/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCCubicShader_DEFINED #define GrCCCubicShader_DEFINED #include "ccpr/GrCCCoverageProcessor.h" /** * This class renders the coverage of convex closed cubic segments using the techniques outlined in * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and * Jim Blinn: * * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf * * The provided curve segments must be convex, monotonic with respect to the vector of their closing * edge [P3 - P0], and must not contain or be near any inflection points or loop intersections. * (Use GrCCGeometry::cubicTo().) */ class GrCCCubicShader : public GrCCCoverageProcessor::Shader { public: void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* wind, const char** outHull4) const override; void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, const char* position, const char* coverage, const char* cornerCoverage) override; void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override; private: void calcHullCoverage(SkString* code, const char* klmAndEdge, const char* gradMatrix, const char* outputCoverage) const; const GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType}; const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; GrGLSLVarying fKLM_fEdge; GrGLSLVarying fGradMatrix; GrGLSLVarying fCornerCoverage; }; #endif