/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrStencilPathBatch_DEFINED #define GrStencilPathBatch_DEFINED #include "GrBatch.h" #include "GrBatchFlushState.h" #include "GrGpu.h" #include "GrPath.h" #include "GrPathRendering.h" #include "GrRenderTarget.h" class GrStencilPathBatch final : public GrBatch { public: DEFINE_BATCH_CLASS_ID static GrBatch* Create(const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, int numStencilBits, const GrScissorState& scissor, GrRenderTarget* renderTarget, const GrPath* path) { return new GrStencilPathBatch(viewMatrix, useHWAA, fillType, hasStencilClip, numStencilBits, scissor, renderTarget, path); } const char* name() const override { return "StencilPath"; } // TODO: this needs to be updated to return GrSurfaceProxy::UniqueID GrGpuResource::UniqueID renderTargetUniqueID() const override { return fRenderTarget.get()->uniqueID(); } GrRenderTarget* renderTarget() const override { return fRenderTarget.get(); } SkString dumpInfo() const override { SkString string; string.printf("PATH: 0x%p, AA:%d", fPath.get(), fUseHWAA); string.append(INHERITED::dumpInfo()); return string; } private: GrStencilPathBatch(const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, int numStencilBits, const GrScissorState& scissor, GrRenderTarget* renderTarget, const GrPath* path) : INHERITED(ClassID()) , fViewMatrix(viewMatrix) , fUseHWAA(useHWAA) , fStencil(GrPathRendering::GetStencilPassSettings(fillType), hasStencilClip, numStencilBits) , fScissor(scissor) , fRenderTarget(renderTarget) , fPath(path) { this->setBounds(path->getBounds(), HasAABloat::kNo, IsZeroArea::kNo); } bool onCombineIfPossible(GrBatch* t, const GrCaps& caps) override { return false; } void onPrepare(GrBatchFlushState*) override {} void onDraw(GrBatchFlushState* state, const SkRect& bounds) override { GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix, &fScissor, &fStencil); state->gpu()->pathRendering()->stencilPath(args, fPath.get()); } SkMatrix fViewMatrix; bool fUseHWAA; GrStencilSettings fStencil; GrScissorState fScissor; GrPendingIOResource fRenderTarget; GrPendingIOResource fPath; typedef GrBatch INHERITED; }; #endif