/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrCCPRCoverageProcessor.h" #include "GrRenderTargetProxy.h" #include "ccpr/GrCCPRTriangleProcessor.h" #include "ccpr/GrCCPRQuadraticProcessor.h" #include "ccpr/GrCCPRCubicProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLVertexShaderBuilder.h" const char* GrCCPRCoverageProcessor::GetProcessorName(Mode mode) { switch (mode) { case Mode::kTriangleHulls: return "GrCCPRTriangleHullAndEdgeProcessor (hulls)"; case Mode::kTriangleEdges: return "GrCCPRTriangleHullAndEdgeProcessor (edges)"; case Mode::kCombinedTriangleHullsAndEdges: return "GrCCPRTriangleHullAndEdgeProcessor (combined hulls & edges)"; case Mode::kTriangleCorners: return "GrCCPRTriangleCornerProcessor"; case Mode::kQuadraticHulls: return "GrCCPRQuadraticHullProcessor"; case Mode::kQuadraticCorners: return "GrCCPRQuadraticCornerProcessor"; case Mode::kSerpentineHulls: return "GrCCPRCubicHullProcessor (serpentine)"; case Mode::kLoopHulls: return "GrCCPRCubicHullProcessor (loop)"; case Mode::kSerpentineCorners: return "GrCCPRCubicCornerProcessor (serpentine)"; case Mode::kLoopCorners: return "GrCCPRCubicCornerProcessor (loop)"; } SK_ABORT("Unexpected ccpr coverage processor mode."); return nullptr; } GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(Mode mode, GrBuffer* pointsBuffer) : fMode(mode) , fInstanceAttrib(this->addInstanceAttrib("instance", InstanceArrayFormat(mode), kHigh_GrSLPrecision)) { fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer, kVertex_GrShaderFlag); this->addBufferAccess(&fPointsBufferAccess); this->setWillUseGeoShader(); this->initClassID(); } void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { b->add32(int(fMode)); } GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const { switch (fMode) { using GeometryType = GrCCPRTriangleHullAndEdgeProcessor::GeometryType; case Mode::kTriangleHulls: return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHulls); case Mode::kTriangleEdges: return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kEdges); case Mode::kCombinedTriangleHullsAndEdges: return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHullsAndEdges); case Mode::kTriangleCorners: return new GrCCPRTriangleCornerProcessor(); case Mode::kQuadraticHulls: return new GrCCPRQuadraticHullProcessor(); case Mode::kQuadraticCorners: return new GrCCPRQuadraticCornerProcessor(); case Mode::kSerpentineHulls: return new GrCCPRCubicHullProcessor(GrCCPRCubicProcessor::CubicType::kSerpentine); case Mode::kLoopHulls: return new GrCCPRCubicHullProcessor(GrCCPRCubicProcessor::CubicType::kLoop); case Mode::kSerpentineCorners: return new GrCCPRCubicCornerProcessor(GrCCPRCubicProcessor::CubicType::kSerpentine); case Mode::kLoopCorners: return new GrCCPRCubicCornerProcessor(GrCCPRCubicProcessor::CubicType::kLoop); } SK_ABORT("Unexpected ccpr coverage processor mode."); return nullptr; } using PrimitiveProcessor = GrCCPRCoverageProcessor::PrimitiveProcessor; void PrimitiveProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { const GrCCPRCoverageProcessor& proc = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; switch (fCoverageType) { case CoverageType::kOne: case CoverageType::kShader: varyingHandler->addFlatVarying("wind", &fFragWind, kLow_GrSLPrecision); break; case CoverageType::kInterpolated: varyingHandler->addVarying("coverage_times_wind", &fFragCoverageTimesWind, kMedium_GrSLPrecision); break; } this->resetVaryings(varyingHandler); varyingHandler->emitAttributes(proc); this->emitVertexShader(proc, args.fVertBuilder, args.fTexelBuffers[0], args.fRTAdjustName, gpArgs); this->emitGeometryShader(proc, args.fGeomBuilder, args.fRTAdjustName); this->emitCoverage(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage); SkASSERT(!args.fFPCoordTransformHandler->nextCoordTransform()); } void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc, GrGLSLVertexBuilder* v, const TexelBufferHandle& pointsBuffer, const char* rtAdjust, GrGPArgs* gpArgs) const { v->codeAppendf("int packedoffset = %s[%i];", proc.instanceAttrib(), proc.atlasOffsetIdx()); v->codeAppend ("highfloat2 atlasoffset = highfloat2((packedoffset<<16) >> 16, " "packedoffset >> 16);"); this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs); } void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc, GrGLSLGeometryBuilder* g, const char* rtAdjust) const { g->declareGlobal(fGeomWind); this->emitWind(g, rtAdjust, fGeomWind.c_str()); SkString emitVertexFn; SkSTArray<2, GrShaderVar> emitArgs; const char* position = emitArgs.emplace_back("position", kHighFloat2_GrSLType, GrShaderVar::kNonArray).c_str(); const char* coverage = emitArgs.emplace_back("coverage", kHighFloat_GrSLType, GrShaderVar::kNonArray).c_str(); g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() { SkString fnBody; this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str()); if (fFragWind.gsOut()) { fnBody.appendf("%s = %s;", fFragWind.gsOut(), fGeomWind.c_str()); } if (fFragCoverageTimesWind.gsOut()) { fnBody.appendf("%s = %s * %s;", fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str()); } fnBody.append ("gl_Position = highfloat4(position, 0, 1);"); fnBody.append ("EmitVertex();"); return fnBody; }().c_str(), &emitVertexFn); g->codeAppendf("highfloat2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); #ifdef SK_DEBUG if (proc.debugVisualizationsEnabled()) { g->codeAppendf("bloat *= %f;", proc.debugBloat()); } #endif return this->onEmitGeometryShader(g, emitVertexFn.c_str(), fGeomWind.c_str(), rtAdjust); } int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* polygonPts, int numSides, const char* wedgeIdx, const char* midpoint) const { SkASSERT(numSides >= 3); if (!midpoint) { g->codeAppendf("highfloat2 midpoint = %s * highfloat%i(%f);", polygonPts, numSides, 1.0 / numSides); midpoint = "midpoint"; } g->codeAppendf("int previdx = (%s + %i) %% %i, " "nextidx = (%s + 1) %% %i;", wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides); g->codeAppendf("highfloat2 self = %s[%s];" "int leftidx = %s > 0 ? previdx : nextidx;" "int rightidx = %s > 0 ? nextidx : previdx;", polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str()); // Which quadrant does the vector from self -> right fall into? g->codeAppendf("highfloat2 right = %s[rightidx];", polygonPts); if (3 == numSides) { // TODO: evaluate perf gains. g->codeAppend ("highfloat2 qsr = sign(right - self);"); } else { SkASSERT(4 == numSides); g->codeAppendf("highfloat2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx); g->codeAppend ("highfloat2 qsr = sign((right != self ? right : diag) - self);"); } // Which quadrant does the vector from left -> self fall into? g->codeAppendf("highfloat2 qls = sign(self - %s[leftidx]);", polygonPts); // d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines. // TODO: evaluate perf gains. const char* dr2 = "dr"; if (3 == numSides) { // TODO: evaluate perf gains. g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : +qsr.x, " "qsr.x != 0 ? -qsr.x : +qsr.y);"); g->codeAppend ("highfloat2 dr2 = highfloat2(qsr.y != 0 ? +qsr.y : -qsr.x, " "qsr.x != 0 ? -qsr.x : -qsr.y);"); g->codeAppend ("highfloat2 dl = highfloat2(qls.y != 0 ? +qls.y : +qls.x, " "qls.x != 0 ? -qls.x : +qls.y);"); dr2 = "dr2"; } else { g->codeAppend ("highfloat2 dr = highfloat2(qsr.y != 0 ? +qsr.y : 1, " "qsr.x != 0 ? -qsr.x : 1);"); g->codeAppend ("highfloat2 dl = (qls == highfloat2(0)) ? dr : " "highfloat2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);"); } g->codeAppendf("bool2 dnotequal = notEqual(%s, dl);", dr2); // Emit one third of what is the convex hull of pixel-size boxes centered on the vertices. // Each invocation emits a different third. g->codeAppendf("%s(right + bloat * dr, 1);", emitVertexFn); g->codeAppendf("%s(%s, 1);", emitVertexFn, midpoint); g->codeAppendf("%s(self + bloat * %s, 1);", emitVertexFn, dr2); g->codeAppend ("if (any(dnotequal)) {"); g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("if (all(dnotequal)) {"); g->codeAppendf( "%s(self + bloat * highfloat2(-dl.y, dl.x), 1);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("EndPrimitive();"); return 5; } int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* leftPt, const char* rightPt, const char* distanceEquation) const { if (!distanceEquation) { this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highfloat3 edge_distance_equation"); distanceEquation = "edge_distance_equation"; } // qlr is defined in emitEdgeDistanceEquation. g->codeAppendf("highfloat2x2 endpts = highfloat2x2(%s - bloat * qlr, %s + bloat * qlr);", leftPt, rightPt); g->codeAppendf("half2 endpts_coverage = %s.xy * endpts + %s.z;", distanceEquation, distanceEquation); // d1 is defined in emitEdgeDistanceEquation. g->codeAppend ("highfloat2 d2 = d1;"); g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;"); g->codeAppend ("if (aligned) {"); g->codeAppend ( "d1 -= qlr;"); g->codeAppend ( "d2 += qlr;"); g->codeAppend ("}"); // Emit the convex hull of 2 pixel-size boxes centered on the endpoints of the edge. Each // invocation emits a different edge. Emit negative coverage that subtracts the appropiate // amount back out from the hull we drew above. g->codeAppend ("if (!aligned) {"); g->codeAppendf( "%s(endpts[0], endpts_coverage[0]);", emitVertexFn); g->codeAppend ("}"); g->codeAppendf("%s(%s + bloat * d1, -1);", emitVertexFn, leftPt); g->codeAppendf("%s(%s - bloat * d2, 0);", emitVertexFn, leftPt); g->codeAppendf("%s(%s + bloat * d2, -1);", emitVertexFn, rightPt); g->codeAppendf("%s(%s - bloat * d1, 0);", emitVertexFn, rightPt); g->codeAppend ("if (!aligned) {"); g->codeAppendf( "%s(endpts[1], endpts_coverage[1]);", emitVertexFn); g->codeAppend ("}"); g->codeAppend ("EndPrimitive();"); return 6; } void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g, const char* leftPt, const char* rightPt, const char* outputDistanceEquation) const { // Which quadrant does the vector from left -> right fall into? g->codeAppendf("highfloat2 qlr = sign(%s - %s);", rightPt, leftPt); g->codeAppend ("highfloat2 d1 = highfloat2(qlr.y, -qlr.x);"); g->codeAppendf("highfloat2 n = highfloat2(%s.y - %s.y, %s.x - %s.x);", rightPt, leftPt, leftPt, rightPt); g->codeAppendf("highfloat2 kk = n * highfloat2x2(%s + bloat * d1, %s - bloat * d1);", leftPt, leftPt); // Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine. g->codeAppendf("highfloat scale = 1 / max(kk[0] - kk[1], 1e-30);"); g->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation); } int PrimitiveProcessor::emitCornerGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* pt) const { g->codeAppendf("%s(%s + highfloat2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt); g->codeAppendf("%s(%s + highfloat2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt); g->codeAppendf("%s(%s + highfloat2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt); g->codeAppendf("%s(%s + highfloat2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt); g->codeAppend ("EndPrimitive();"); return 4; } void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLSLFragmentBuilder* f, const char* outputColor, const char* outputCoverage) const { switch (fCoverageType) { case CoverageType::kOne: f->codeAppendf("%s.a = %s;", outputColor, fFragWind.fsIn()); break; case CoverageType::kInterpolated: f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn()); break; case CoverageType::kShader: f->codeAppendf("half coverage = 0;"); this->emitShaderCoverage(f, "coverage"); f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn()); break; } f->codeAppendf("%s = half4(1);", outputCoverage); #ifdef SK_DEBUG if (proc.debugVisualizationsEnabled()) { f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor); } #endif } int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f, const char* samplesName) const { // Standard DX11 sample locations. #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) f->defineConstant("highfloat2[8]", samplesName, "highfloat2[8](" "highfloat2(+1, -3)/16, highfloat2(-1, +3)/16, highfloat2(+5, +1)/16, highfloat2(-3, -5)/16, " "highfloat2(-5, +5)/16, highfloat2(-7, -1)/16, highfloat2(+3, +7)/16, highfloat2(+7, -7)/16." ")"); return 8; #else f->defineConstant("highfloat2[16]", samplesName, "highfloat2[16](" "highfloat2(+1, +1)/16, highfloat2(-1, -3)/16, highfloat2(-3, +2)/16, highfloat2(+4, -1)/16, " "highfloat2(-5, -2)/16, highfloat2(+2, +5)/16, highfloat2(+5, +3)/16, highfloat2(+3, -5)/16, " "highfloat2(-2, +6)/16, highfloat2( 0, -7)/16, highfloat2(-4, -6)/16, highfloat2(-6, +4)/16, " "highfloat2(-8, 0)/16, highfloat2(+7, -4)/16, highfloat2(+6, +7)/16, highfloat2(-7, -8)/16." ")"); return 16; #endif } #ifdef SK_DEBUG #include "GrRenderTarget.h" void GrCCPRCoverageProcessor::Validate(GrRenderTargetProxy* atlasProxy) { SkASSERT(kAtlasOrigin == atlasProxy->origin()); SkASSERT(GrPixelConfigIsAlphaOnly(atlasProxy->config())); SkASSERT(GrPixelConfigIsFloatingPoint(atlasProxy->config())); } #endif