/* Copyright 2010 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "SkGrTexturePixelRef.h" #include "GrTexture.h" #include "SkRect.h" // since we call lockPixels recursively on fBitmap, we need a distinct mutex, // to avoid deadlock with the default one provided by SkPixelRef. static SkMutex gROLockPixelsPixelRefMutex; SkROLockPixelsPixelRef::SkROLockPixelsPixelRef() : INHERITED(&gROLockPixelsPixelRefMutex) { } SkROLockPixelsPixelRef::~SkROLockPixelsPixelRef() { } void* SkROLockPixelsPixelRef::onLockPixels(SkColorTable** ctable) { if (ctable) { *ctable = NULL; } fBitmap.reset(); // SkDebugf("---------- calling readpixels in support of lockpixels\n"); if (!this->onReadPixels(&fBitmap, NULL)) { SkDebugf("SkROLockPixelsPixelRef::onLockPixels failed!\n"); return NULL; } fBitmap.lockPixels(); return fBitmap.getPixels(); } void SkROLockPixelsPixelRef::onUnlockPixels() { fBitmap.unlockPixels(); } bool SkROLockPixelsPixelRef::onLockPixelsAreWritable() const { return false; } /////////////////////////////////////////////////////////////////////////////// SkGrTexturePixelRef::SkGrTexturePixelRef(GrTexture* tex) { fTexture = tex; GrSafeRef(tex); } SkGrTexturePixelRef::~SkGrTexturePixelRef() { GrSafeUnref(fTexture); } SkGpuTexture* SkGrTexturePixelRef::getTexture() { return (SkGpuTexture*)fTexture; } bool SkGrTexturePixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) { if (NULL != fTexture && fTexture->isValid()) { int left, top, width, height; if (NULL != subset) { left = subset->fLeft; width = subset->width(); top = subset->fTop; height = subset->height(); } else { left = 0; width = fTexture->width(); top = 0; height = fTexture->height(); } dst->setConfig(SkBitmap::kARGB_8888_Config, width, height); dst->allocPixels(); SkAutoLockPixels al(*dst); void* buffer = dst->getPixels(); return fTexture->readPixels(left, top, width, height, kRGBA_8888_GrPixelConfig, buffer); } else { return false; } } /////////////////////////////////////////////////////////////////////////////// SkGrRenderTargetPixelRef::SkGrRenderTargetPixelRef(GrRenderTarget* rt) { fRenderTarget = rt; GrSafeRef(fRenderTarget); } SkGrRenderTargetPixelRef::~SkGrRenderTargetPixelRef() { GrSafeUnref(fRenderTarget); } SkGpuTexture* SkGrRenderTargetPixelRef::getTexture() { if (NULL != fRenderTarget) { return (SkGpuTexture*) fRenderTarget->asTexture(); } return NULL; } bool SkGrRenderTargetPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) { if (NULL != fRenderTarget && fRenderTarget->isValid()) { int left, top, width, height; if (NULL != subset) { left = subset->fLeft; width = subset->width(); top = subset->fTop; height = subset->height(); } else { left = 0; width = fRenderTarget->width(); top = 0; height = fRenderTarget->height(); } dst->setConfig(SkBitmap::kARGB_8888_Config, width, height); dst->allocPixels(); SkAutoLockPixels al(*dst); void* buffer = dst->getPixels(); return fRenderTarget->readPixels(left, top, width, height, kRGBA_8888_GrPixelConfig, buffer); } else { return false; } }