/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrNonAAStrokeRectBatch.h" #include "GrBatchTest.h" #include "GrBatchFlushState.h" #include "GrColor.h" #include "GrDefaultGeoProcFactory.h" #include "GrVertexBatch.h" #include "SkRandom.h" /* create a triangle strip that strokes the specified rect. There are 8 unique vertices, but we repeat the last 2 to close up. Alternatively we could use an indices array, and then only send 8 verts, but not sure that would be faster. */ static void init_stroke_rect_strip(SkPoint verts[10], const SkRect& rect, SkScalar width) { const SkScalar rad = SkScalarHalf(width); // TODO we should be able to enable this assert, but we'd have to filter these draws // this is a bug //SkASSERT(rad < rect.width() / 2 && rad < rect.height() / 2); verts[0].set(rect.fLeft + rad, rect.fTop + rad); verts[1].set(rect.fLeft - rad, rect.fTop - rad); verts[2].set(rect.fRight - rad, rect.fTop + rad); verts[3].set(rect.fRight + rad, rect.fTop - rad); verts[4].set(rect.fRight - rad, rect.fBottom - rad); verts[5].set(rect.fRight + rad, rect.fBottom + rad); verts[6].set(rect.fLeft + rad, rect.fBottom - rad); verts[7].set(rect.fLeft - rad, rect.fBottom + rad); verts[8] = verts[0]; verts[9] = verts[1]; } // Allow all hairlines and all miters, so long as the miter limit doesn't produce beveled corners. inline static bool allowed_stroke(const SkStrokeRec& stroke) { SkASSERT(stroke.getStyle() == SkStrokeRec::kStroke_Style || stroke.getStyle() == SkStrokeRec::kHairline_Style); return !stroke.getWidth() || (stroke.getJoin() == SkPaint::kMiter_Join && stroke.getMiter() > SK_ScalarSqrt2); } class NonAAStrokeRectBatch : public GrVertexBatch { public: DEFINE_BATCH_CLASS_ID const char* name() const override { return "NonAAStrokeRectBatch"; } void computePipelineOptimizations(GrInitInvariantOutput* color, GrInitInvariantOutput* coverage, GrBatchToXPOverrides* overrides) const override { // When this is called on a batch, there is only one geometry bundle color->setKnownFourComponents(fColor); coverage->setKnownSingleComponent(0xff); } static GrDrawBatch* Create(GrColor color, const SkMatrix& viewMatrix, const SkRect& rect, const SkStrokeRec& stroke, bool snapToPixelCenters) { if (!allowed_stroke(stroke)) { return nullptr; } NonAAStrokeRectBatch* batch = new NonAAStrokeRectBatch(); batch->fColor = color; batch->fViewMatrix = viewMatrix; batch->fRect = rect; // Sort the rect for hairlines batch->fRect.sort(); batch->fStrokeWidth = stroke.getWidth(); SkScalar rad = SkScalarHalf(batch->fStrokeWidth); SkRect bounds = rect; bounds.outset(rad, rad); // If our caller snaps to pixel centers then we have to round out the bounds if (snapToPixelCenters) { viewMatrix.mapRect(&bounds); // We want to be consistent with how we snap non-aa lines. To match what we do in // GrGLSLVertexShaderBuilder, we first floor all the vertex values and then add half a // pixel to force us to pixel centers. bounds.set(SkScalarFloorToScalar(bounds.fLeft), SkScalarFloorToScalar(bounds.fTop), SkScalarFloorToScalar(bounds.fRight), SkScalarFloorToScalar(bounds.fBottom)); bounds.offset(0.5f, 0.5f); batch->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo); } else { batch->setTransformedBounds(bounds, batch->fViewMatrix, HasAABloat ::kNo, IsZeroArea::kNo); } return batch; } private: NonAAStrokeRectBatch() : INHERITED(ClassID()) {} void onPrepareDraws(Target* target) const override { sk_sp gp; { using namespace GrDefaultGeoProcFactory; Color color(fColor); Coverage coverage(fOverrides.readsCoverage() ? Coverage::kSolid_Type : Coverage::kNone_Type); LocalCoords localCoords(fOverrides.readsLocalCoords() ? LocalCoords::kUsePosition_Type : LocalCoords::kUnused_Type); gp = GrDefaultGeoProcFactory::Make(color, coverage, localCoords, fViewMatrix); } size_t vertexStride = gp->getVertexStride(); SkASSERT(vertexStride == sizeof(GrDefaultGeoProcFactory::PositionAttr)); int vertexCount = kVertsPerHairlineRect; if (fStrokeWidth > 0) { vertexCount = kVertsPerStrokeRect; } const GrBuffer* vertexBuffer; int firstVertex; void* verts = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); if (!verts) { SkDebugf("Could not allocate vertices\n"); return; } SkPoint* vertex = reinterpret_cast(verts); GrPrimitiveType primType; if (fStrokeWidth > 0) { primType = kTriangleStrip_GrPrimitiveType; init_stroke_rect_strip(vertex, fRect, fStrokeWidth); } else { // hairline primType = kLineStrip_GrPrimitiveType; vertex[0].set(fRect.fLeft, fRect.fTop); vertex[1].set(fRect.fRight, fRect.fTop); vertex[2].set(fRect.fRight, fRect.fBottom); vertex[3].set(fRect.fLeft, fRect.fBottom); vertex[4].set(fRect.fLeft, fRect.fTop); } GrMesh mesh; mesh.init(primType, vertexBuffer, firstVertex, vertexCount); target->draw(gp.get(), mesh); } void initBatchTracker(const GrXPOverridesForBatch& overrides) override { overrides.getOverrideColorIfSet(&fColor); fOverrides = overrides; } bool onCombineIfPossible(GrBatch* t, const GrCaps&) override { // NonAA stroke rects cannot batch right now // TODO make these batchable return false; } GrColor fColor; SkMatrix fViewMatrix; SkRect fRect; SkScalar fStrokeWidth; GrXPOverridesForBatch fOverrides; const static int kVertsPerHairlineRect = 5; const static int kVertsPerStrokeRect = 10; typedef GrVertexBatch INHERITED; }; namespace GrNonAAStrokeRectBatch { GrDrawBatch* Create(GrColor color, const SkMatrix& viewMatrix, const SkRect& rect, const SkStrokeRec& stroke, bool snapToPixelCenters) { return NonAAStrokeRectBatch::Create(color, viewMatrix, rect, stroke, snapToPixelCenters); } } #ifdef GR_TEST_UTILS DRAW_BATCH_TEST_DEFINE(NonAAStrokeRectBatch) { SkMatrix viewMatrix = GrTest::TestMatrix(random); GrColor color = GrRandomColor(random); SkRect rect = GrTest::TestRect(random); SkScalar strokeWidth = random->nextBool() ? 0.0f : 2.0f; SkPaint paint; paint.setStrokeWidth(strokeWidth); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeJoin(SkPaint::kMiter_Join); SkStrokeRec strokeRec(paint); return GrNonAAStrokeRectBatch::Create(color, viewMatrix, rect, strokeRec, random->nextBool()); } #endif