/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVertexBatch.h" #include "GrBatchFlushState.h" #include "GrResourceProvider.h" GrVertexBatch::GrVertexBatch(uint32_t classID) : INHERITED(classID) , fBaseDrawToken(GrBatchDrawToken::AlreadyFlushedToken()) { } void GrVertexBatch::onPrepare(GrBatchFlushState* state) { Target target(state, this); this->onPrepareDraws(&target); } void* GrVertexBatch::InstancedHelper::init(Target* target, GrPrimitiveType primType, size_t vertexStride, const GrBuffer* indexBuffer, int verticesPerInstance, int indicesPerInstance, int instancesToDraw) { SkASSERT(target); if (!indexBuffer) { return nullptr; } const GrBuffer* vertexBuffer; int firstVertex; int vertexCount = verticesPerInstance * instancesToDraw; void* vertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); if (!vertices) { SkDebugf("Vertices could not be allocated for instanced rendering."); return nullptr; } SkASSERT(vertexBuffer); size_t ibSize = indexBuffer->gpuMemorySize(); int maxInstancesPerDraw = static_cast(ibSize / (sizeof(uint16_t) * indicesPerInstance)); fMesh.initInstanced(primType, vertexBuffer, indexBuffer, firstVertex, verticesPerInstance, indicesPerInstance, instancesToDraw, maxInstancesPerDraw); return vertices; } void GrVertexBatch::InstancedHelper::recordDraw(Target* target, const GrGeometryProcessor* gp) { SkASSERT(fMesh.instanceCount()); target->draw(gp, fMesh); } void* GrVertexBatch::QuadHelper::init(Target* target, size_t vertexStride, int quadsToDraw) { SkAutoTUnref quadIndexBuffer( target->resourceProvider()->refQuadIndexBuffer()); if (!quadIndexBuffer) { SkDebugf("Could not get quad index buffer."); return nullptr; } return this->INHERITED::init(target, kTriangles_GrPrimitiveType, vertexStride, quadIndexBuffer, kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); } void GrVertexBatch::onDraw(GrBatchFlushState* state, const SkRect& bounds) { int currUploadIdx = 0; int currMeshIdx = 0; SkASSERT(fQueuedDraws.empty() || fBaseDrawToken == state->nextTokenToFlush()); for (int currDrawIdx = 0; currDrawIdx < fQueuedDraws.count(); ++currDrawIdx) { GrBatchDrawToken drawToken = state->nextTokenToFlush(); while (currUploadIdx < fInlineUploads.count() && fInlineUploads[currUploadIdx].fUploadBeforeToken == drawToken) { state->commandBuffer()->inlineUpload(state, fInlineUploads[currUploadIdx++].fUpload); } const QueuedDraw &draw = fQueuedDraws[currDrawIdx]; state->commandBuffer()->draw(*this->pipeline(), *draw.fGeometryProcessor.get(), fMeshes.begin() + currMeshIdx, draw.fMeshCnt, bounds); currMeshIdx += draw.fMeshCnt; state->flushToken(); } SkASSERT(currUploadIdx == fInlineUploads.count()); SkASSERT(currMeshIdx == fMeshes.count()); fQueuedDraws.reset(); fInlineUploads.reset(); } ////////////////////////////////////////////////////////////////////////////// void GrVertexBatch::Target::draw(const GrGeometryProcessor* gp, const GrMesh& mesh) { GrVertexBatch* batch = this->vertexBatch(); batch->fMeshes.push_back(mesh); if (!batch->fQueuedDraws.empty()) { // If the last draw shares a geometry processor and there are no intervening uploads, // add this mesh to it. GrVertexBatch::QueuedDraw& lastDraw = this->vertexBatch()->fQueuedDraws.back(); if (lastDraw.fGeometryProcessor == gp && (batch->fInlineUploads.empty() || batch->fInlineUploads.back().fUploadBeforeToken != this->nextDrawToken())) { ++lastDraw.fMeshCnt; return; } } GrVertexBatch::QueuedDraw& draw = this->vertexBatch()->fQueuedDraws.push_back(); GrBatchDrawToken token = this->state()->issueDrawToken(); draw.fGeometryProcessor.reset(gp); draw.fMeshCnt = 1; if (batch->fQueuedDraws.count() == 1) { batch->fBaseDrawToken = token; } }