/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCCAtlas_DEFINED #define GrCCAtlas_DEFINED #include "GrAllocator.h" #include "GrNonAtomicRef.h" #include "GrResourceKey.h" #include "GrTexture.h" #include "SkRefCnt.h" #include "SkSize.h" class GrOnFlushResourceProvider; class GrRenderTargetContext; class GrTextureProxy; struct SkIPoint16; struct SkIRect; /** * This class implements a dynamic size GrRectanizer that grows until it reaches the implementation- * dependent max texture size. When finalized, it also creates and stores a GrTextureProxy for the * underlying atlas. */ class GrCCAtlas { public: // As long as GrSurfaceOrigin exists, we just have to decide on one for the atlas texture. static constexpr GrSurfaceOrigin kTextureOrigin = kTopLeft_GrSurfaceOrigin; static constexpr int kPadding = 1; // Amount of padding below and to the right of each path. // This struct encapsulates the minimum and desired requirements for an atlas, as well as an // approximate number of pixels to help select a good initial size. struct Specs { int fMaxPreferredTextureSize = 0; int fMinTextureSize = 0; int fMinWidth = 0; // If there are 100 20x10 paths, this should be 20. int fMinHeight = 0; // If there are 100 20x10 paths, this should be 10. int fApproxNumPixels = 0; // Add space for a rect in the desired atlas specs. void accountForSpace(int width, int height); }; GrCCAtlas(GrPixelConfig, const Specs&, const GrCaps&); ~GrCCAtlas(); GrTextureProxy* textureProxy() const { return fTextureProxy.get(); } int currentWidth() const { return fWidth; } int currentHeight() const { return fHeight; } // Attempts to add a rect to the atlas. If successful, returns the integer offset from // device-space pixels where the path will be drawn, to atlas pixels where its mask resides. bool addRect(const SkIRect& devIBounds, SkIVector* atlasOffset); const SkISize& drawBounds() { return fDrawBounds; } // This is an optional space for the caller to jot down which user-defined batch to use when // they render the content of this atlas. void setUserBatchID(int id); int getUserBatchID() const { return fUserBatchID; } // Manages a unique resource cache key that gets assigned to the atlas texture. The unique key // does not get assigned to the texture proxy until it is instantiated. const GrUniqueKey& getOrAssignUniqueKey(GrOnFlushResourceProvider*); const GrUniqueKey& uniqueKey() const { return fUniqueKey; } // An object for simple bookkeeping on the atlas texture once it has a unique key. In practice, // we use it to track the percentage of the original atlas pixels that could still ever // potentially be reused (i.e., those which still represent an extant path). When the percentage // of useful pixels drops below 50%, the entire texture is purged from the resource cache. struct CachedAtlasInfo : public GrNonAtomicRef { int fNumPathPixels = 0; int fNumInvalidatedPathPixels = 0; bool fIsPurgedFromResourceCache = false; }; sk_sp refOrMakeCachedAtlasInfo(); // Instantiates our texture proxy for the atlas and returns a pre-cleared GrRenderTargetContext // that the caller may use to render the content. After this call, it is no longer valid to call // addRect(), setUserBatchID(), or this method again. // // 'backingTexture', if provided, is a renderable texture with which to instantiate our proxy. // If null then we will create a texture using the resource provider. The purpose of this param // is to provide a guaranteed way to recycle a stashed atlas texture from a previous flush. sk_sp makeRenderTargetContext(GrOnFlushResourceProvider*, sk_sp backingTexture = nullptr); private: class Node; bool internalPlaceRect(int w, int h, SkIPoint16* loc); const int fMaxTextureSize; int fWidth, fHeight; std::unique_ptr fTopNode; SkISize fDrawBounds = {0, 0}; int fUserBatchID; // Not every atlas will have a unique key -- a mainline CCPR one won't if we don't stash any // paths, and only the first atlas in the stack is eligible to be stashed. GrUniqueKey fUniqueKey; sk_sp fCachedAtlasInfo; sk_sp fTextureProxy; sk_sp fBackingTexture; }; /** * This class implements an unbounded stack of atlases. When the current atlas reaches the * implementation-dependent max texture size, a new one is pushed to the back and we continue on. */ class GrCCAtlasStack { public: GrCCAtlasStack(GrPixelConfig pixelConfig, const GrCCAtlas::Specs& specs, const GrCaps* caps) : fPixelConfig(pixelConfig), fSpecs(specs), fCaps(caps) {} bool empty() const { return fAtlases.empty(); } const GrCCAtlas& front() const { SkASSERT(!this->empty()); return fAtlases.front(); } GrCCAtlas& front() { SkASSERT(!this->empty()); return fAtlases.front(); } GrCCAtlas& current() { SkASSERT(!this->empty()); return fAtlases.back(); } class Iter { public: Iter(GrCCAtlasStack& stack) : fImpl(&stack.fAtlases) {} bool next() { return fImpl.next(); } GrCCAtlas* operator->() const { return fImpl.get(); } private: typename GrTAllocator::Iter fImpl; }; // Adds a rect to the current atlas and returns the offset from device space to atlas space. // Call current() to get the atlas it was added to. // // If the return value is non-null, it means the given rect did not fit in the then-current // atlas, so it was retired and a new one was added to the stack. The return value is the // newly-retired atlas. The caller should call setUserBatchID() on the retired atlas before // moving on. GrCCAtlas* addRect(const SkIRect& devIBounds, SkIVector* devToAtlasOffset); private: const GrPixelConfig fPixelConfig; const GrCCAtlas::Specs fSpecs; const GrCaps* const fCaps; GrSTAllocator<4, GrCCAtlas> fAtlases; }; inline void GrCCAtlas::Specs::accountForSpace(int width, int height) { fMinWidth = SkTMax(width, fMinWidth); fMinHeight = SkTMax(height, fMinHeight); fApproxNumPixels += (width + kPadding) * (height + kPadding); } #endif