 3; float theta = std::acos(cosTheta3[i]) * (1.f/3); roots[i].push_back(P[i] * std::cos(theta) + D[i]); roots[i].push_back(P[i] * std::cos(theta + k2PiOver3) + D[i]); roots[i].push_back(P[i] * std::cos(theta - k2PiOver3) + D[i]); // Sort the three roots. swap_if_greater(roots[i][0], roots[i][1]); swap_if_greater(roots[i][1], roots[i][2]); swap_if_greater(roots[i][0], roots[i][1]); } } static inline Sk2f first_unless_nearly_zero(const Sk2f& a, const Sk2f& b) { Sk2f aa = a*a; aa += SkNx_shuffle<1,0>(aa); SkASSERT(aa[0] == aa[1]); Sk2f bb = b*b; bb += SkNx_shuffle<1,0>(bb); SkASSERT(bb[0] == bb[1]); return (aa > bb * SK_ScalarNearlyZero).thenElse(a, b); } static inline bool is_cubic_nearly_quadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3, Sk2f& tan0, Sk2f& tan3, Sk2f& c) { tan0 = first_unless_nearly_zero(p1 - p0, p2 - p0); tan3 = first_unless_nearly_zero(p3 - p2, p3 - p1); Sk2f c1 = SkNx_fma(Sk2f(1.5f), tan0, p0); Sk2f c2 = SkNx_fma(Sk2f(-1.5f), tan3, p3); c = (c1 + c2) * .5f; // Hopefully optimized out if not used? return ((c1 - c2).abs() <= 1).allTrue(); } void GrCCPRGeometry::cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3, float inflectPad, float loopIntersectPad) { SkASSERT(fBuildingContour); SkASSERT(fCurrFanPoint == fPoints.back()); SkPoint devPts[4] = {fCurrFanPoint, devP1, devP2, devP3}; Sk2f p0 = Sk2f::Load(&fCurrFanPoint); Sk2f p1 = Sk2f::Load(&devP1); Sk2f p2 = Sk2f::Load(&devP2); Sk2f p3 = Sk2f::Load(&devP3); fCurrFanPoint = devP3; // Don't crunch on the curve and inflate geometry if it is nearly flat (or just very small). if (are_collinear(p0, p1, p2) && are_collinear(p1, p2, p3) && are_collinear(p0, (p1 + p2) * .5f, p3)) { p3.store(&fPoints.push_back()); fVerbs.push_back(Verb::kLineTo); return; } // Also detect near-quadratics ahead of time. Sk2f tan0, tan3, c; if (is_cubic_nearly_quadratic(p0, p1, p2, p3, tan0, tan3, c)) { this->appendMonotonicQuadratics(p0, c, p3); return; } double tt[2], ss[2]; fCurrCubicType = SkClassifyCubic(devPts, tt, ss); SkASSERT(!SkCubicIsDegenerate(fCurrCubicType)); // Should have been caught above. SkMatrix CIT; ExcludedTerm skipTerm = GrPathUtils::calcCubicInverseTransposePowerBasisMatrix(devPts, &CIT); SkASSERT(ExcludedTerm::kNonInvertible != skipTerm); // Should have been caught above. SkASSERT(0 == CIT[6]); SkASSERT(0 == CIT[7]); SkASSERT(1 == CIT[8]); // Each cubic has five different sections (not always inside t=[0..1]): // // 1. The section before the first inflection or loop intersection point, with padding. // 2. The section that passes through the first inflection/intersection (aka the K,L // intersection point or T=tt[0]/ss[0]). // 3. The section between the two inflections/intersections, with padding. // 4. The section that passes through the second inflection/intersection (aka the K,M // intersection point or T=tt[1]/ss[1]). // 5. The section after the second inflection/intersection, with padding. // // Sections 1,3,5 can be rendered directly using the CCPR cubic shader. // // Sections 2 & 4 must be approximated. For loop intersections we render them with // quadratic(s), and when passing through an inflection point we use a plain old flat line. // // We find T0..T3 below to be the dividing points between these five sections. float T0, T1, T2, T3; if (SkCubicType::kLoop != fCurrCubicType) { Sk2f t = Sk2f(static_cast(tt[0]), static_cast(tt[1])); Sk2f s = Sk2f(static_cast(ss[0]), static_cast(ss[1])); Sk2f pad = calc_inflect_homogeneous_padding(inflectPad, t, s, CIT, skipTerm); float T[2]; ((t - pad) / s).store(T); T0 = T[0]; T2 = T[1]; ((t + pad) / s).store(T); T1 = T[0]; T3 = T[1]; } else { const float T[2] = {static_cast(tt[0]/ss[0]), static_cast(tt[1]/ss[1])}; SkSTArray<3, float, true> roots[2]; calc_loop_intersect_padding_pts(loopIntersectPad, Sk2f::Load(T), CIT, skipTerm, roots); T0 = roots[0].front(); if (1 == roots[0].count() || 1 == roots[1].count()) { // The loop is tighter than our desired padding. Collapse the middle section to a point // somewhere in the middle-ish of the loop and Sections 2 & 4 will approximate the the // whole thing with quadratics. T1 = T2 = (T[0] + T[1]) * .5f; } else { T1 = roots[0][1]; T2 = roots[1][1]; } T3 = roots[1].back(); } // Guarantee that T0..T3 are monotonic. if (T0 > T3) { // This is not a mathematically valid scenario. The only reason it would happen is if // padding is very small and we have encountered FP rounding error. T0 = T1 = T2 = T3 = (T0 + T3) / 2; } else if (T1 > T2) { // This just means padding before the middle section overlaps the padding after it. We // collapse the middle section to a single point that splits the difference between the // overlap in padding. T1 = T2 = (T1 + T2) / 2; } // Clamp T1 & T2 inside T0..T3. The only reason this would be necessary is if we have // encountered FP rounding error. T1 = std::max(T0, std::min(T1, T3)); T2 = std::max(T0, std::min(T2, T3)); // Next we chop the cubic up at all T0..T3 inside 0..1 and store the resulting segments. if (T1 >= 1) { // Only sections 1 & 2 can be in 0..1. this->chopCubic<&GrCCPRGeometry::appendMonotonicCubics, &GrCCPRGeometry::appendCubicApproximation>(p0, p1, p2, p3, T0); return; } if (T2 <= 0) { // Only sections 4 & 5 can be in 0..1. this->chopCubic<&GrCCPRGeometry::appendCubicApproximation, &GrCCPRGeometry::appendMonotonicCubics>(p0, p1, p2, p3, T3); return; } Sk2f midp0, midp1; // These hold the first two bezier points of the middle section, if needed. if (T1 > 0) { Sk2f T1T1 = Sk2f(T1); Sk2f ab1 = lerp(p0, p1, T1T1); Sk2f bc1 = lerp(p1, p2, T1T1); Sk2f cd1 = lerp(p2, p3, T1T1); Sk2f abc1 = lerp(ab1, bc1, T1T1); Sk2f bcd1 = lerp(bc1, cd1, T1T1); Sk2f abcd1 = lerp(abc1, bcd1, T1T1); // Sections 1 & 2. this->chopCubic<&GrCCPRGeometry::appendMonotonicCubics, &GrCCPRGeometry::appendCubicApproximation>(p0, ab1, abc1, abcd1, T0/T1); if (T2 >= 1) { // The rest of the curve is Section 3 (middle section). this->appendMonotonicCubics(abcd1, bcd1, cd1, p3); return; } // Now calculate the first two bezier points of the middle section. The final two will come // from when we chop the other side, as that is numerically more stable. midp0 = abcd1; midp1 = lerp(abcd1, bcd1, Sk2f((T2 - T1) / (1 - T1))); } else if (T2 >= 1) { // The entire cubic is Section 3 (middle section). this->appendMonotonicCubics(p0, p1, p2, p3); return; } SkASSERT(T2 > 0 && T2 < 1); Sk2f T2T2 = Sk2f(T2); Sk2f ab2 = lerp(p0, p1, T2T2); Sk2f bc2 = lerp(p1, p2, T2T2); Sk2f cd2 = lerp(p2, p3, T2T2); Sk2f abc2 = lerp(ab2, bc2, T2T2); Sk2f bcd2 = lerp(bc2, cd2, T2T2); Sk2f abcd2 = lerp(abc2, bcd2, T2T2); if (T1 <= 0) { // The curve begins at Section 3 (middle section). this->appendMonotonicCubics(p0, ab2, abc2, abcd2); } else if (T2 > T1) { // Section 3 (middle section). Sk2f midp2 = lerp(abc2, abcd2, T1/T2); this->appendMonotonicCubics(midp0, midp1, midp2, abcd2); } // Sections 4 & 5. this->chopCubic<&GrCCPRGeometry::appendCubicApproximation, &GrCCPRGeometry::appendMonotonicCubics>(abcd2, bcd2, cd2, p3, (T3-T2) / (1-T2)); } template inline void GrCCPRGeometry::chopCubicAtMidTangent(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3, const Sk2f& tan0, const Sk2f& tan3, int maxFutureSubdivisions) { // Find the T value whose tangent is perpendicular to the vector that bisects tan0 and -tan3. Sk2f n = normalize(tan0) - normalize(tan3); float a = 3 * dot(p3 + (p1 - p2)*3 - p0, n); float b = 6 * dot(p0 - p1*2 + p2, n); float c = 3 * dot(p1 - p0, n); float discr = b*b - 4*a*c; if (discr < 0) { // If this is the case then the cubic must be nearly flat. (this->*AppendLeftRight)(p0, p1, p2, p3, maxFutureSubdivisions); return; } float q = -.5f * (b + copysignf(std::sqrt(discr), b)); float m = .5f*q*a; float T = std::abs(q*q - m) < std::abs(a*c - m) ? q/a : c/q; this->chopCubic(p0, p1, p2, p3, T, maxFutureSubdivisions); } template inline void GrCCPRGeometry::chopCubic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3, float T, int maxFutureSubdivisions) { if (T >= 1) { (this->*AppendLeft)(p0, p1, p2, p3, maxFutureSubdivisions); return; } if (T <= 0) { (this->*AppendRight)(p0, p1, p2, p3, maxFutureSubdivisions); return; } Sk2f TT = T; Sk2f ab = lerp(p0, p1, TT); Sk2f bc = lerp(p1, p2, TT); Sk2f cd = lerp(p2, p3, TT); Sk2f abc = lerp(ab, bc, TT); Sk2f bcd = lerp(bc, cd, TT); Sk2f abcd = lerp(abc, bcd, TT); (this->*AppendLeft)(p0, ab, abc, abcd, maxFutureSubdivisions); (this->*AppendRight)(abcd, bcd, cd, p3, maxFutureSubdivisions); } void GrCCPRGeometry::appendMonotonicCubics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3, int maxSubdivisions) { SkASSERT(maxSubdivisions >= 0); if ((p0 == p3).allTrue()) { return; } if (maxSubdivisions) { Sk2f tan0 = first_unless_nearly_zero(p1 - p0, p2 - p0); Sk2f tan3 = first_unless_nearly_zero(p3 - p2, p3 - p1); if (!is_convex_curve_monotonic(p0, tan0, p3, tan3)) { this->chopCubicAtMidTangent<&GrCCPRGeometry::appendMonotonicCubics>(p0, p1, p2, p3, tan0, tan3, maxSubdivisions-1); return; } } SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1])); // Don't send curves to the GPU if we know they are nearly flat (or just very small). // Since the cubic segment is known to be convex at this point, our flatness check is simple. if (are_collinear(p0, (p1 + p2) * .5f, p3)) { p3.store(&fPoints.push_back()); fVerbs.push_back(Verb::kLineTo); return; } p1.store(&fPoints.push_back()); p2.store(&fPoints.push_back()); p3.store(&fPoints.push_back()); fVerbs.push_back(Verb::kMonotonicCubicTo); ++fCurrContourTallies.fCubics; } void GrCCPRGeometry::appendCubicApproximation(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3, int maxSubdivisions) { SkASSERT(maxSubdivisions >= 0); if ((p0 == p3).allTrue()) { return; } if (SkCubicType::kLoop != fCurrCubicType && SkCubicType::kQuadratic != fCurrCubicType) { // This section passes through an inflection point, so we can get away with a flat line. // This can cause some curves to feel slightly more flat when inspected rigorously back and // forth against another renderer, but for now this seems acceptable given the simplicity. SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1])); p3.store(&fPoints.push_back()); fVerbs.push_back(Verb::kLineTo); return; } Sk2f tan0, tan3, c; if (!is_cubic_nearly_quadratic(p0, p1, p2, p3, tan0, tan3, c) && maxSubdivisions) { this->chopCubicAtMidTangent<&GrCCPRGeometry::appendCubicApproximation>(p0, p1, p2, p3, tan0, tan3, maxSubdivisions - 1); return; } if (maxSubdivisions) { this->appendMonotonicQuadratics(p0, c, p3); } else { this->appendSingleMonotonicQuadratic(p0, c, p3); } } GrCCPRGeometry::PrimitiveTallies GrCCPRGeometry::endContour() { SkASSERT(fBuildingContour); SkASSERT(fVerbs.count() >= fCurrContourTallies.fTriangles); // The fTriangles field currently contains this contour's starting verb index. We can now // use it to calculate the size of the contour's fan. int fanSize = fVerbs.count() - fCurrContourTallies.fTriangles; if (fCurrFanPoint == fCurrAnchorPoint) { --fanSize; fVerbs.push_back(Verb::kEndClosedContour); } else { fVerbs.push_back(Verb::kEndOpenContour); } fCurrContourTallies.fTriangles = SkTMax(fanSize - 2, 0); SkDEBUGCODE(fBuildingContour = false;) return fCurrContourTallies; }